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Does Cedric not work in pvp?

I’ve just noticed my gold income from pvp fights are very similar with or without Cedric Sparklesack.

For example I ran a cedric team in ranked, the 3rd fight was advertised as 2,450 gold and I gained 8,056 gold from the victory with 200/200 in battle.
I ran a non cedric team and the fight was advertised as 2,556 gold and I gained 7,950 gold from the victory. Not sure on the total in battle gold but a maximum of 100 obviously. So clearly getting the extra 100 from Cedric but not the 100% bonus.

Cedric works fine in explore. Is this new for pvp or I’ve just never noticed before?

Cedric’s Moneybags trait only increases the gold cap and gains during the battle, it is not a post-battle multiplier like the ones from VIP level, Armor, Ring of Wonder and the Mini Mimic pet.

Same goes for any other gold/soul bonus traits. They just increase the base you can earn in a battle, they don’t multiply the end result. So in your example, your 2450 base battle was 2650, and the second one was 2556 plus whatever you collected in battle, meaning you ended up with a very similar base total to be multiplied.

So it might be a bit misleading but it’s working as intended.

Edit: That’s why you notice the effect of Cedric much more in Explore 12, which comes with an extra x7.3 gold multiplier for difficulty, on top of all your other bonuses. You’re just multiplying the extra 100 gold by a bigger number in Explore 12.

Yeah I see that I’m just suprised pvp only adds the in battle counter to your total rather than using the multiplier like in explore.

Basically in explore cedric is giving me double the gold in the total. In pvp he is giving me +100 to the total counter.
I’m suprised they aren’t the same. Which is where my confusion is from.

The reason it shows so dramatically in explore is because the base gold for those battles is very low compared to pvp, and the multiplier from your bonuses and the explore bonus is crazy high.

I’m not sure about the actual base numbers for explore but yeah, a single Cedric can probably near enough double the base, which means the end result will be twice as much.

Hmm, it got me curious; gold cap fully reached all times.

Explore 12 with Cedric (200/200) - 5935
Explore 12 without Cedric (100/100) - 4074

Casual PVP, repick to get exactly the same person both times:
PVP (1792 base) with Cedric (200/200) - 5080
PVP (1792 base) without Cedric (100/100) - 4825

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Thanks Dust_Angel, you are seeing the same sorts of numbers I am. (and your formatting is much better than mine)
I’m at a loss whether this is working as intended or its always been like this, but Cedric isn’t doing a lot when used in PvP.
So many wasted battles :frowning:

It’s all working as intended, here’s an example with my specific numbers.

155% bonus from VIP, Dragon Armor and Pet (so, total value of 255% base, or x2.55)

In explore 1 I get 303 gold after the battle, with 0 gold collected.
Meaning the base for explore is 303/2.55 = 118.824 gold per battle.
E1:
If i collect 100 gold during the battle, that’s a total of (118.824 + 100) x 2.55 = 558 gold per battle
If i collect 200 gold during the battle, that’s a total of (118.824 + 200) x 2.55 = 813 gold per battle
If i collect 300 gold during the battle, that’s a total of (118.824 + 300) x 2.55 = 1068 gold per battle

Now if we go up to explore 12, the base stays the same, but another 7.3 multiplier is added at the end for the difficulty, as shown in game when you select explore 12. The numbers would then change to:
E12:
If i collect 100 gold during the battle, that’s a total of (118.824 + 100) x 2.55 x7.3 = 4073 gold per battle
If i collect 200 gold during the battle, that’s a total of (118.824 + 200) x 2.55 x7.3 = 5935 gold per battle
If i collect 300 gold during the battle, that’s a total of (118.824 + 300) x 2.55 x7.3 = 7796 gold per battle

The same calculations are applied to PvP but the “base” fluctuates wildly, and there is (in ranked), no difficulty multiplier.
So, in a case of a PvP battle with the base of 2000 gold i am earning:

2000 x 2.55 with 0 gold collected, making it 5100 gold
2100 x 2.55 with 100 gold collected, or 5355
2200 x 2.55 with 200 gold collected, or 5610
2300 x 2.55 with 300 gold collected, or 5865

Cedric and any other gold buffing traits have worked this way for at least since I started playing the game, there is no funny business going on, it’s just how the numbers work. In PvP, my total multiplier is 2.55, meaning every 100 base gold extra gets me another 255 gold payout. In Explore 12, my total multiplier is 2.55x7.3=18.615, meaning every 100 base gold extra gets me another 1861.5 gold.

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Thanks for ELI5 this for me. Appreciate it. I understand it a lot more now. And I can stop using Cedric in PvP.

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