I believe it’s Tier 3 for 24 hour Class Trials. Sometimes it’s enough to clear all 8 portals. But 50% of the time it’s not. Just depends on the RNG of valravens.
Oh, I haven’t calculated the cost for clearing all the portals. I have very rarely done that for existing classes. I just know that the rewards you can get when spending no gems never changes. You can’t get further than they intend for you to get without spending gems. That’s the best way of phrasing it.
That’s patently untrue. Two people have told you flatly that we’ve got to 18,20,22 battles in class trials. I personally asked around my guild - in the same week, others in the guild got a different number. 18 and 20 result in a difference of reward for Round 4.
I’ve given you some other things to check. e.g. Go to your Guild, World Event screen and check the Guild tab after each day.
Since you’ve recorded it once, and then compared against it, it would be a great community service to share what you have with everyone, so that we can skip all those floors that are not the valraven floors, and only fully clear those floors that are.
Maybe it’s 3/4 I forget - regardless. The number of ravens is variant week to week. Causing a total # of fights to be 18 20 or 22.
It doesn’t work like that. Valravens in delves are strictly based on number of rooms you complete, not floors. For instance, if you only clear the minimum number of rooms to get to the boss, it will cost you more gems to get to 500 than it would if you cleared every room. But that’s a time vs cost choice. On Tuesdays for instance, people going for 500 usually opt for going straight to the boss room. It takes far too long to clear every room. It costs more gems, but it’s faster.
Ravens are random but only to a certain degree. On a Tuesday faction you can sometimes do all rewards without spending a single gem and sometimes you need to spend 30 (assuming you take every available fight and hit ravens). I disagree that they appear on the same floor like clockwork in new factions for example. But when you get one and you are going for 500 completion, you can safely go direct route for the following 3 floors without fear of missing one. There is a pattern for sure but it’s not nailed on. If you want to go cheap on a 3 day, hit the raven then shortcut 3, hit all rooms to find the next raven until you do, skip 3 then repeat. When you hit 350 you are probably gonna go shortcut all the way because you are bored spotless but you’ve already done the groundwork and saved gems
Completely agree with this. It used to be possible to work out how many gems you would need to spend to gain enough troops to make mythic. Now you are at the mercy of random luck which i can almost guarantee will end up costing players more gems.
Yet another instance of forcing players to spend more gems. Not cool devs.
This is room multiplier dependent.
My thoughts exactly. And to add offense to injury, event medals do not boost mana burn damage, which effectively renders almost useless the two best troops in the kingdom.
What is random about tier vi?
I think people are confused by the “event troops” and “event eligible troops.”
Easy to miss. Old events used to show the actual troop being bought — to people not paying attention, this labelling makes it seem like some of the “eligible troops” are just happening to be lucky pulls of the event troop.
Just finished all my sigils – 70 battles total, 20 ravens encountered. I am 2 battles off from the leaderboard, where Rank 54 through 100 is shared by 47 players all with 72 battles and a score of 1290. That’s one raven off (an extra two sigils). I have a feeling there would also be a lot of players at my score as well, but it only shows Top 100 of course.
So tell me, if ravens are really that random, how do hundreds of players all reach 70-72 battles with a score of 1240-1290 (that’s a difference of 50 – which is a Catapult Tower, 20 points, and Blast Tower, 30 points)?
It’s because Ravens are given out in a semi-fixed pattern. AWRyan said semi-random, and that’s probably the best way to describe it. The game basically has a chance to spawn a raven at the start of any fight, but only if certain criteria is met. The max number of fights I went without a Raven was 6, twice. I did get one back to back Raven. Overall, I got 1 Raven every 3.5 battles.
This small level of variance in ravens is what leads some players to be slightly ahead of others on the leaderboard. They bought the same number of gem packages, but one player encountered their raven sooner than the other. That’s enough for the other player to have to spend a ton of gems to pass the other person.
Rank 12 is shared by 7 players, all with 114 battles won. You really want to argue that ravens are random, when across the board, players have ended up at the exact same number of battles and scores?
Here’s my complete fight history:
Battle | Starting Sigils | Raven | Starting Score | Type | Level |
---|---|---|---|---|---|
1 | 32 | ||||
2 | 31 | Raven | |||
3 | 32 | ||||
4 | 31 | Raven | |||
5 | 32 | ||||
6 | 31 | Raven | |||
7 | 32 | ||||
8 | 31 | ||||
9 | 30 | Raven | |||
10 | 31 | ||||
11 | 30 | ||||
12 | 29 | Raven | 240 | ||
13 | 30 | 270 | |||
14 | 29 | 290 | |||
15 | 28 | 310 | |||
16 | 27 | Raven | 320 | Blast Tower | 110 |
17 | 28 | 350 | Ironjaw | 10 | |
18 | 27 | 360 | Blast Tower | 135 | |
19 | 26 | Raven | 390 | Ironjaw | 55 |
20 | 27 | 400 | Catapult Tower | 190 | |
21 | 26 | 420 | Catapult Tower | 210 | |
22 | 25 | 440 | Catapult Tower | 230 | |
23 | 24 | Raven | 460 | Catapult Tower | 250 |
24 | 25 | 480 | Catapult Tower | 270 | |
25 | 24 | 500 | Catapult Tower | 290 | |
26 | 23 | 520 | Ironjaw | 70 | |
27 | 22 | 530 | Ironjaw | 85 | |
28 | 21 | 540 | Catapult Tower | 310 | |
29 | 20 | 560 | The Infernal Machine | 10 | |
30 | 19 | Raven | 570 | Catapult Tower | 330 |
31 | 20 | 590 | Blast Tower | 160 | |
32 | 19 | Raven | 620 | Blast Tower | 185 |
33 | 20 | 650 | Ironjaw | 100 | |
34 | 19 | 660 | Blast Tower | 210 | |
35 | 18 | Raven | 690 | The Infernal Machine | 25 |
36 | 19 | 700 | The Infernal Machine | 40 | |
37 | 18 | 710 | Blast Tower | 235 | |
38 | 17 | 740 | Catapult Tower | 350 | |
39 | 16 | Raven | 760 | Catapult Tower | 370 |
40 | 17 | 780 | Ironjaw | 115 | |
41 | 16 | 790 | Ironjaw | 130 | |
42 | 15 | 800 | Ironjaw | 145 | |
43 | 14 | 810 | The Infernal Machine | 55 | |
44 | 13 | Raven | 820 | The Infernal Machine | 70 |
45 | 14 | 830 | The Infernal Machine | 85 | |
46 | 13 | Raven | 840 | Ironjaw | 160 |
47 | 14 | 850 | Ironjaw | 175 | |
48 | 13 | 860 | The Infernal Machine | 100 | |
49 | 12 | 870 | Catapult Tower | 390 | |
50 | 11 | 890 | The Infernal Machine | 115 | |
51 | 10 | 900 | Catapult Tower | 410 | |
52 | 9 | 920 | Catapult Tower | 430 | |
53 | 8 | Raven | 940 | Catapult Tower | 450 |
54 | 9 | Raven | 960 | The Infernal Machine | 130 |
55 | 10 | 970 | Ironjaw | 190 | |
56 | 9 | 980 | Ironjaw | 205 | |
57 | 8 | 990 | The Infernal Machine | 145 | |
58 | 7 | Raven | 1000 | Ironjaw | 220 |
59 | 8 | 1010 | The Infernal Machine | 160 | |
60 | 7 | 1020 | Blast Tower | 260 | |
61 | 6 | 1050 | Catapult Tower | 470 | |
62 | 5 | Raven | 1070 | Blast Tower | 285 |
63 | 6 | 1000 | Ironjaw | 235 | |
64 | 5 | 1110 | The Infernal Machine | 175 | |
65 | 4 | 1120 | Catapult Tower | 490 | |
66 | 3 | 1140 | The Infernal Machine | 190 | |
67 | 2 | 1150 | Blast Tower | 310 | |
68 | 1 | Raven | 1180 | Ironjaw | 250 |
69 | 2 | 1190 | Blast Tower | 335 | |
70 | 1 | 1220 | Catapult Tower | 510 |
You guys who do all this analytical BS clearly have forgotten that games are meant to be fun. At what point did you become dependant on gaming. Unreal
Some people like data collection / analysis and even consider it fun.
It happened in between the invention of cyber bullying being called Trolling and someone getting overly upset over someone else’s conversation.
I for one really appreciate the breakdowns on this threads. Thank you all for your efforts.
Thank you for the data to corroborate my find. At this # of battles, there is nothing available but 10pt matches. And taking a battle replaces it with… another 10pt match. This is a pre-set “random” dry patch, 100% the same for everyone.
And thank you for coming around to my other point - individual valraven differences. I can totally buy that, there are differences due to randomness, but there could well be programmed limits to variability - I’ve not seen below battles at less than 2x starting sigils, nor more than 2.4x (personal experience - some might have, I stand to be corrected), even though true RNG should produce a very thin spread at both high/low ends. Let’s use AWRyan’s term “semi-random”. For all we know, the code could be (mock, for the sake of discussion)
function shouldValravenAppear() {
.. true/false
.. if (true) and (totalSigilsUsedOrNot/sigilsFreePlusBought > 2.4)
.. false
}
Now let’s unwind the conversation.
False
False
False
False
I just want to clear the misinformation, and it does not help discussions when incorrect points are put out as facts that cause a wall of posts that detract from proper investigation and discourse.
Odd, from the guy who goes thread to thread complaining about things? Some people enjoy different aspects of a game - some like technical analysis, other’s don’t. This can only benefit you, correct?
Just labeling something I’ve said as “false” doesn’t actually make what I said any less true. It is absolutely true that sigils are not handed out to players randomly like the rewards from vaults, or troops from chests.
There are not players out there getting 5 valravens in a row. There aren’t players going 20 fights without ravens. It doesn’t happen. Every time you start a match, the game looks at when your last raven was and the chance for it to appear increases the longer you’ve gone without it, up to 100%.
Here’s how often my ravens appeared:
# of Ravens that appeared | 19 | % |
---|---|---|
0 fights between | 1 | 5% |
1 fight between | 5 | 26% |
2 fights between | 4 | 21% |
3 fights between | 5 | 26% |
4 fights between | 1 | 5% |
5 fights between | 1 | 5% |
6 fights between | 2 | 11% |
My guess is, it’s very rare to get a raven immediately after a raven, but it can happen. At any point, however, the game looks to see how many ravens you’ve gotten in a past number of games, and the chances of you finding a raven depend on that. This means there is a “pity” timer of sorts. The probability of finding a raven probably dramatically increases the more fights it’s been since the last raven, with the majority of ravens occurring with 1-3 fights in between eachother.