@Cyrup Came here to suggest there’s a bug with Ubastet. Namely, if you have opponent troops A, B, C and D (in order of weak to strong), and B and C are actually equal in weakness, Ubastet seems to consistently hit A and B then kill C when A dies. I havent had him kill all three yet though, but I can imagine that happening especially if B also dies from the original damage.
This means it should be reproducible, can you confirm this?
I’m fine with ubastet, he can nothing when you use db and shield your team. and without a pre dmg on the troops, he can not oneshot… (10.000+ point team)
but what i HATE, is to loss trough a single 18hp infernus, they loop 2-4x and kill my full healthy team, again and again.
this singletroop-goes-enrage-mode-and-kill-your-entire-team-because-he-can, that must be fixed or nerfed. its ridicolous and annoying.
Let me get this straight here. This is a bard friendly unit (one to all stats per turn) who also boosts it’s own attack and magic every turn, so +2 magic per turn, who does multi-target damage boosted further by 1/4 of the combined attack stat of every unit alive on either side, which is one of the harder stats to reduce with a typical team, targets the weakest enemies to deal this damage with, and on top of that auto-kills the other one if either of them is killed. All for the obscenely low cost of 22 mana; 11 with Ishbaala?
B. R. O. K. E. N.
Edit: to be more productive, the problem I see with this unit is that it gets to have it’s cake and eat’s it too. It’s cheap to cast for the spell damage, can start with extra-low mana cost, scales with enemy stats, grows more powerful over time on it’s own, synergies with another stat booster, and has an auto-kill effect. It’s like it was specially crafted to be good at everything. It needs a weakness, and the only real “weakness” it has is barrier, except that barrier is trivial to break and it really isn’t so much a “weakness” as it is a mild inconvenience that any troop would have equal problems with. It needs to either cost more to cast, or do less in my opinion. Being able to be cast in two matches is insane for as powerful a spell as it has.
Pretty frustrating to lose 2 troops every time Ubastet casts (literally, I have never not had 2 troops die when he casts, and I have all kingdoms at level 10 and my guild has completed all tasks). Totally agree that it should scale on Raksha attack.