Champion of Gaard - request for a slight adjustment

Champion of Gaard is a Mythic troop that could have been a bit better than it is right now.

I am not questioning the traits. I would leave them as they are.

However, the main ability of Champion of Gaard should be tweaked a bit to make it more viable.

Original description: Mythic Defence
Gain 5* Armor, if there’s 13 or more Skulls, give double the Armor.
Then create a mix of 22 Blue and Red Gems.

Option 1: (optional)
Suggested description: Mythic Defence
Gain 5* Armor. If there are 13 or more Skulls, double the Armor gain.
Bless all Allies, then create a mix of 22 Blue and Red Gems.

Option 2: (recommended)
Suggested description: Mythic Defence
Gain 5* Armor and the Cleanse effect. If there are 13 or more Skulls, double the Armor gain.
Bless all Allies other than myself, then create a mix of 22 Blue and Red Gems.

Champion of Gaard:

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I’d imagine part of the gimmick of Champion of Gaard is that its Mythic Defense can still be broken when stunned. So giving the troop self-bless would take most of its weaknesses away. I’d probably make it cleanse itself instead.

Bless all other allies would make it have a unique niche (for now) and would be a welcomed addition.

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That’s another way of putting it, and I think you may be right.
It’s not that my suggestion is wrong or worse, but yours is a bit more challenging, while still providing a good buff to be effective on other troops against the enemy.

Your proposal:
Gain 5* Armor and the Cleanse effect. If there are 13 or more Skulls, double the Armor gain.
Bless all Allies other than myself, then create a mix of 22 Blue and Red Gems.

I have made some minor changes to the description to reflect this more clearly.

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