Hello! I wanted to make a thread to show some art processes, and give some tips, feel free to ask about making art! I hope to release some more behind the scenes art sketches every now and then too!
I started the ingot design by roughly sketching out ideas, I collect a range of reference images first and look for shapes and materials I like. I wanted something a bit different then your average lump of metal so i looked at designs of round and tapered ingots. To keep them all a similar theme I experimented with notches which also served as a way of indicating worth.
I liked that idea and went with a more ornate design for the notch similar to the diamond used in UI elements. To differentiate a little I alternated if the design was extruded from or embossed on the surface of the ingot. Then roughly sketched out how the different tiers of ingots would look, I don’t want these to be perfect as they are just a guide or proof of the concept in action. The next step is to draw a refined version of these sketches, where I start paying attention to the perspective.
I used multiple grids made from skewed shapes in photoshop to make sure the edges where all aligning with each other, they act as a fast ruler of sorts that I moved around the canvas to check each edge wasn’t on an incorrect angle. Once outlined I shaded the image in greyscale to focus on the surface lighting rather then the colour, this way I could do all the colouring in one go to ensure they where cohesive.
The greyscale image also means I can play with colours in a non destructive way using a Gradient map, I added a slight orange glow in the shadows to help the surface appear more metallic. My greyscale images always tend to be low contrast so i used a level adjustment layer to make the shadows darker and the brights lighter.
On the bottom left I added highlights and reflections on layer 25 (artists never bother with names … or maybe im just lazy) using a mask to erase areas out. Using a brush I paint in a few more highlights over them and finish up by adding some sparkles, I use additive layer styles like Overlay, Screen and Colour dodge for these. I then generated a rough noise texture using photoshops clouds and add noise filters to apply over the top of everything. Its important when you use a texture that you don’t apply it over the whole image uniformly and make it appear flat. So I used a mask on layer 9 to erase out areas I don’t want the texture to be as apparent, mainly in the lighter spots.
I hope you enjoy the share, If you have any questions please let me know