You know how you unlock a class talent, and then the game just lets you decide if you want it equipped or not? Feels nice to have the option, doesn’t it? Wouldn’t it be even better, imagine it, if you had the same option for troops and even, say, weapons?
Maybe I don’t WANT my troop to explode a gem or start a storm when battle begins. Why, you ask? Maybe I just have my own playstyle. Who’s to say? It harms nothing, I would think, by allowing a player to spend resources on a trait and then allow them to simply… turn it off. No resource refund. No different trait as a compromise. The selected trait is just… Off.
The same goes for weapons. There are quite a few out there that we have upgraded and then been surprised to realize… Maybe we shouldn’t have. That sounds counterproductive, and yet, what to do? How do I stop regretting that Essence of Evil defeats its own purpose at times by making a disabled troop into a toad? Turn off the trait. No refund, but the trait won’t activate.
I think this would be a simple solution to a complicated problem, and I would love to see it implemented someday.