I’ve been thinking for a while now and decided to put together a wall of text. Some of you (you know who you are) may be familiar with how long this will be.
This isn’t a Christmas wishlist. 1.0.8 is for Christmas, probably? I’m fairly sure most of this isn’t coming in 1.0.8.
I will also refrain from mentioning things to do with 1.0.8 content I know of. I am relatively uninformed as to how that is all being handled.
As it stands, a ton of this is probably being seen to already.
Website - mostly ease of access
- Troop Leveling - list a ‘total’ amount of souls as another row on that table. Not sure why I didn’t point this out months ago. The number of times I brought out a calculator back in the day …
- Troop List - if we can have a database in the game, we can have a database on the website. As in, something we can sort by more than just A-Z.
- Troop List - troops need to list their type now, i.e. ‘Legendary Daemon Troop from Karakoth’.
- Weapon List - honestly this has always been a problem area, this would benefit even more from a database than the troop list.
Game UI - streamlined user flows / quality of life
The Current (New-ish) PVP Menu - grouping Invade, Revenge and the Defender lineup MAKES SENSE, no doubts there, but burying Invade under another button added something else that needs to load on every one of our matches. Considering its going to be the #1 path in there anyhow… I don’t know. Reverting it completely isn’t the best idea, I realize space is at a premium on small mobile screens (I have an iPhone 4 myself). Open to suggestions on this.
Resource/Currency Display - this ties in to the rewards as well. Currently we have Gold, Gems, Souls, Glory, and Maps (and exp, but that’s a different case). More will come, probably. The main screen only shows us Gold and Gems, and interacting with those displays goes to the shop section to get more. Recently, we lost the ability to go directly to the rewards section of the store. Souls are only shown in the troop area, Glory is only shown in the rewards section, Maps are only shown in Zhul’Kari. Am I the only person who would like to see all of these things in one place?
Post-Game Messages - the series of things we have to click/tap through, is it really all necessary? We get 1. Victory/Defeat, 2. PVP Rank and Trophy +/-, 3. Rewards - bare minimum. Every time. This could be made into a single screen maybe? After the thousands of games played, we know what we get.
Special Offers - they need to be slightly less frequent or tied to something less frequent (such as opening the game). I’ve heard the official statements on this matter, and while I don’t disagree entirely, well, see above. Possibly make the button on the left-hand side of the screen super conspicuous to compensate, as long as it doesn’t interfere too much.
Troop Leveling - 1-15 in one go? I’m quite sure that’s going to be a thing in 1.0.8, but if it’s not… pitchforks.
Disenchant Threshold - higher than 4 (for reasons dammit), able to be set globally. I think that last part is being taken care of but I might be wrong.
In-Match Player Names - this is so self-explanatory. Just need to find a place to put them. But wouldn’t that be handy? I’ve lost track of the number of times I’ve tried to remember who I was vsing - because I liked their team, or the opposite, or other reasons. Not that it helps at all, its just nice to know.
Edit the fifth - troop buffs include level 10 kingdom stat bonuses. Shows up when you click/tap on a troop alongside team buffs, and makes relevant stats on the troop green to indicate they’re being buffed. Basically, make those stats the same type of buff as the others and have all the same rules apply for better visibility.
More Evenly Distributed Troop Rarities - that’s awfully wordy. What I mean to say is (as I’ve said elsewhere recently) that some kingdoms need more Common and Rare troops (Divinion Fields), and others need an Ultra or an Epic or two (Khaziel, Sword’s Edge). This is, of course, due to the way troops have been being added to the game - based on the system of ‘troops + story + challenges = lvl10’. Seeing as that is no longer the case, expand some of the kingdoms who have received literally nothing due to that system. The bi/weekly event troops all being Ultra or higher rarity (because they’re obviously cooler) has only made things more … disparate. This could just be done by giving every single kingdom one more troop, or it could be done by filtering some Rares into the events. The latter option doesn’t really appeal, honestly.
Fill Out Troop Types - certain troop types are nearly impossible (save for Prismatic Orb crap) to make teams from since they only have 5-6 different troops and all use the same two or three colors. I’m trying not to use Marauders as a baseline but its pretty hard to ignore. Wildfolk have a similarly large number though. This could be done via my last idea or just through events, but things like Dwarves and Elves … you get the picture.
Prismatic Orb - pretty much the last super-effective gem spawner. Although Sheggra’s Heart is fairly reliable as well, Orb has far-reaching consequences what with the triple-anything + Orb teams. Reduce by 2-3 gems, as its been said plenty of times in the last week, and I bet it’ll be fine. As I said, it could have its cost lowered slightly to compensate.
Kingdom Stat Distribution - I honestly think these need to be changed around slightly. I’m talking about those of us who are maxed out here. The total amount is fine, but … there’s too much life, and possibly too much attack by a bit, and not enough armor. I can look at undead troops which I know to have a very low base health value, and right now that’s barely below their armor. Because its 4 armor and 9 health. It removes those troop’s identities as ‘high armor low health’ things. It also makes true damage way less useful, and is a hit to anything that scales off armor. As for attack… it turns piddly support-style troops into things that hurt, and I’m not sure how I feel about that. i.e. Alchemist, base 5 attack, now 10 from kingdoms. I would like to see something like -1 attack, -1 life, +2 armor.
Overall Balance Around Buffs - this includes the above kingdom stats and team buffs from kingdoms and troop types. Things still seem to be balanced around unbuffed troops, which is an issue when they all have 1.5-2x their base stats. Area of effect abilities in particular seem to be suffering - that 7-damage nuke now needs to be used 6-7 times to kill a Goblin team, for instance. I hesitate to suggest this, but that might be fixed by adding +1 magic to some other kingdom stat. Basically, everything is so large these days that the fastest way to burn through them is unvaryingly going to be from massive skull damage, what with everything running around with 12-16 attack. If nothing else, this is a more serious issue for people using unbuffed troops against buffed troops. Matchmaking fails sometimes.
Outclassed Troops - I’m not talking about ‘not the best’ or ‘not ideal’ or ‘hard to use’. I mean the ones that have a singular purpose, which some other troop is way, way better at to the point of them being totally overshadowed. Cockatrice > Nymph. Reaver > Knight Coronet. Faunessa > Lamia. I want to say Goblin > Satyr. I can see how some of these might be better than their superior counterparts in SOME fashion, but not the Nymph. Never that.
Useless Troops - the ones you feel like crap for getting from a chest. Commons have no excuse, with Goblins and Reavers and Rockworms running amok. Dwarven Miner, Ogre, Peasant, Poison Master - oh my god, Poison Master is a Rare.
Edit, the fourth - percentage-based bonuses from Kingdom levels and team kingdom/troop-type buffs, so lower rarity troops aren’t stupid and high magic troops can get something back finally. See discussion starting here.
Bugs - lest we forget
… I mean, I know you know about these. Obviously not a comprehensive list here.
- Troops won’t sort by life.
- Construct team armor bonuses don’t work.
- Special Offer legendary troop picture is out of alignment.
- Lots of AI troops - particularly newer ones - won’t always use their abilities when they should, instead taking another turn or two matching gems. Regardless of ones that have some conditions they’re trying to meet.
- The #2 Guild is listed as ‘1.’ when viewed by a top guild. It goes 1., 1., 3., 4. etc. This is old. OLD.
- Zoom function on the map via mouse-wheel is not a thing. (This was addressed in the patch notes, I’m just being thorough)
- Level cap still exists…
- Edit, the third - summoned troops don’t get bonuses properly. As demonstrated here.
Other Stuff I Couldn’t Categorize
Edit, the first.
- We can still retreat from losing battles and not get a loss. Shouldn’t really be able to. This ties in to the next point, which is…
- The defense system needs a serious buff or rework, seeing as the question ‘should I hard defend or let everything win’ is still being asked. It should be worth defending. The AI has enough problems as it is that you should be properly rewarded for making something that it can beat people with.
Edit, the second.
We still need to see heroes fit into kingdom/troop types… somehow. There was this thread, in which I said [quote]Something could be done to certain weapons to give the hero a race and/or kingdom while wielding them.[/quote]
Done for now. I will probably add more. Above is proof.