8.1 Update: Quests, Maps & More

Apologies, we’ve had quite a bit of illness on the CX team around the 8.1 release so we may have missed the questions.

It is intended to be on a cycle like the Mythic Troops where it runs through each of the dragons randomly until they’ve all been gone through, then the cycle restarts.

HOWEVER, randomly, we did encounter 1 week where a Dragon appeared to have 2 weeks back to back which was picked up on when testing other things. Not sure if it was a case of the rotation ending and a new one starting and it just happened to be the last dragon and the first dragon, so it’s on the test plans again so we can be 100% sure it is working as intended. Could also be something like the data we’re using for the test server was changed/reset or some “time travel” thing (because we need to be able to time travel on the test server to test upcoming events and content). So the hope is it is a non-issue but we’re re-testing to be safe.

We didn’t want that one occurance to delay the release of the new recipe, especially as it may have nothing to do with the recipe and the way it works itself at all. So we’re hoping it was a fluke like I mentioned and double checking it and released the recipe anyway.

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Thank you very much for your reply!!! :sparkling_heart:

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Thinking back to the days when Dragonite was ONLY obtainable through the Dungeon, I’m pretty happy with what we have now. Dragonite can still be obtained through RNG such as the Dungeon or gnomes, but can also be obtained somewhat consistently via the Underspire, PvP (using gold marks), and through passes.

It’s obviously not the most F2P-friendly resource, but it’s also one of the newest resources, one of the current carrots on a stick in front of us. It’s very likely it will become even easier to obtain over time, and eventually people will be drowning in unused Dragonite, depending on how long they continue to add new dragon eggs.

(For context, I am a paying player - usually just buying Elite campaign passes - and am missing one cosmic dragon and Stellarix :slightly_smiling_face:)

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2000 dragonite to choose your dragon. What a deal!

Lol

Ive had stellarix for a while and got very lucky with only 2 dupes and i think that it shouldnt cost extra nite to get the ones you need. Rather a pity system where after a certain number of dupes you get a new

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This is expert-level communication thank you

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Now that we know the cost. This seems like a silly rule. The cost is high enough that an exclusive period of one year is over kill in my opinion. The 12-23 week rotation that is standard already should suffice.

You already have Campaign exclusive troops that take at least a year to make that cycle.

I can’t state this enough, the amount of unobtainable end game troops or books has caused my money to be unobtainable to the devs now.

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i would be very happy t obtain that money instead, rather than leave it lying around your house where someone might trip and fall on it.

i always think of others.

dear devs and CX can we please stop with the summons on the enemy team please, the 10 turn limit imposed already makes it hard enough. the later levels the enemies hit like a truck.

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lol. they’re doubling down on the summons.

We’re expected to get Daemonic Portal Gems at some point (it’s in the new achievements/trophies):

So… that’s at least 2 Journeys with more summons.

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They also need to fix the summoner bug that adds stats back onto the summoning troop.

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Do THEY need it tho?

Great more summons. PLAY your damn game devs. What is next silence gems … Even chat GPT says that this kind of change reduces fun.

Sidebar comment, but I crack up every time I see your icon on the screen, Sotoria. It kinda reminds me of someone else’s but….i just can’t put my finger on it :smile:

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Hot take, but what if … it’s in development because the devs played and actually liked the new Gem type?

Also, consider that without a Hero on the team there are no spells to 100% summon a random Daemon (and only two Weapons, which show a definite problem with power creep).

Extraordinary claims require extraordinary evidence

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Also consider that without a Hero on the team there are no spells that Enchant the Hero whenever Arcanus is a team member. That still doesn’t explain what’s supposed to be so enticing about some random Daemon popping up in opponent teams (extending fights) or own teams (blocking mana colors).

Then they could share their experience, possibly convincing us that such a gem type doesn’t outright spell disaster for game modes like Journey. Unless, of course, they liked that new gem type because it makes those game modes even more skewed against players. In that case it’s probably better to just keep silent, which they incidentally are, which surely is just a weird coincidence.

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You’re probably completely right. They also liked opening dozens and dozens of gem dragon eggs and found it such a fun blast that they gave the players the incredibly fun experience of opening dozens upon dozens of cosmic dragon eggs.
Such a shame that those ungrateful chaps didn’t see fun in it and just kept complaining.

Oh, and for some reason they also find dragonite for perfect dungeon runs only to be extremely fun…care to give your hot take on why that might be?

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Given devs have infinite amount of resources on their account, playing roulette with no investments is definitely fun thing to waste time with.

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yes, i was watching a twitch stream when kafka took over from salty (yes that long ago) and a watched kafka gift herself a gray king, so i can see the devs and CX giving them selves as much of any resource they require.

They should bring back those streams. Not really for showcasing new things but to show, or at least pretend, they’re also part of the player community. As right now it just feels like there is such a big gap with players feeling like they aren’t heard and devs doing their own things in what i assume is hoping it will fix things that aren’t right in the game.

Communication is one of the most important things in the world and without it things only get worse. Just look at Bungie that when the devs communicate properly and are able to put their love in the game players celebrate it but when greed from upper management comes into play and they stop communicating things go sour very fast.

So to the GoW devs/employees which option do you rather have: Communicating better to understand us players or go own way and lose more players?