Being able to get 5 seals from a quest or explore battle allows for very fast progress in PvE with minimal effort. I got a couple hundred seals in about an hour (including chat distractions.)
Why would you kick them? You have given them the freedom to do what they want with their gold by the sounds of it, let them enjoy it as they wish?
I get 11 seals/explore since I’m on Warlord IV.
I agree with other who would like the 1500 seal cap raised. When you’re a guild of one or only a few it means never raising the chest value. It doesn’t take long to hit 1500. It is seriously too low.
If it’s kept then at least have a 500 seal chest rather than breaking the keys up with1x1000, 2x 200, and 5x 20 seal chests.
Keep the guild cap if you must but Please scale the individual cap limits by member count to allow small or 1 member guilds to reach the weekly guild cap if they can and increase the chest value.
If my reasoning is faulty let me now.
I wanted them to spend it on their kingdoms so that their kingdoms are maxed before they spend it on the guild. "help themselves before helping others. Also i am fighting to be top donator of my guild as one of the players is placing some top guild numbers. I will not kick them for donating because that seems wrong. I am loving the brown task so much. My guild was so inactive that i only asked for one battle and just this week one member is posting 500 seals. He should be in a better guild than mine in all honesty but hey it helps the recruits i am trying to nurture.
Ah sure once their happy contributing a little to the guild everyone gains
I agree. I’m fine with caps in general, but I don’t think it’s fair that smaller guilds end up getting punished for not having enough members to reach 40000 seals/week. I’m in a guild with 3 people. We’re all close friends in real life and don’t necessarily want to add more people to the guild because of that. It’s disappointing to us that, no matter how hard we work to get the seals, we’ll barely get to the second chest if everybody reaches the 1500 cap. If every guild is mathematically allowed to reach 40000, it’s likely that the smaller ones won’t get there anyway (because of the hours of playing required), but it’s still possible that they would get further than the current limit allows them to - and it would motivate people to work harder to get there too.
Making the caps depend on the number of people in the guild could also help people complaining their individual cap is too low - make a new, smaller guild, or move into a smaller one, and you get to collect more seals and donate more of your extra gold (if you think it’s worth doing that over leaving a top guild, anyway).
Which means you’ve played at least 57 rounds of Treasure Hunt, more depending on how reliably you can get 60+ turns. That’s already far more Treasure Hunt than I typically play in a week.
Yet it COULD happen on first try </Confucius\
I’d rather view this the other way around, large guilds get rewarded for combining their efforts to collect 40000 seals a week. Nobody is forcing you to stay in your small guild, there’s enough guilds around looking for additional members. If you insist on remaining isolated, fine, complaining that there’s an unfair low amount of activity during your guild parties sure feels a little odd though.
For what’s it worth, scaling the chest levels by number of guild members would just promote breaking up guilds, because it is MUCH easier to collect 1500 seals solo than to get up do 29 other players to do so as well. I don’t think it’s fair that larger guilds should end up getting punished for having enough members to reach 40000 seals/week.
Another possible solution is that you keep the personal seals cap at 1500, but an individual can still get their seals after 1500 contributed to the guild with no max or a higher max. This would allow guilds with few members to put in a lot of work if they want to level up their chests, and would make it so when people go on vacation others can just put in extra work to make up for them with no personal gain.
I’m thinking of ways to add more options that fit people’s different playing styles. A lot of people in the forum were already saying the 1500 cap was too low, regardless of the size of their guild. So either removing that cap or making it vary depending on something else (spending real money is already an option, but there could be more) would help. The fact that it would allow smaller guilds reach the top 40000 would be a side effect.
And it’s not just about me wanting to keep a 3-member guild, that was my personal experience. It’s more about the guilds that aren’t allowed 30 people in them yet (for the record, mine can only go up to 17 for now). At 1500 seals per person, a guild needs 26 people with everyone maxing out the 1500 quota to get to 40000. And not everyone can get into larger guilds, even if they want to.
This guild update is trying to address the gap between max-out players and lower-level ones (as seeing by the new distribution of resources). Guilds with less than 30 people are likely to be low level guilds still growing into the 30 people max, with lower-level players as members. Making those guilds able to access the higher rewards of the upper guild chests would be keeping with that “rebalancing” logic. It seems counter-intuitive to me to want to help low-level catch up, but keep them away from the type of reward that would give them a better chance to do that.
There could be some option for every guild to decide whether they want the 1500 cap per individual member (which would make it easier to ensure all members are contributing more or less equally in case of larger guilds), or to lift the individual cap, and just let their members do as much as they want (if they’re not bothered that some might not give anything, while others give a lot). This could go some way into addressing people’s issue with the low cap, while avoiding breaking up guilds if that’s not something they want to do either.
Bear in mind that getting a lower quality chest doesn’t impact the rate at which you will gain Guardians, which are the only exclusive content in the chest. Essentially opting to be in a guild with <27 members just means that you won’t get the better other content… that’s all gained via many other means. I really don’t understand the expectation that you should be able to get completely equal rewards with less teamwork.
Let’s not forget one thing. Whether or not we belong to a guild we are individual players. Some are casual and just enjoy the match 3 style. Others are goal oriented and like to push how far they can get.
1500 is a serious impediment to how far I can get in the game on a weekly basis.
In the previous version I was only limited by how many hours I was willing to play.
There is no cap to packs you are willing to buy with real money but now are to how much you can earn freely. I do make in game purchases to support GOW if it matters.
With this type of game I push to see how far I can get. When I get to a certain point, have gotten everything, I delete that account and start over from scratch. This cycle keeps me a long term player happily making purchases along the way.
I’m just explaining how I see the cap and how it effects my game play.
I have a feeling your play is an edge case, but, regardless, the Seals are a new currency giving you more and new resources than you received previously. The Seals haven’t taken anything away from you. You can still grind Quests & PvP and get Gold and Glory and unlock chests, etc. This is a new currency on top of old ones. To some extent, the seals and chests help offset the losses experienced by the top players in the tasks nerf, but that doesn’t impact you (or anyone but the top .01%).
Small guilds get more loot under the new system, yet some still complain
That’s the point. A limit to the seals has no bearing on what you can do on the game, they are extras. You still play PVP, quests, gain levels and the seals are added to your inventory until you reach the cap.
Yes and no. I get what your saying and agree. I’m not as concerned with how much I can get in the guild chests as about the cap in particular.
They’ve presented a weekly guild cap that I, as a guild of one, have no means of reaching due to the individual cap.
This is the definition of frustration to me.
I have cancer and am in treatment so I don’t want to join a top guild when I can’t guarantee meeting the goals every week.
No I can never reach the weekly guild but I can push what I acomplish each week.
The individual cap is a frustration when paired with the collective cap.
Being in a ‘guild of one’ sort of defeats the purpose of guilds in the first place. I hear what you’re saying about problems reaching weekly minimums, but there are guilds with absolutely no requirements out there, at least one of which I have seen recruiting today! Those guilds may not hit 40,000 seals, but they’ll get farther than you can on your own.
I really hope they don’t ever design a guild system that can be accomplished by a guild of 1. I will rage if that’s how Guild Wars are designed.