Well, here’s my take on the other hard “paywalls” that can’t be scaled without buying a key.
For armors, outside of deathknight, most of them are overpriced and only good for cosmetics compared to other armors. I’m fine with this as the extra 50% additive rewards on xp, gold, and souls is nice, only one becomes useful later on. Granted, the bonuses are better for lower level and guildless players who don’t get all the statue bonuses. In short, the bonuses in the long run don’t give too much of an advantage other than a coolness factor.
Weapons are a tricky bunch. All the legendary and epic weapons behind $ only walls, well, suck. Most of the good weapons are craftable or earned through play. This does make a nice comparison with crafting a weapon vs event shops. The crafting resources can be built up and earned, but can also be bought with gems and $(or gems for $). Ideally, one would help the guild in the event, so let’s assume the soulforge is for missed weapons or guildless players. Resource costs are higher than the gem costs in events, but the time is a large factor with a turnaround of over a half year of waiting.
Cosmetic pets are only useful for kingdom power, but with so many other restrictions, it’s a currently limited issue. Most relevant kingdoms have enough pets or are blocked behind other progression gates.
Now for campaign troops. To summarize what has been said before, it’s not the fact it costs $10, it’s that the only real chance for everyone else is soulforge months later. The chance to open with regular keys in a month is not a good excuse. It should be craftable in the off week, then enter rotation.
For one, if the elite pass is surely a good deal, then everyone would buy it anyways. Especially considering that I doubt $10 would take you that far to craft it even with Sunday packs.
For two, they don’t deserve the $10 imho. This update has done nothing new except giving us back previously removed features with a worse UI. They added more bugs than fixes and haven’t made any balance changes in a long while. Instead, we get time gated tasks that pay out less and are frustratingly structured in such a way that it had to be intentional.
The only positive is the world events so far have been better for scoring. The campaigns don’t necessarily make the game worse, but it could have been so much more and being the only part of 5.0 is lackluster. I like the idea, I like the lore, and I loved daily/weekly tasks. This update was like a high school reunion where these people I knew became drug addicts in dead end jobs.