# Baihu spell boost half-point deficit

Platform, device version and operating system:
Switch

Screenshot or image:

What you were expecting to happen, and what actually happened:
Baihu spell text:
Create 3 yellow gems. Deal [Magic +3] damage to an Enemy, boosted [2:1] by Yellow Gems. Enchant myself.

What actually happens:
Create 3 yellow gems. Deal [Magic +3] damage to an Enemy, boosted [2:1] by Yellow Gems before adding the 3 created Gems, plus add boost 1. Enchant myself.

How often does this happen? When did it begin happening?
Consistently

Steps to make it happen again
Cast Baihuβs spell when there are an odd number of yellow gems on the board.

1 Like

Note that a +1 difference is in fact within the margin of rounding-error for the +3 Yellow Gems meaning +1.5 to DPS. Let me try somethingβ¦

My Baihu has a base spell damage of 32:

• Board with 0 Yellow Gems: Boost Ratio β+1β, 32+1 damage dealt
• Board with 1 Yellow Gems: Boost Ratio β+1β, 32+1 damage dealt
• Board with 2 Yellow Gems: Boost Ratio β+2β, 32+2 damage dealt
• Board with 3 Yellow Gems: Boost Ratio β+2β, 32+2 damage dealt
• Board with 4 Yellow Gems: Boost Ratio β+3β, 32+3 damage dealt
• Board with 5 Yellow Gems: Boost Ratio β+3β, 32+3 damage dealt
• Board with 6 Yellow Gems: Boost Ratio β+4β, 32+4 damage dealt
• Board with 7 Yellow Gems: Boost Ratio β+4β, 32+4 damage dealt

I might say this is a rounding error, but I canβt be certain. After all, when cast with just 0-1 Yellow Gems on the board the spell clearly deals +1 damage which cannot be explained by the prior Gems on the board (+0 rounded down, +0-1 rounded up), but at 1 prior Gem would mean 4 Gems to boost from which should yield a +2 damage not +1.

Things get a little messier if there are yellow Heroic Gems (Giant Yellow, Yellow Mana Potion) on the board when cast.

3 Likes