Was throwing out some ideas to refine a bit. At first I thought ‘double soul victory using Valour where the opposition had a Daemon’ but wondered if that would be too much from the devs point of view. Any thoughts @Sirrian?
I actually doubt we will get an (additional) event this week. It seems to be linked to the Ultras, which makes sense since they’re less attractive on the Glory-per-Arcane front (and we hate that).
Both too much from a developer point of view, and too little from a player point of view. Unless people switch their defense teams to include demons (and why would they for no benefit to them?) most invasions will not trigger the bonus. I don’t come across defend teams with demons that often. Certainly not enough to justify upending my PVP team to incorporate Valor.
We considered that, but he’s just not really used in any of those teams that are “heavily” affected. I’m sure you could probably cite a few cases where he appears with the other Gobbos, but there’s a reason he doesn’t appear on the top-troops list and that is that, statistically speaking, he isn’t really in those teams very much at all.
We decided to allow refund on the Hobgoblin, Goblin & Shaman because they DO primarily fit into that team (that’s why they all cluster up the top of the table together).
Doing these extra refunds is probably going to be a fairly unusual case… in general we probably WON’T refund an unchanged troop just because somebody believes we ruined their team with a change to something, or else we’ll end up having to turn on entire kingdoms, or half the collection, every time we touch anything the end result of which will be us not balancing things when we need to.
Thanks. I can’t complain b/c I only expected it to be available for the GR & BR. Was just surprised to see it was some and not all (and was hoping I could get all my resources back). I did use King in my Goblin team, but I also never used my Goblin team.
In the period of 2 or so years goblins have had their mana raise on goblin, the goblin team took a health decrease, and their mana was further increased again.
So far have fought 6 battles in PvP on offense, haven’t noticed any real change to how they charge up. Haven’t seen any of them on defense yet (or any gobo teams, for that matter)…
maybe it should be hero in defense with a class… that would make more sense…
nerfing: - ive found that i leveled lots of stuff up, i would really really like to be able to start from scratch and re-soul, retrait, EVERYTHING all at one time
Gorgotha is a demon. I’m still working on an ideal Gorgotha killer deck, but if I don’t have inspiration today, I’ll wait for @tacet’s Youtube tomorrow for ideas.
No worries - Gorgotha’s far from unbeatable. I meant in the context of building a deck around Valor for specifically smashing Gorgotha in his rocky, traited face. Why kill when you can overkill, am I right?
I’m a little annoyed at the Rocket nerf. I use one in my team and it’s the only ‘extra turn’ troop I have. I wasn’t using it in the way most people were, or apparently the reason for the nerf, ie in all goblin teams.
He was great, but didn’t feel OP.
Now he feels slow.
Personally I think the solution would have been to make better synergies for other troop types before nerfing these gobbies. I had no issue defeating them, although I will admit their prevalence made gameplay a little repetitive. But again, the solution to that is to make other options better, not to make goblins worse.
Like if undead troops boosted skull damage or if dwarves had an armour gain on cast, or a gem explosion. I dunno, something.
Goblins have a “thing”, it’s their extra turns. The solution is to make more troop types have “things”, rather than increase the mana cost to reduce the effectiveness of the gobbies’ “thing”.