Winter of our Dreams

I believe it’s Tier 3 for 24 hour Class Trials. Sometimes it’s enough to clear all 8 portals. But 50% of the time it’s not. Just depends on the RNG of valravens.

Oh, I haven’t calculated the cost for clearing all the portals. I have very rarely done that for existing classes. I just know that the rewards you can get when spending no gems never changes. You can’t get further than they intend for you to get without spending gems. That’s the best way of phrasing it.

That’s patently untrue. Two people have told you flatly that we’ve got to 18,20,22 battles in class trials. I personally asked around my guild - in the same week, others in the guild got a different number. 18 and 20 result in a difference of reward for Round 4.

I’ve given you some other things to check. e.g. Go to your Guild, World Event screen and check the Guild tab after each day.

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Since you’ve recorded it once, and then compared against it, it would be a great community service to share what you have with everyone, so that we can skip all those floors that are not the valraven floors, and only fully clear those floors that are.

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Maybe it’s 3/4 I forget - regardless. The number of ravens is variant week to week. Causing a total # of fights to be 18 20 or 22.

It doesn’t work like that. Valravens in delves are strictly based on number of rooms you complete, not floors. For instance, if you only clear the minimum number of rooms to get to the boss, it will cost you more gems to get to 500 than it would if you cleared every room. But that’s a time vs cost choice. On Tuesdays for instance, people going for 500 usually opt for going straight to the boss room. It takes far too long to clear every room. It costs more gems, but it’s faster.

Ravens are random but only to a certain degree. On a Tuesday faction you can sometimes do all rewards without spending a single gem and sometimes you need to spend 30 (assuming you take every available fight and hit ravens). I disagree that they appear on the same floor like clockwork in new factions for example. But when you get one and you are going for 500 completion, you can safely go direct route for the following 3 floors without fear of missing one. There is a pattern for sure but it’s not nailed on. If you want to go cheap on a 3 day, hit the raven then shortcut 3, hit all rooms to find the next raven until you do, skip 3 then repeat. When you hit 350 you are probably gonna go shortcut all the way because you are bored spotless but you’ve already done the groundwork and saved gems

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Completely agree with this. It used to be possible to work out how many gems you would need to spend to gain enough troops to make mythic. Now you are at the mercy of random luck which i can almost guarantee will end up costing players more gems.

Yet another instance of forcing players to spend more gems. Not cool devs.

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This is room multiplier dependent.

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My thoughts exactly. And to add offense to injury, event medals do not boost mana burn damage, which effectively renders almost useless the two best troops in the kingdom.

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What is random about tier vi?

I think people are confused by the “event troops” and “event eligible troops.”

Easy to miss. Old events used to show the actual troop being bought — to people not paying attention, this labelling makes it seem like some of the “eligible troops” are just happening to be lucky pulls of the event troop.

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Just finished all my sigils – 70 battles total, 20 ravens encountered. I am 2 battles off from the leaderboard, where Rank 54 through 100 is shared by 47 players all with 72 battles and a score of 1290. That’s one raven off (an extra two sigils). I have a feeling there would also be a lot of players at my score as well, but it only shows Top 100 of course.

So tell me, if ravens are really that random, how do hundreds of players all reach 70-72 battles with a score of 1240-1290 (that’s a difference of 50 – which is a Catapult Tower, 20 points, and Blast Tower, 30 points)?

It’s because Ravens are given out in a semi-fixed pattern. AWRyan said semi-random, and that’s probably the best way to describe it. The game basically has a chance to spawn a raven at the start of any fight, but only if certain criteria is met. The max number of fights I went without a Raven was 6, twice. I did get one back to back Raven. Overall, I got 1 Raven every 3.5 battles.

This small level of variance in ravens is what leads some players to be slightly ahead of others on the leaderboard. They bought the same number of gem packages, but one player encountered their raven sooner than the other. That’s enough for the other player to have to spend a ton of gems to pass the other person.

Rank 12 is shared by 7 players, all with 114 battles won. You really want to argue that ravens are random, when across the board, players have ended up at the exact same number of battles and scores?

Here’s my complete fight history:

Battle Starting Sigils Raven Starting Score Type Level
1 32
2 31 Raven
3 32
4 31 Raven
5 32
6 31 Raven
7 32
8 31
9 30 Raven
10 31
11 30
12 29 Raven 240
13 30 270
14 29 290
15 28 310
16 27 Raven 320 Blast Tower 110
17 28 350 Ironjaw 10
18 27 360 Blast Tower 135
19 26 Raven 390 Ironjaw 55
20 27 400 Catapult Tower 190
21 26 420 Catapult Tower 210
22 25 440 Catapult Tower 230
23 24 Raven 460 Catapult Tower 250
24 25 480 Catapult Tower 270
25 24 500 Catapult Tower 290
26 23 520 Ironjaw 70
27 22 530 Ironjaw 85
28 21 540 Catapult Tower 310
29 20 560 The Infernal Machine 10
30 19 Raven 570 Catapult Tower 330
31 20 590 Blast Tower 160
32 19 Raven 620 Blast Tower 185
33 20 650 Ironjaw 100
34 19 660 Blast Tower 210
35 18 Raven 690 The Infernal Machine 25
36 19 700 The Infernal Machine 40
37 18 710 Blast Tower 235
38 17 740 Catapult Tower 350
39 16 Raven 760 Catapult Tower 370
40 17 780 Ironjaw 115
41 16 790 Ironjaw 130
42 15 800 Ironjaw 145
43 14 810 The Infernal Machine 55
44 13 Raven 820 The Infernal Machine 70
45 14 830 The Infernal Machine 85
46 13 Raven 840 Ironjaw 160
47 14 850 Ironjaw 175
48 13 860 The Infernal Machine 100
49 12 870 Catapult Tower 390
50 11 890 The Infernal Machine 115
51 10 900 Catapult Tower 410
52 9 920 Catapult Tower 430
53 8 Raven 940 Catapult Tower 450
54 9 Raven 960 The Infernal Machine 130
55 10 970 Ironjaw 190
56 9 980 Ironjaw 205
57 8 990 The Infernal Machine 145
58 7 Raven 1000 Ironjaw 220
59 8 1010 The Infernal Machine 160
60 7 1020 Blast Tower 260
61 6 1050 Catapult Tower 470
62 5 Raven 1070 Blast Tower 285
63 6 1000 Ironjaw 235
64 5 1110 The Infernal Machine 175
65 4 1120 Catapult Tower 490
66 3 1140 The Infernal Machine 190
67 2 1150 Blast Tower 310
68 1 Raven 1180 Ironjaw 250
69 2 1190 Blast Tower 335
70 1 1220 Catapult Tower 510
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You guys who do all this analytical BS clearly have forgotten that games are meant to be fun. At what point did you become dependant on gaming. Unreal

Some people like data collection / analysis and even consider it fun.

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It happened in between the invention of cyber bullying being called Trolling and someone getting overly upset over someone else’s conversation.

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I for one really appreciate the breakdowns on this threads. Thank you all for your efforts.

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Thank you for the data to corroborate my find. At this # of battles, there is nothing available but 10pt matches. And taking a battle replaces it with… another 10pt match. This is a pre-set “random” dry patch, 100% the same for everyone.

And thank you for coming around to my other point - individual valraven differences. I can totally buy that, there are differences due to randomness, but there could well be programmed limits to variability - I’ve not seen below battles at less than 2x starting sigils, nor more than 2.4x (personal experience - some might have, I stand to be corrected), even though true RNG should produce a very thin spread at both high/low ends. Let’s use AWRyan’s term “semi-random”. For all we know, the code could be (mock, for the sake of discussion)

function shouldValravenAppear() {
    .. true/false
    .. if (true) and (totalSigilsUsedOrNot/sigilsFreePlusBought > 2.4)
    ..    false
}

Now let’s unwind the conversation.

False

False

False

False

I just want to clear the misinformation, and it does not help discussions when incorrect points are put out as facts that cause a wall of posts that detract from proper investigation and discourse.

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Odd, from the guy who goes thread to thread complaining about things? Some people enjoy different aspects of a game - some like technical analysis, other’s don’t. This can only benefit you, correct?

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Just labeling something I’ve said as “false” doesn’t actually make what I said any less true. It is absolutely true that sigils are not handed out to players randomly like the rewards from vaults, or troops from chests.

There are not players out there getting 5 valravens in a row. There aren’t players going 20 fights without ravens. It doesn’t happen. Every time you start a match, the game looks at when your last raven was and the chance for it to appear increases the longer you’ve gone without it, up to 100%.

Here’s how often my ravens appeared:

# of Ravens that appeared 19 %
0 fights between 1 5%
1 fight between 5 26%
2 fights between 4 21%
3 fights between 5 26%
4 fights between 1 5%
5 fights between 1 5%
6 fights between 2 11%

My guess is, it’s very rare to get a raven immediately after a raven, but it can happen. At any point, however, the game looks to see how many ravens you’ve gotten in a past number of games, and the chances of you finding a raven depend on that. This means there is a “pity” timer of sorts. The probability of finding a raven probably dramatically increases the more fights it’s been since the last raven, with the majority of ravens occurring with 1-3 fights in between eachother.