To read what it actually does for the AI…
Photoshop credit: @Davecede
In all seriousness.
I’d like to see traits expanded on.
6 Traits per Troop with 2 traits that apply only to offense, 2 for only defense, and 2 for both.
I want 6, but will settle for 5.
In theory, this will expand the options of troops that can actually be used in Guild Wars at the very least. At this time there are 433 available troops. Maybe, 50 of them are actually viable for war.
Please devs, don’t cite data that states otherwise because it’s corrupted by too many dead guilds in GW. I’m referring to level 1000 players that have 90% of the troops. Levels below 1k use troops that are weak or useless literally because they don’t have any better options. Or haven’t played in months so you’re seeing troops that were only available then.
My apologies if I sound like a whiny end gamer. I sincerely believe 6 Traits would make the game more interesting for all players. Will earn the devs more profit (More traits=More TS). And with all the current experience bonuses… a player can go from Noob to End Gamer in months instead of years now.
For example the best troop in the game would be retraited to something like this.
- All Elementals become immune to burn (Passive)
- All Elementals do double skull Damage against burning enemies (Active)
- 4-5 gem matches cause burn to all enemy troops (Both)
- Create a Fire Storm when an ally dies (Passive)
- Create a Dark Storm when an enemy troop dies (Active)
- Gain +5 to magic after being Mana Drained (Both)
Active would only apply when the player uses the troop.
Passive would be when the AI is using it on defense.
Both applies to offense and defense.