8.1 Update: Quests, Maps & More

The stated workaround does indeed work and so many of us used that. However, as i added to the commentary, it hasnt been limited to end game crashes. My partner lost a guardian fight when it crashed mid way thru the AIs turn and i had the same thing happen in a pvp fight, so its not just limited to end game rewards screen.

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It’s not solely on this developer to “push it now”. If the scope of the necessary fix is as large as they claim it is, said fix has to go through a process on the console platforms before it is permitted to release. That’s not a “give it to me NOW!!!1!1!one11!” process.

I agree with the sentiments expressed that this shouldn’t have happened. That it should have tested better and been caught prior to release. That being said, I’ve spoken to enough game developers for console and one (potential) issue here is that game developers often have access to consoles with different (and better) specifications for the purposes of programming and testing. There are times that those different consoles can do things the ordinary consoles that you and I play on don’t. And do so in ways that certain things that would cause a fatal error on an ordinary console won’t happen on their devices.

As for your concept of “compensation”?

First of all, how would you even measure “all the missed rewards for GaP”? If you were taking this claim to a court of law, there would be a requirement for you to prove losses before you could be reimbursed for them.

Second? If you ask for the moon, the sun, the stars, some passing comets, and the UFOs flitting about? You’re going to get nothing (or next-to-nothing) and like it. Because your demands can become so obscenely high that the Powers That Be would conclude that it’s “cheaper” for you to walk away than it would be to buy off your happiness. And that of everybody else.

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Okay. As long as you’re trying; that’s the important part.

No, this claim is the one not defensible. Most platform holders run a “closed platform” and personally screen ALL clientside software (and updates) before it’s allowed to go live. Unlike serverside content updates (including some fixes) the developer is NOT allowed to simply “push it out”.

Embarrassing as it is that it even happened, the devs successfully isolated the bug within 24 hours of its first reports, and fixing it is their number one priority before anything else. But the 8.1.5 hotfix must still sit through the platform’s screening process just the same as the 8.1.0 update itself did. The same as every prior update did too.

Sounds like there are multiple distinct (but overlapping) bugs present then? Can’t expect a workaround for one to automatically workaround the other…

How long does verification take for each console?

@Jeto, @Kafka - I haven’t seen either of these - I’m on Android

So am I. (Albeit not recently – but the experience never dies.)

This is the golden question. We can safely guess that Switch takes longer than other platforms (due to its client updates typically releasing later), which in theory can only be attributed to a longer queue length or more steps in the verification process. And for the larger version updates, it’s likewise a safe bet that the dev team accounts for this expected delay in their pipeline – either by submitting it sooner (than other platforms) or by requesting a scheduled release once verification is finished. (Switch HAS received some clientside updates concurrent with other platforms)

Only when it can be fixed from the server side, without requiring a client software update that the platform holder demands time to scrutinize before rolling it out. Like, say, putting a Mythic trait on an Epic Troop. That didn’t require any changes to code (clientside), only data (cloud/server based).

Alternatively, name any prior GoW clientside hotfix/update that was “pushed out in hours”. I can wait.

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After having using the old RNG “recipe” for dragonite dragons from gem eggs and receiving 4 Rubirath and 4 Garnetaerlin before getting a new boss dragon, I rarely even complete dungeons and no longer hope to be lucky enough to find the requisite dragonite to craft the rings necessary to craft Diamantina. So disheartening to get those duplicate dragons one after the other before getting a new one. Maybe this update will change my outlook. :woman_shrugging:

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:vulcan_salute:

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Will these rotate in a 12-week cycle?
:vulcan_salute:

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that’s actually really odd. i turned on my game after I saw your post and I still don’t see it. i suppose it’ll show up eventually

Android, GoW 8.0 version if it matters (doubt it though)
:thinking: :vulcan_salute:

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2k dragonite?!
Is’t it too much?

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at 2k, its less than 4 cosmic dragons to craft. when you’re at 5/6, I’d just pay the 2k honestly.

So in that regard, of course it could always be cheaper, but I’ve seen worse pricing schemes.

Unfortunately, there’s a good chance the original dragons are also likely going to be 2k which means exactly 4 original dragons to craft one. Not as ideal, but people could/should still do it to avoid the horror stories.

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Hi all, the new Dragonite Dragon recipe is now available in the Soulforge.

For those who asked why this was a priority and not the crashing issue:
This is a server fix which means we can push it to the server immediately once it’s passed testing in house.

The crashing issue is a game client fix - this means we have to build a new patch, put it through the full QA process, and submit it to every game store. This involves cooperation amongst people in different teams, working for different companies across different continents and is NOT a process that can be further simplified and be moved purely in house.

The hotfix for the crashing issue is currently in QA so it should be released soon as long as nothing unexpected blocks it. The fix for the crashing was submitted to QA long before the Soulforge issue appeared and was worked on, but the process for a hotfix is more extensive due to the reasons above.

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Will these rotate in a 12-week cycle?
:vulcan_salute:

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Also note the 500 diamonds - without which it might have been 3k. Which, if you are hunting a specific dragon, is still worth it for the guarantee of getting a specific one (remember, there is a ~1/e chance of not getting a desired specific after 6 eggs).

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I think it’s just fine. It’s not meant for you to get all 6 (unless you have the 12000 dragonite just laying around.)

I’m still aiming to get the cosmic ones through the eggs - if I get down to missing one, I’ll just wait for the rotation. It’s not too annoying… yet.

I apprecaite they did something and not nothing.

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All right, you’ve convinced me, guys. Thank you!

(Guess, I was a little upset that they haven’t reset the Soulforge :joy:)

We keep asking questions about the rotation of these dragons since the release of the patch notes, the questions are constantly ignored. Usual thing.

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If I’ve calculated correctly the cost of getting this in only brought dragonite is 10,000 gems which could be bought in just over 1 month if done every day.

To be frank there still needs to be a buff to obtaining dragonite as the gnomes are practically non existent any even if I do see one it generally drops the lowest amount.

550 to craft a random one, 2k + diamonds to craft a specific one.

way more than i imagined it to be, but then i’m not out to suck every last bit of enjoyment from the game.

i now have at least 13 days to get 1k dragonite just in case the first green dragon is offered next week and is also 2k.

still, what will drive me from this game is them never offering war corgi as a pet rescue.

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