The 3rd trait for the Stormcaster hero gives a lightstorm at the start of every turn.
I’m using a Stryx team with a stormcaster hero and Phoenicia. Phoenicia needs a firestorm to be worthwhile. The Stormcaster is using the Phoenix crossbow to set off a firestorm. If I had the 3rd trait enabled… Phoenicia would never be able to get the double damage bonus off firestorm.
So a toggle button to disable a trait would be handy thing.
I’ve been thinking about this suggestion a year ago, but changed my mind since. In some cases, especially when it involves the invisibility trait, being able to deactivate traits selectively might increase an already strong advantage a bit too much.
I’ve run into a thief setup, where the summoned bandits did not have invisibility, yet the thief hero did. Not a pretty one to fight against, I have to say.
This and the ability to disable weapon affixes. There are weapons such as Mang that shouldn’t be fully upgraded because of random gem creation/destruction.
Mang can be fully upgraded. Random gem creation/destruction are fine on their own, it’s only when casting a weapon spell that transforms gems (like Doomed Blade for example) and you’re relying on the extra turn that those upgrades can backfire badly.