Minor suggestion about the UI design. Somewhere along the way, various screens have ended up with the way to exit the screen being an X button in the top right, while others use a < button in the top left, and still others use tapping anywhere outside the active area in the middle of the screen. So when you find yourself 4 levels deep in a menu tree, you might find yourself needing to tap in 3 different places to get out. Standardizing on a single look and location for the “back” button would be cleaner and simpler (and having a second button that takes you straight back to the map from anywhere would be even better…)
Absolutely +1 to this
This old bug has resurfaced. Clicking any of these opens up the corresponding links in Firefox. Chrome is my default browser though. Just change it to use the System Default Browser please.
Hi, I’m hijacking someone else’s thread here but I thought I could comment on a discussion of how “new is slower” in my perception.
On my iPhone 7, all seems roughly the same, but I feel like 4x animation used to be a little faster. This isn’t “the CPU is burdened” so much as “I think maybe animation durations were tweaked upwards a little”. It’s not a big deal but I’m stating it for completeness.
On my iPad is where things behave much differently. It’s an older device, probably the original model of iPad Air. The good is the game looks a lot better at the same graphical settings and this very much pleases me. The bad is something that’s hard to objectively measure but here’s a before and after.
- Before there was some kind of issue like a resource leak where, over time, the whole game would get visibly slower. Even a 3-match would appear to take time to process, and instead of seeing the animation things would just disappear/shuffle around because frames were being skipped.
- After it seems like any time I match a large cluster of gems or use a move like The Dragon Soul’s that explodes a lot of things, I always get the slowdown. I don’t have any comment about if it gets worse over time: I got really into Pokemon Ultra Moon this week and haven’t played as much GoW.
My lizard brain blames the particles because it happens “every match” whereas it didn’t used to, and the particles are new. Personally, the particles don’t add anything to the game for me so I’d turn them off if I could.
Most funny thing, cyrup ask us what flashy thing? Lol
Suggestion: remove the reload battles for 1 gem from the middle of the screen. I don’t want to think about that every time I move from the 1 trophy to the 3 trophy on console.
The more I hang around this game, the more I come to theorize that a great deal of the coding, art, etc must be contracted 3rd parties, which could explain why devs rarely seem aware of basic problems that most players observe in seconds. There is nothing wrong with doing things that way, but it would be very appreciated if they improved their internal QA so these kinds of egregious blunders would stop happening as frequently.
I’ve noticed on xbox everything is a bit slower too. I couldn’t even do 2x speed or i got dizzy. It was very disorienting, like motion sickness. Now anything under 3x feels like it’s moving at a glacial pace. I guess at the end of the day it’s a good thing? I get a whole lot more done. On mobile devices maybe not such a good thing.
Yeah, this is silly. I posted it in the feature requests forum too.
There was a dev in Global chat the other night bragging that he’d just reached level 100. That felt… a little sad.
Please put admin and refresh buttons back at the top of the screen. I keep accidentally pushing them for battle start.
Why was the ring of wonder nerfed to 50% bonus?! It was 100% on the Twitch stream last week and now it’s only 50%. I was going to get it for 100% but $20 for 28 days for 50% no thanks that is a solid pass
Also not sure if it’s been mentioned but on PS4 now the game “freezes” or has an extended pause where nothing works for between 2 and 15 seconds when ever “tribute” appears, Going in and out of Troop menus and a few other similar actions
I’m pretty sure it happens every hour, on the hour, after you log in. If I stay in for an extended session, I can see it de-sync from tributes when I am slow collecting.
Thinking about the… “visual overdose”… we have with all those animated effects covering troops and even making it harder, or impossible, to distinguish what is going on i imagine the devs need to plan carefully the next steps otherwise they will have a huge waste of working hours with tweaks/changes and implementations until they reach some desired stability.
With this consideration in mind i’ll throw a little idea i had: We need tabs for Buffs and Debuffs for each troop. The picture below is a sketch made on MsPaint.
Some explanation of the general concept and changes needed:
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Moving and resizing the Chat and Configuration buttons. I tried my best to keep those on a place where they wouldn’t get covered by when Buffs/Debuffs Tabs appear, but the devs should probably find a better way to realocate those and keep the original size.
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The Peasant is Stunned, Frozen, Poisoned and Deathmarked. These are sketchy icons i made, i chose a size based on the card’s skill icons. Yes, my team has no way to apply Deathmark or poison to the Peasant, but i did it anyway because i’m cruel. The blank spaces where just measures i’ve been using, the devs would certainly consider their own measure based on the amount of Buffs/Bebuffs they have planned, but i would urge them to not make icons much smaller than that. These Debuffs will be displayed if you click on his Debuff Tab.
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The Musketeer have at least one Buff and one Debuff, that’s why he has both Tabs on him, the Reaver have at least one Buff and no Debuff, therefore there is no need to show his Debuff Tab, and the Fortress Gate have at least one Debuff and since it have no Buff his Buff Tab doesn’t shows up.
Why i think this is a good idea to be implemented?
Again, as the game moves forward we will have new effects being added, and this means we’ll get even more convulated/psychodelic/seizure-inducing animations on top of each other. Making this change doesn’t means they need to throw away the animations, but instead they can take this opportunity to give us the option to disable said animations on the configurations. Many have asked for it, but few wondered what is needed to replace these animations, and in this sense making an investiment on these Buff/Debuff Tabs would be a good solution.
Without the animations, we would still need some icons or symbols to show what Buffs and Debuffs are active, but we’ll still reach a point where things will become cluttered again even with small icons (which are undesirable) as troops already retain little free space for information… So, having these Tabs implemented will help the game and the players greatly.
Do you have a perfect vision, almost reaching the X-Ray vision of Superman? You can keep all animations on and still benefit from having a clear reminder that a troop has at least one Buff among all those Debuffs, so make no mistakes and click on the Buffs Tab to remember/see what it is.
Do you have an average vision but don’t like the animations, or do you want to turn those off for a while for any reason? Okay, don’t worry as you can still check all status applied on both teams by just accessing Buffs/Debuffs Tabs.
About the future: With this idea the devs could keep the simplest icons/symbols/animations that affect troops such as Silence or Enchanted and others as they are, it would be up to their judgement what is already easy to display on the troop. For everything else they can put in those tabs as long as they make icons/symbols for everything and make sure that those symbols have a strong identity being easy to distinguish not only by colors/contrast but also by shape and size.
I hope this helps.
Ditto the lag on xbox when it’s tribute time. Screen freezes up, i can’t tab over in the menu and shiny circle of light around kingdom that’s usually kinda glowing goes stops. Also after a lot of battles after rewards screen, usually in pvp but that’s where i primarily play. Side note about the trait effects, frozen is faint as is, add on enchanted, i’m utterly confused, am i one? Am i both? Add on burning and holy toledo idk wth is going on!! That’s the state of 98% of my battles. Yeah, i’m quite fond of krystenax.
Guys I know this has been brought up but MAN - if we’re going to have these animations please have a way to turn them off or turn off the unnecessary ones (like the fireworks for its my turn or their turn)
Secondly some of the ‘status’ animations just don’t make sense. I was froze and couldn’t figure that out.
Also playing in the dark really shows how incredibly bright these are… freaked out my cat.
And here’s another REAL reason to turn off these animations. == 1 hour of game play on a fully charged Android Samsung note, that up until 3.2.5 I could do 3 hours without having to recharge.
This is just insane. (And you can’t tell when you’re frozen at all now)
If I can’t play game when cleaning kitchen - because of battery usage because of the animations (proved it 3 times today already) - then well no more android play.
The “refresh” button on the PVP screen really needs to be moved. If you accidentally double-click the “skip” button after a PVP match, you risk spending a gem for no reason. Please put this back in the upper-left corner where it lived quite happily before.
There needs to be a way to turn off the new spell effects. I’m in the odd position of thinking they are quite “pretty”, but after I play for a while I start feeling dizzy from looking at them.
As probably already mentioned somewhere amongst all these comments, the removal of opening 1 key at a time is ridiculous. One of my tasks today was to open 3 gem keys but I have to open 10 to complete the task, wasting 7 I don’t wish to use yet. Great logic scrapping that function when you have tasks like that to do.
Well…multiclor troop search option is the only truly positive thing I see about the new update…oh, right - Khorvash is now fixed and can’t affect three troops in one cast.
Vertical scrolling for opened chest contents has finally returned, but why is horizontal scrolling still present in treasure hunt rewards, battle rewards and elswhere?
New guild task menus…“money deposited/total money” format should have been left untouched. Calculating percentages makes things unnecessarily complicated and slow. Anyway, I can do my math if I have to, but at the very least you should have gotten your numbers right: yesterday progress bar for our legendary task said 1% done with 15,000 gold deposited. That makes 1,500,000 to complete instead of 1,000,000, doesn’t it?
Shortcut to Guild Wars is gone from Guild menu main tab. It’s a pity.
Dawnbringer issue in the Arena hasn’t been addressed. Another pity.
Kingdom power levels on world map are worse than before.
Skip/continue button for pvp defense rewards hovering right over refresh button? Accidental wasting of gems is bound to happen, it’s inevitable. Refresh button must be relocated, or even better still - it shouldn’t have been touched in the first place.
Chest menus are made more complicated and require extra clicks to switch from one kind of chest to another. And who came up with that atrocious animation when chests are opened? I just hit the skip button as soon as it appears.
Lastly, the most important part of the game - the battle. I can live with all the bling-bling when gems are matched, bling-bling when a troop attacks, bling-bling when a troop dies…I’m not saying I like it, but at least it’s bearable. New status effects animations are simply abomination that should have never seen the daylight with Burn being the worst example. Just get rid of them ASAP! Please, stop torturing our eyes.
Heh, I know you played the game extensively while developing the new shiny bling-bling and it was all looking fine and dandy and the best thing in the world; I also know that by now you’ve received hundreds, if not thousands, of private e-mails from satisfied and content users who are simply too sensitive to come out in the open and express their gratitude for the new and improved look, yet still…could we at least get this one thing with status effects back to normal, back to the way it was before?