I’ve noticed that the priest class’ third trait says that it heals all allies 2 hp every turn. Does that mean they need to be hurt to heal said points, or do they gain hp regardless every turn?
It only heals them, that is, gives them Life if they have lost Life points… It can’t take them over their starting maximum Life…
Not that the verbage on spell descriptions is always perfectly accurate or consistent, but if it was supposed to increase their maximum life, rather than just healing missing life, they usually say “give” or “increase”, rather than “heal” or “restore”.
Hmm… Perhaps that is not nearly as good as I had hoped then! Maybe the Knight’s +1 armor every turn would be better.