2.1 Arrives!

Also, the end game literally hasn’t changed. Grind for trophies, grind for Mythics, grind for Arcanes, grind for max Kingdoms. None of that has changed. If anything, having maxed out troops and kingdoms is now harder. How is it “for casuals” now?

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Good luck gettig anything with the new guild system as a casual.Getting kingdoms to 5 star is now a pain,i still need to 5 star 22 kingdoms.Oh wait,you can grind arena for 3 glory keys.If you play it 10 hours/day,then you can get a lot.Really casual.And no,im not a casual,im playing a lot,and in a good guild.But i only began playing less than 2 months ago.Not forced to use vakyrie all the time would help.I had all the kingdoms maxed at level 90,but getting powerlevels is completely different,and now its a real pain.

Why it’s a pain? Because it’s painful to earn copies and so on Ascend yout troops?
Just think that 2 months ago there were 8-9 troops max in one kingdom and it wa sreally painful because you have to Ascend + traited all of your troops. Now you have 10-11 troops, it’s easier to obtain 5th star. Of course, it’s now painful to attain the 7th star…

You say things like that which shows me that you do think 1000 gems is too much and breaking the economy… Because in all actuality, only the top MAYBE 25 guilds (that’s being generous) were making economy breaking levels of currency. Everyone else that was in a guild made around 1,000 or less gems. THAT is the number the game should be balanced around because that is the number that is “comfortable” for progression.

I don’t know why you seem to think that I thought it was okay for the very top guilds to get an absurd amount of resources, because that was grossly unbalanced. Only the very top got the economy breaking resources that you seem to think hundreds of guilds had…

I hardly call 1,000 gems game breaking. With the amount you still need a lot of resources purchased to get mythics, and you can’t always get every new legendary. that means you still need to spend money. But the pace of the game and the amount you get for free feels “fair” at 1,000 gems a week.

I feel bad for guilds that can’t make that because they are really stunting their growth and collection.

Most definitely there’s a huge jump when you join a better guild (in other words, a guild that has active players - can still be a casual guild) because this games rewards are build around guilds. You don’t get anything outside of it. You’d be crazy not to join one and I hate that abou this game because you don’t feel any sense of your own accomplishments. It’s all about how active your other 29 members are in order to get optimal rewards. But that’s an entirely different thing because when all is said in done this game should be called Guilds of War :stuck_out_tongue:

My only point that I have made is that 1,000 gems is not economy breaking. The crazy amounts like 3,000, on the other hand, was.

Depends how you look at it.If you play for a year already,you have everything already without playing much.However even if play a lot,like me now,i need to level more than 200 troops without the large resources that the guild gave to those,who play longer,i were unable to enjoy it much,since im a newish player,and now getting resources is costly,and you cant get much,so yes now you mention it,even ascending is a pain now.I got blighted lands 5 star in 3 days,so 8-9 troops is not a problem,the greatly limited playtime,and resources however is a big problem,because newer players cant catch up even with a top guild.The players in the top guild already had everything,and they got a lot of gold keys with brown task too to get commons,so they lost nothing.

Because it is when 1000 gems was becoming easier and easier to make, soon enough more and more guilds would be able to do it, and soon enough more and more guilds would push to make more than that. My main point is that in such short time this number becomes easier and easier, when in reality it should be something like the limit, like it is now.

You are thinking of that like “only 1000 gems” when in the reality this amount is more than 50 U$ (worth in the store) being easily produced each week and being multiplied and distributed for entire guilds and snowballing into bigger amounts.

You also think that 1000 gems is confortable to make progression because you already have like 97% of all troops in such short space of time and now you can’t accept taking things slower because you are not seeing yourself like an end gamer, you can probably defeat people with full collections that have twice your level and played maybe twice the time you played. Doesn’t it sounds odd at all? Wasn’t it really quick to reach this point, even being into a more casual guild with a handful of competitive-like players? Well, i think it is, and i think you are not realizing it because reaching this point was painless for us.

If you never collected real cards, you can’t understand how hard it is to get the last piece of a collection from a pack, (maybe you do because math…) and using keys/chests in this game mimics it. On real life you can buy the card you want and save money/time instead of waiting to get lucky. But Odin forbid the devs if they ever put a sale for some specific cards, mythics for example, because people would twist their ankles saying they are greedy, that the game is pay to win…

I’ve been playing since February and the problem i see with your argumentation is that the guild resources would supposedly help me level the troops when in fact the souls you get from the tasks were never a good deal, hence ignored by mostly everyone, and the souls you get from chest are meaningless for all that matters. All my troops are being upgraded by intensive play and use of Valkyrie and i’m finishing all kingdoms at three stars while having all Magic Kingdoms at five stars.

Ascending is supposed to be an end game goal, having a card reach the last tier of power shouldn’t be something easy or quick and the whole problem was due the old system making end game goals become trivial to the point that people think it’s unfair that it was changed.
And honestly having mythics of some troops is irrelevant because you wouldn’t use these cards and having mythics of others, Ultra Rares and better, makes barely a diference in PVP.
It would matter a lot before because you needed Mythics to get the last star on kingdoms as Turintuor already said, now this is compensated by having 10 or more troops on the kingdom making it easier.

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Disenchant is an insane amount of souls,every top guild had an incredible amount of troops,thats what i talking about.I cant get 6k keys every week anymore,so i cant catch up.

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And disenchanting wasn’t meant to substitute gameplay at all, another problem in the pile from the old system… Providing too much resources even in the form of cards had an impact in how people progressed in the past.

I understand the need to put a cap on guild tasks due to resource generation, there’s only one problem. There’s no reason to continue playing once your seal limit is reached. Yes there are pvp rewards, but I’m not going to be playing that much to get in the ranks that get a reward. I can’t contribute more to my guild, my gold only gets gold keys, yes I could explore (that gets old), treasure hunt still feels like pulling teeth, arena…no thanks, pvp for trophies (which right now are only bragging rights). But the main purpose is to get troops and that’s gone, at least for the hard to get legendary and mythic. I think it would have been better to not have an induvidual cap on seals, but keep the limits on tasks. At least then a player could continue playing and obtaining resources and their wouldn’t be an issue if there was a member out or it was a smaller guild. If you do more you should get more and that’s gone…correction if you do more you should get a better chance at receiving those hard to get items and that is gone.

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If the seals wouldn’t exist, as it was before, what it would change in your playing hours? They are extras but not limitless. But i’m not saying they couldn’t consider changing the individual cap, but taking this path would also have an impact as i had already explained:

Also if i correctly recall Sirrian stated they are looking for more ways for players to use gold and i’m sure they are planning more features to add more goals for the players.
They can’t do everything right now, 2.1 is another step on this journey. :slight_smile:

To give some perspective, they could have reduced the total gold we are earning with each battle of the new pvp as a form to control the economy, but they decided against it, probably, because this extra gold helps players to catch up with the constant release of new kingdoms to upgrade. So making gold hard to obtain wouldn’t be effective except to give the newish players a hard time to make progress while the other option, the option they chose, was to momentarily leave end gamers like you and others without too much to do for a little while.

I don’t want to sound like a pretentious jerk or anything, but i kind of feel odd for being one of the few people to be vocal about defending the changes because i understand what could have been with the other less atractive/ideal options…

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The whole point of the update was to rebalance the rewards; restricting gold would have then contradicted that.

The intention was to limit the resources gained at the top end and I guess people need to accept that as a principle. The reduced resources may be offset by increasing the drop rate for the rarest troops

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I agree things needed to change, but now those top players have limited reason to play once they reach those caps. Let me correct that, I have limited reasons to play. I’ve been playing GoW since it came out, it just feels like a ding to the players that have been loyal and dedicated. One of the things that made GoW great was everything was attainable if you put in the time. Now that time is capped to a certain level each week. I like the changes “mostly” and I understand capping growth through a guild, but I think it could of been done in a way that players could still feel like they were accomplishing something once those guild tasks were reached. Again my personal opinion.

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Well, we are beta-testing things, hope ypu appreciate it @Robert :wink:, and we need to “endure” this time while things are sorted out. Some could say that i’m optmistic, but the devs haven’t been nothing but great and generous with us, and while we all want more and more content we must be fair to them giving the proper time they need. :slight_smile:

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I’m not going to keep repeating myself over and over again. So I’ll end with these thoughts and we will agree to disagree respectfully.

1,000 gems requires a guild that has active player base. It’s not as if any guild can do it. I can’t remember the stats, but my guild that earned 1,000 gems and keys was in the top 2% of players! That is only a teeny tiny fraction of the actual player base. And the people that were getting game breaking economy was even smaller. I don’t feel like looking for Sirrian’s quote on the stats somewhere in the preview thread.

No, you definitely need an active and somewhat organized guild to get those resources. You need at least half of your members actively contributing and making up for those that can do less. And you get the added bonus of helping out those players that are new to the game.

And quite frankly I do not find it weird that you can beat people double your level. I do not find it odd that you can beat people in the very top guild. If you did not stand a chance at beating them then this game would be completely horrible.

You have to win in order to get rewards and almost no one is interested in playing a game where you lose all the time.

In pvp I go against people that are double my level
And they are tricky because they have a lot more health and armor but I still stand a chance at winning because I too have a full collection and have grinded up/played long enough to have troops that are traited and good. If you did not even stand a chance to beat your opponent this game would not be fun.

I have played the game for six months, I believe. In that time I just finished my collection yesterday other than mythics. I have spent about $60. I would spend more to get mythics if I was luckier with RNG. but I know my luck and know I won’t get them and I don’t have the luxury of wasting money for no reason. But I would be glad to pay for this game like I would a MMO if they had a subscription for similar pricing.
I was also on the luckier side because there are people in my guild and out of it that I know have been in this game longer and were getting around the same as me but were a lot unluckier than I. I typically get lucky with legendaries, but not with mythics. A lot of the legendaries I was able to get with 50 event keys so that saves a lot of money. But on average it takes 100 for most players, I think.

That sucks up almost all of the free currency they give you, and you get around 1000 if you are in an active guild now. That means if you don’t get it out of those 100 chests then you will need to spend real money. Whereas before you had a lot more chances for the very top so they could always get it for free. And people will spend money on mythics. They’ve drained the economy for the average player and mythics are pretty much a pay to get type of thing with this new system so I’m unconcerned with their money gain (since that will draw in a ton)

Also, I do not and will never play a real card game. That is the most expensive gaming I’ve ever seen and the biggest rip off. My fiancé on the other hand has and he still completely agrees with me on my views on this game. Comparing a physical game collection isn’t the same as comparing a massively multiplayer online game. With a physical game you actually can keep the cards forever. With a game like this… Eventually it will be shut down because we will get more advanced technology and the devs won’t support this game on it or they will decide to move on or whatever reason but this is temporary as in it can’t be passed on to your future generations.

You can get an awesome collection of, say, Magic cards and you can pass it onto your kids. So while the original investment is big, you will always have those cards if you take care of them. My fiancé has been collecting them since he was a kid (he doesn’t any more but he has them safely stored so they won’t get ruined) and he would over time buy packs. But right away he was able to have a started card deck that he had a chance at beating all his friends with. There was never a game where he was like " welp I’m going to lose because I don’t have x card" (I just asked him and that is what he said, so that is coming from him since I haven’t experienced physical card games)

You don’t have that same luxury of going against people with around your same deck like my fiancé did because this is massively multiplayer and online and there is a huge pool of players. People that have full decks should be able to go against each other! Just like you would in a physical game that you compare it to. Experience gives that person an edge, but as long as they are playing with the same collection the chance is good that you will have a even battles. Just like the fact that you play longer and have more bonuses gives you an edge but shouldn’t be an instant lose.

Plus there are problems with this game’s defense. The AI doesn’t pose significant challenge, so only really brutal cards make me lose. Or games where I’m unlucky with mana. The mythics pose a challenge along with Manticore (he still causes a lot of my losses) and the added bonus to having played this game forever and having unlocked all those bonuses gives them an edge but I still always have a chance at winning and that’s what keeps this game fun. You can go against anyone as long as you have the counters and a bit of luck on your side and that’s a good thing.

In short, I think it’s a great thing that any player with full collections can win against people who just have extra bonuses. This is necessary in a free to play games because if it wasn’t… Why would any person spend all this money to get a full collection if in the end they are just going to have to play the game for years in order to beat them?

You guys are making this way way way too complicated. The guild chests don’t differ that much as you scale. You only need 10K seals to get the chests to include a possible Mythic drop, and the mythic % doesn’t change with the other chests. 10K seals can be done with a guild of seven people. The big difference is going from the 10K to the 20K chest, where you lose common drops, and the other non-mythic rarities increase in proportion. However, it’s a very small incremental advantage when compared with all the other key drops you’re already getting. Yes, it gives the largest and most active guilds a small, very small, advantage on the guild key drops, but so what? They are putting more time into the game. That gets them something.

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Citation needed. (I don’t disagree with the overall sentiment, but if you have stats on this in particular, please share with the class. Otherwise, this may be an incorrect assumption.)

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Yes I would like to know also, makes a significant difference to me personally.

@Sirrian I know you can’t give out exact drop rates but hopefully you can answer this: does the percentage drop rate increase for a Mythic from the 10K to 40K chest? Or does it remain the same drop rate?

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I’d like to know the answer to this too. It makes a difference in deciding if our guild should care if we reach 40K seals versus 20K.

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My apologies, I thought I had remembered that factoid from the preview, but now I can’t find it. Worth asking about.

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In my experience it’s fine that you have a chance facing the tops at a FTP game and this game in particular is very generous, the devs made it this way, but there’s a thin line where the game stops being generous and starts to become a risk for it’s own “survival”.

I can agree to disagree in the sense that i played FTP games with much more hardcore features than GoW and they also had trouble meeting the ends of the desirable profit.
Could it be that being overly hardcore draw away players?
Maybe.

But if anything i think the devs deserves our trust while they are testing out this new system, we are maybe at the second step (pvp rework being the first) to a better gaming experience in the overall (guild wars being the third step), but everyone is just beating the dead horse about what they lost and how things are ruined forever because they can’t accept maybe two weeks, or more, being the “playtesters” to provide some data for adjustments.

I must say that my little monsters will have to build their own collection, this will teach them how life works… :stuck_out_tongue:

But we can, and we are, enjoying it now, and i stand on this side of the matter because i believe it’s better to keep the game alive as long as it’s possible for me, for you and the others.

Not saying that you shouldn’t provide your input to an unseen angle aside from the chorus of people saying that we are getting less rewards… Do you have something to suggest?