2.1.5 Arrives!

Well, yes, I agree, but that’s not why we’re doing it.
We’re nerfing Valkyrie because she has an unhealthy rate of play - we keep hearing how people are sick of having to use Valkyrie, and given the rate of play below, we feel it’s time for her to take one for the team.

These are PvP usage stats over the various level ranges (over the past 30 days). As you can see, we’ve been getting things much more evenly balanced in the last few months… except for that Valkyrie!

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Sirrian please Sir, she happens to also be one of the best blue mana generators in the game. Which hasn’t been met by any of the troops you all have brought out. She still wins out over them. Yes this might offer some variety, but in my team i’m still going to use her, as probably others will too. You wouldn’t use Valkyrie if you didn’t need her period, not even about the souls. Why tackle this now as opposed to later when you all could have a much better solution?

Furthermore you all have the cold hard data so I ask, from the looks of it are too many people just swimming in souls?

Also in almost every OTHER situation where a nerf has come into play, you all (the devs) have very carefully handled it. Studied it at length before making a play. Why does this seem like a split second decision? It just feels like a straight nerf with no useful alternatives. No new useful troops, no positive alternatives.

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None of the Guardians on that graph… Yet…

With all due respect, @Sirrian, this the worst way to balance. You should buff other cards to make her non-essential, not nerf her and give us lousy alternatives. It could have been an exciting change and made the game more interesting but instead, it feels like you’ve all decided you didn’t like us playing with the toy you’d given us so instead of giving us equal or better toys, you just took our toy away. I’m, obviously, not happy with the change as it directly effects the teams I loved using and gives me no good alternatives. Please rethink this decision and soon.

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All that chart says to me is the soul supply vs demand is way off.

Why not remove soul generators and provide 8-10 souls per kill for all troops, for a max of 32-40 per match (including summons etc)? Then keeping the necromancy trait on certain troops for bonuses.

Including other similarly useful new troops would also tear Valkyrie down.

Nerfing the best option for souls, when there is a clear supply and demand issue, and providing extra souls on joker cards just to increase their usage?

You know its daft. I know you know it’s daft. @HKdirewolf knows you know that I knew you know.

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This is the biggest thing.

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I’m sorry but that’s a load of crap. If that’s the case how many other cards are going to be slapped because people are actually using them? I’ve never seen a game that nerfs as much as this one.
Hey everyone we’re giving you a great card… for a month. Jokes on you.

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I’m sorry, but your “load of crap” call is a load of crap. She has higher play rates than anything else by FAR because of how many people (almost everyone) needs souls and were entirely reliant on her to get them.

Ever looked at a little game called League of Legends?

Valkyrie has been out since release, I’m pretty sure. She has been around for FAR more than “a month” and has this rate of play since the first rays of sun peaked over the mountains of Krystara.

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Valkyrie: let’s give her a run down. Arguably best blue mana generator in the game. Most used/best troops in the game right now? Blue mana. (Emperor, mab, crimson bat, etc) Case closed.

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Well I’m so tickled you’re happy with the change.
I couldn’t care less about your opinion. I have my own. You disagree? Great have a party!
IT’S A LOAD OF CRAP!

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Nope. Valkyrie is from Stromheim, which is not one of the original 15 kingdoms, it was introduced some months later.

Also, what’s being nerfed here is her trait, which was clearly not present when she came out, it was only introduced much later in 1.0.8.

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I’m cautiously excited about the Valkyrie change. I always felt guilty about making teams without Valkyrie.

Nobody’s mentioning the task system but it’s supplying me with a lot of souls. A reduction in the # of souls coming out of matches won’t hurt as much as it would have a few weeks ago.

Even if the whole thing turns out to be a nerf to souls, if my general experience is better (more fun) because I experiment more… then I’m happy.

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Happy? No, not really. But what you gave was not an opinion. The “fact” that you’ve never seen games nerf things this much is either blatantly incorrect, or your sample size is too small for you to be calling out such a judgement. The implication that you made of her only being around for a month is preposterous. The fear that you have of other cards being nerfed “just because people are actually using them” is completely irrational and unfounded. Refer to the graph Sirrian provided of her having almost DOUBLE the amount of use of the next most popular troop. See proof here:

And in regards to [quote=“yonizaf, post:116, topic:14356”]
Nope. Valkyrie is from Stromheim, which is not one of the original 15 kingdoms, it was introduced some months later.
[/quote]

I couldn’t remember, and I felt bad assuming that. But the facts do not change if my wording is interpreted as [quote=“Kurokazna, post:113, topic:14356”]
has this rate of play since she was released
[/quote]

Thank you for the correction. But my point still stands. She has ALWAYS been popular, I’m almost positive. Even without Necromancy, that people were still using her to generate souls. If anything boosted her usage, it would be the ability to level her past the original cap of 15. But my point is that it is far from a new problem.

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Am i the only one who realized this update gave ghulvania the theme of souls to pair well with their theme of undead?

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No, I noticed that too. And Karkoth, kinda

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If you just try out your own valk you will realise that the change barely affected her. She still can produce the same ammount of souls as before, reaching the cap that is now visible to everyone, but the thing is that she has no necromancy that now allows us to go over the cap. She lost Necromancy to not become even better, but she is nearly the same.

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Aside from the Valkyrie nerf (i’ll never let go jack) this was a pretty damn awesome update.

Sadaboutit. Someone somewhere tried to win me over by giving me 2 Queen Ysabelles in 5 event keys.

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So… When is it arriving for Mac? Cmon Apple :sob:

The change in souls would have had to cast her more often to reach the cap, same as if she did not have necromancy as necromancy no long is used to reach the cap faster.

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I was more expecting Valkyrie to see her mana cost increased by around 4, to slow her down.

She’s a little too fast, vs many other troops. Not enough for it to bother me, but part of the Emperor K, Queen M, and Crimson Bat being so prevalent is how fast she is. In my opinion, I don’t think her use at the top levels will drop off all that much from where it is now in PvP.

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