It’s a great game - it scratches the itch that has been left untouched since Puzzle Quest.
However…
The guild feature is clunky and difficult to use (at least on the XBox One). Simple controls don’t exist - for whatever reason, there is no way to see the GamerTag of the people in your guild, and the default setting for permissions to post messages on the guild activity board is set high enough that nobody can use it. That means that there is zero communication, and zero coordination in the guild. If the guild leader stops playing, then the guild is essentially dead but still taking up our gold contributions, and there’s nothing anyone can do about it. I can’t even leave my useless guild and go start my own, since there’s simply no button for “leave guild.”
The entire “Troops” menu needs to be replaced with an actual search and organize menu. Players should be able to sort by level, color, area of origin, alphabetical order, whatever.
The tasks really need to be sorted out. Since this week’s update, some tasks are now completing - but most still don’t actually give the rewards they say they’re giving. I’ve lost track of the number of times I’ve completed a task and nothing happened. How many keys I’ve lost, how much gold has disappeared, how many souls have just slipped into the digital ether, I have no idea.
The game speed is fairly ridiculous now. It’s like Super Street Fighter II Turbo all of a sudden. For those of us trying to pay attention to how cascades fall (especially in treasure hunting), it’s now pretty much impossible to see what happened. Despite the quote-unquote “PVP” aspect, this is still very much a single-player game - why does the game have to go so fast? I admit it, I’m old, and I like the chill pace it was at before. If some people like it that way, why can’t it be a user-interface control so we can set it the way we want it?
Since the update, the Knight Coronet has no idea who to target half the time. It’s supposed to be the “first two enemies,” but just as often, it comes out as “first and third,” “third and fourth,” or “just the third and who knows where the other hit went.”
If I have multiple keys or treasure maps and try to use one, the number will go down by two, three, or four for every one I use. I have to use them when I have one at a time, or else I’m losing them.
Banners - the entire system of banners and bonuses from them is hopelessly complicated and not explained at all in the game. The banners aren’t even labeled, so without going to the internet for a user-created map, there’s no indication at all as to which banner you’re building a team for, except for the colors of the banners sort of relating to the color mana specialty from that area. And if you do happen to accidentally build a team with a bonus, there’s zero clue as to where it came from or when it’s applied. Considering that “trying not to alienate casual players” seems to be a common reasoning for decisions in the game, it’s bizarre to have such a secretive, powerful, and complicated system here. Honestly, I end up avoiding the entire mess and building teams based on complementary abilities, instead of doing hours of research on the internet to discover combinations that may or may not even work on the XBox anyway.