Card redesign difficult for accessibility

There is absolutely NOTHING about that which should shock you. They’re being here and talking with us WOULD be a shocking development!

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I’m in my mid forties and this redesign sucks horribly. When I’m playing on PC it’s still hard to see any stats and that’s a 26" monitor. On my phone, which is where I play from in the evenings and away from home it really sucks. There’s no strategy to playing anymore because of that. Everything is always got a glow to it so I never notice when a car is ready to cast either, so I’m losing it that was as well, particularly with a team in not used to.
I’M ABOUT TO QUIT ALTOGETHER BECAUSE THERE’S NO WAY TO REVERT IT!

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Fun times setting up stun if a troop hits your barriored troop then having to barrior again because the troop does not look stunned. if you think its stunned but its not and it hits you then you lose top troop. Who comes up with this nonsense when it was working perfectly before. I am pretty sure many will stop playing this game now. It is hard to see what is going on with a big screen tv. A phone would be nuts.

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For me, it’s not just that stats are harder to read, but the banner on the left of each creature card obstructs the artwork. I love the game’s artwork, and it helps add immersion to the game!! This new update is a big step backwards in playability for me. :frowning:

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Really starting to believe devs of gow really own an eye glass company. So when you play gow your eyes go bad and you will need to buy their eye glasses.

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The only two incidents I remember where something significant was changed post-launch were the Sunspear class change (3rd trait was changed, then changed back) and the original Guild statue nerf (Blue statue used to give 590 gems, they lowered it to 290? and then ‘compromised’ and brought it back to 390, stating that leaving it at 590 would ‘break the economy’).

That’s it. That’s all I remember for community outrage actually resulting in a positive change.

I hope they address these accessibility issues, but I suspect that IF anything gets addressed, that’s going to be what they adjust, and it’ll probably still be some sort of ‘compromise’ (and 50 Gems in the mail, if we’re lucky).

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they did slightly adjust one of the previous designs in the past and absolutely refused to revert the design (though color blind people were still SoL)

There was also that time when they made the board background slightly transparent, which everyone disliked,

Seem to remember it was fixed fairly quickly back to opaque.

This was ages ago though.

Oh that’s right, I forgot about that one. That actually gives me a little hope they’ll do something (though as Idle mentioned, it might not be much).

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I’ll concur, the new Mana banner actually is kind of nice to have, but it simply cannot come at the cost of functionality/readability. But those can be (mostly) fixed with a few minor tweaks…

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I have the same problems with the card redesign. It is very hard to read the information in them. When playing I need to see the info. Now I am playing slower and need to take breaks constantly because my eyes hurt, and my head hurts. The numbers are too small, the colors are not clear because of the background color. and on top of that the special effects that make everything much harder. I cannot see if the troop is stunned, for example. Bronze medal does not appear. So many problems.

I would like to have the old card design please. I cannot continue playing like this.

Thanks

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Sadly, hard-to-read text seems to be recurring problem for Infinity Plus Two.

I understand that you make visual games for small devices, making it difficult to follow the WCAG size and contrast guidelines as stringently as a government website. But you can still maximize the number of players able to enjoy your games by keeping in mind the basic findings: that size and (luminance) contrast both contribute to how easy or hard it is to read text.

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The 505 games TOS supersedes the Gems of war TOS ever since the purchase of the company by 505 games.

Those examples are even more of an eyesore than gems.

I hope that this game won’t go that route.

I start to suspect the devs are actually fully blind so are unable to even see the issues.:sweat_smile:

I suspect that decisions are made by people who do not play the game and are hence clueless. This seems to be an issue in many games that are not made by indie companies. They employ consultants and other random people who have no clue about the subject matter and are just “good” at marketing and sweet talking investors. If you think the game is played by children and don’t actually try to use the cards yourself, it’s easy to think this design choice was a good move. The question is though, why would a monetised, loot box game that mimics gambling be targetting children.

The mind boggles.

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I’d second that.

The general trend of the game goes farther and farther from an enjoyable strategy that attracted bored people with half-a-brain (who usually happen to be hardcore players or players with a budget to spend if it’s reasonable enough) to the wider population… hoping to attract more people, preferably dum-dums, and part them with their money.

The trouble is… this game is already too much, and I suspect it mostly survives by relying on its community to guide the new players around, to invest into something only a hardcore fan will, etc. Yet, it makes it very difficult to love it and support it as more and more ‘brainlessness’ and ‘idiot-with-cash-friendly’ staff makes its way into gameplay.

Most of my friends quit it already, and I will probably follow them soon, cause this last visual update not only lowered usability, but indeed is hard on my eyes and sanity, making me wonder if anyone there even read something basic on UX and general design practices? I feel tired just by looking at that colourful clatter, and playing it the way I like became even harder: visual navigation is broken, stats are barely distinguishable and blended with the background, randomness goes over the roof, etc.

At very least, give your testers small mobile devices and ask them to play with them at odd hours in various locations, and see what they’ll say. Cause many real players who are not payed to play this game, even in my small guild, play during commutes, on a coffee-break, in a bathtub, while listening to a lecture, etc. Very few of them actually sit in front of a giant screen giving it whole their time and attention.

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As far as I understand, testing is not done on location, but by internet volounteers, who are only picked among Steam/PC users. And they are not expected to deliver quality feedback, but only to spot larger bugs; any other reports will be ignored.

Not sure, if I got that one wrong, but it sure fits the result.

It absolutely, positively DOES work that way. For anyone who doesn’t understand how multi-national operations like this, handle various country specific things, THEY PUT IT IN THE TOS!

A company can do whatever is legal in their country, absolutely. But if they want to do business in other countries, they have to also comply with the laws of those other countries.

There was recently a bruhaha in another 505 game about some partial email address being visible after an update. Apparently, there is some EU law against that. I don’t know. Company wasted no time, trying to get compliant. And those EU people were being much more vocal about violations of law than we have seen here, thus far.

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Yeah, we have some pretty strikt privacy laws in Europe compared to many other countries. No surprise that people were pretty vocal about that.

Not that there is any lack in people being vocal about the horrendous graphics update…

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I am always pro progress, and use bleeding edge stuff, but this card redesign is plain terrible.

I do not have any impairment yet I can barely see what happens.

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