Anyone remember the old TDS revival trait? 25% chance to resurrect after death. The AI won a 1 in 4 coin flip to an excessively high degree, repeatedly at a consistent rate.
While I don’t believe in “luck factor” directly, I do know that I’ve played this game long enough to know that there is consistently enough error in coding in Gems of War that I’d be in favor of reviewing any coding for anything that looks like it could be remotely incorrect.
Here’s a tidbit of my gaming experience on Gems of War:
The first thing I can recall about my old days of playing Gems of War on Xbox One is that on release, Barbearius froze the game on cast with the only way to continue playing was to reboot the game.
At one point before traits were added into the game, gold keys in the tasks systems were paying out magic keys instead for a few days. The other thing that made that even more interesting was that there was a higher distribution of Broken Spire troops (which might have been coding leaked into the game by accident while creating event chests) in which my Ogre and Rhynax count far exceeded anything else by a good margin. (It was the time I got my first Sheggra, woo).
So no, I don’t trust the coding, even if I want to believe the nice people behind Gems of War.
Where does that lead?
If you’ve played this game long enough, you’ll notice some games where the AI is completely boneheaded, ignores obvious 4/5 matches or skull matches to take a color match it doesn’t have, or hold onto a troop that’s ready to cast a few extra turns to long to the point it loses. If you don’t see this, just go test your PvP defense, it’s pretty much the default setting.
Other games, it’ll grab a random 3 match that’ll set you up a 4/5 match only its not your turn because 5 skulls will drop to give the AI an extra turn which then trickle cascades matches until everything on their side is full. If you’re facing something like Yao Guai - Tai Pan, the board is stuck in a way that you’re getting blown up.
Other times it’ll grab said irrelevant 3 match, but it’ll cascade in a way to give it the maximum amount of cascades to fill mana, often times getting a 4/5 match by the end anyways.
There’s no consistency as to which AI director will show up and that’s when this game becomes bullshit. “luck factor”
I’ve had more more experiences than I care for in which I’m 100% certain the AI can read a few lines above what’s displayed on screen for the player which is absurd when the AI plays 100% accurate/makes smart decisions.