5.6 Patch Notes (Gnome-a-Palooza)

Okay, but do the gnomes spawn in Arena? I may come back to play this game for more then just getting the occasional ‘oopsie we did a f-ckyw-cky here’s some small smattering of in-game stuff we know you barely use or is worth it’ if I can trigger this stuff on command and fight nothing but gnomes for 15 minutes with whatever I draft.

also buff Arena and Treasure Hunt for the love of Zuul’Goth

But if you change it back to 4x the double hit bug returns

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Could I please get some more information regarding this double hit skull bug? Is it only affecting certain speeds?

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But … gnomes do appear in Arena though, right? certainly pet gnomes do, those are the ones I notice most.

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Seems to only be in 4x speed and yes it’s double damage from skull hits. Others in my guild are reporting that two troops died to a single skull hit in Arena (4x speed) so is skull dmg bleeding over to the next troop (like Trample dmg in MTG)?


Thanks for replying, please let me know what console you are on @Emos. Our team are looking into this and as much information as possible will help us.


As you can see the skull hit should only hit for 15 but it kills the full health (20 total) Peasant outright.

I’m on IOS but Steam players are reporting it too

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Android/PC/iOS , @Saltypatra

Game works fine in 2x, sometimes in 3x never in 4x.

In 4x speed, all skull hits are amplified. In Arena, apparently, the skull damage to the first troop is bleeding over to the second troop too. Like it carries over.

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Thank you so much for you help, it’s greatly aprpeciated. Our team is seeing what they can do as we speak.


If you take a careful look at the hit animation it appears to hit for the “normal” 15 dmg first then immediately hits again for 5 killing the Peasant

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Another one. 16 health troop dies to a single skull hit from an 8 attack troop.


@Saltypatra What is the drop rate for these gnomes? They are epic rarity so I imagine harder to find than common gnomes?


@Saltypatra If it helps…

And here’s an example of skull dmg “trampling” on to the next troop


Hmm, I don’t see anything wrong with skull damage on either PC (Steam) or Android.
Playing at 4x in Arena and PvP.

After some more tinkering - I found the bug as well.
Player matching skulls against AI is fine.
AI matching skulls against player gives double damage.


I’m seeing the double skull damage on PC/Steam at 4x speed: a Volcanic Golem in L12 Broken Spire explore ripping through my entire team with skull hits that should not have one-shotted them but did.

(Also saw it do the double-kill a couple of times.)

There was another issue reported recently that was specific to 4x speed I think?

Could I please get information on which game modes are experiencing this skull damage bug in?

Is definitely happening in Explore on PlayStation too.

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I don’t see it mentioned in the notes but Lycanthropy gems are now being converted when purple gems are converted. This is a good thing.