2.0.1 Troop Types

Wall of text warning.

New Bonuses

Mechs (7 available)
3 Mechs - 4 Armor
4 Mechs - 6 Armor, 1 Attack

Raksha (5 available)
3 Raksha - 1 attack, 2 life
4 Raksha - 3 attack, 2 life

Wargare (4 available)
3 Wargare - 1 attack, 1 armor, 1 life
4 Wargare - 1 attack, 3 armor, 3 life

Centaurs (5 available)
3 Centaurs - 4 life
4 Centaurs - 4 life, 1 magic

Tauros (5 available)
3 Tauros - 1 attack, 2 life
4 Tauros - 1 attack, 6 life

Orcs (5 available)
3 Orcs - 2 attack
4 Orcs - 4 attack

Goblins (7 available)
3 Goblins - 3 armor, 1 life
4 Goblins - 5 armor, 1 life, 1 attack

Naga (5 available)
3 Naga - 2 armor, 1 attack
4 Naga - 2 armor, 3 attack

Rogues (8 available)
3 Rogues - 2 attack
4 Rogues - 2 attack, 3 life, 1 armor

Mystics (19 available)
3 Mystics - 1 magic
4 Mystics - 1 magic, 2 life, 1 attack

Stryx - unknown
Merfolk - unknown

This has also had the consequence of reducing the numbers of these existing types:

Construct (4 available)
Wildfolk (8 available)
Marauder - removed, as mentioned officially


So while Mystic got an admirable number of troops to work with, the rest of those troop types are largely being constricted as a result of there just being too many types (or rather, not enough troops), reducing the lot of them to an Elf- or Dwarf-like level of viability. Obviously I disapprove of this.


Dual Types

The dual typing appears to all be good news though - here is a list (excepting those resulting from new types being applied):

Archon Statue - Divine/Construct
Boar Rider - Goblin/Beast
Bone Dragon - Undead/Dragon
Celestasia - Divine/Dragon
Creeper - Daemon/Monster
Crimson Bat - Undead/Monster
Deep Borer - Mech/Dwarf
Drake Rider - Orc/Dragon
Flesh Golem - Undead/Construct
Goblin Rocket - Goblin/Mech
Golem - Monster/Construct
Gorgon - Tauros/Monster
Green Slime - Elemental/Monster
Hellcat - Daemon/Beast
Hellhound - Daemon/Beast
Jarl Firemantle - Elemental/Giant
Kerberos - Daemon/Beast
Morthani’s Will - Divine/Undead
Nympth - Fey/Elemental
Owlbear - Beast/Monster
Paladin - Divine/Knight
Plague - Daemon/Fey
Priestess - Divine/Human
Sacred Guardian - Divine/Beast
Salamander - Elemental/Beast
Sea Troll - Elemental/Giant
Siren - Fey/Elemental
Spider Queen - Elf/Daemon
Spirit Fox - Fey/Beast
Stone Giant - Elemental/Giant
Winter Wolf - Elemental/Beast
Zephyros - Elemental/Giant

Additionally, basically everything that was a Knight before, or you thought should be, is now a dual-type with Knight. i.e. Alastair and Grave Knight are Undead/Knights, there are tons of Human/Knights, Griffon Rider is Knight/Beast, and so on. There are also now 18 of them, so a major buff for Knights.

Similarly, Beasts now number 24. Elementals number 19. Fey 17. Divine managed to climb to 9.


I’ll add to this later if I get anything but for now I’m going to go run amok with some new 4x 4x bonus teams.

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Good work Shim! :slight_smile:

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Note: The three Apocalypse troops are now all Daemons. Go nuts.

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All dual-type troops can be found here:

List of all troops by type:
Beast
Centaur
Construct
Daemon
Divine
Dragon
Dwarf
Elemental
Elf
Fey
Giant
Goblin
Human
Knight
Mech
Monster
Mystic
Naga
Orc
Raksha
Rogue
Tauros
Undead
Wargare
Wildfolk

Unreleased types:
Merfolk
Stryx

I assume they opted make the races relatively rare but the classes pretty common so it’s easier to get 1 type bonus but difficult to get 2 (but will become easier over time). Don’t want too many Kingdom/Double-Type combos. From what I can tell, only Knights really have the triple-threat option.