Well, I had almost finished running the numbers with these tasks and now everything is changing again. Guess we need another week to be sure. I think it is a safe bet that the 3 gem key values on the blue task will be replace with the 250 gems as stated, but I don’t want to run all the numbers again and be wrong.
The numbers from the table show currently showed an overall drop in the total value of stuff gained by VIP and non-VIP players alike (as to be expected), but slightly greater than 20% lost when considering their relative purchasing power to a mythic (and with a much bigger loss for VIP players). Also, completing all these tasks puts you at legendary task level, where simply putting in 25% more gold (to offset the “20%” lost rewards) would get you about 3.9 legendary tasks per week. I’ve yet to compile the data on that and get an average per task, but at quick glance, it looks to be highly unlikely you can recoup your “20%” lost guild task rewards or anywhere close to it by simply spending 25% more gold. The same would hold true for most of the given task steps, I imagine, but I have not yet calculated all those out either (if I have time, I’ll have to put it on a table). Based on their relative positions on the table and how much “value” in other total resources has been lost compared to the baseline “20% less”, too few shards and diamonds are given. At this point, the guild task table seems to value Diamonds even higher than their exchange rate in the Gem Bounty on Monday-Saturday, which was already bad.
“Free” dungeon resources continues to be a mitigating factor on whether or not people come out ahead or behind from the update as a whole as far as resources are concerned with the ability to further and maintain collections, but the tasks themselves were stated to have “about 20% less value” to offset people earning “20 to 25% more gold”. I intend to hold them to that claim.