Weapon restrictions in Tower of Doom ruins it

I don’t even have one of that troop, let alone two.

I tried using a skull team, which was torture with battles taking a horrendous amount of time even if it was a pretty safe win - so ended up just using the new rubbisher Zuul, which is far from ideal (especially when getting one’s own troops cursed), but it’s got the job done up to floor 35

I don’t mind the idea of restrictions either. I appreciated the forced challenge, because it did encourage me to get creative with teams. We’re probably in the minority overall with that mindset though.

I think forcing us to use this 1 Doomed weapon is too restrictive. I’d feel differently if it was a decent weapon, but I don’t see much value in it, especially if it’s not upgraded. I’m basically using a variation of my old brown ToD team without a hero weapon. I just leave it in the back as dead weight.

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What I don’t understand is… Why don’t your force yourself to use sub-optimal teams - or at least different teams - if it easy or boring to you?

Why do we need forced restrictions for everyone, including those players who don’t have (almost) all the troops so they can build working teams?

Everyone can handicap themselves if they so choose.

We should however not make certain modes nearly unplayable for some players.

I’m not arguing for myself. Not even for my guild. But I haven’t forgotten how dependent newer players are on certain weapons.

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As someone in a mid-tier guild, we like letting newer players in, and the 5-10 level 1000+ players we have help them out with these events. We would be able to reach tier 10 the vast majority of the time previously, and those 3 celestial traitstones were massively beneficial to everyone. These past 2 events we have struggled to reach tier 10, because half our guild does not buy the new troop/weapon and therefore their score almost doesnt even matter.

Not only are we struggling to hit tier 10 now, but the 3 celestial traitstones were moved to tier 13, which we would need to almost triple our guild participation to even dream of reaching. There are now no reachable rewards that are even remotely worth the time/gem sink, ESPECIALLY for newer players, so I’m struggling to see how playing these events is even worth it anymore.

Also, why are the last tiers lower than the middle ones? it makes no sense unless it is meant as a way to punish guilds that dont have full participation. The goal was to make guilds able to reach the same progress as before the update right? Well my guild is having to work harder AND are still not making the same progress AND get worse rewards when we do. I wanted to wait for a full cycle of these events, but it really feels like a slap to the face for me. If the tiers increased roughly linearly the whole way through, like progression normally is, it wouldn’t feel quite so bad. For guilds that didn’t full clear the events previously, this update just makes us feel even worse.

Lastly, as an end-game player, the shiny keys are the only thing worth going after for me. This means if I want to get any half-decent amount of them, I would have to leave my current guild and join a top-10 one, since 1 shiny key per week is basically nothing. This update is basically teling me to forget my guildmates, who I’ve gotten to know over the past year+, and to screw the newer players that we enjoyed helping, because there is nothing in it for me, AND we won’t even be getting anything helpful for them either. I HIGHLY suggest putting some more beneficial rewards in some of the earlier tiers, maybe putting some celestial traitstones in a more reachable tier, and even just one or two more shiny keys somewhere in the tier 8-11 range.

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Yeah, I’m in the same situation: GM of a casual guild with a handful of high-level players + a lot of new and low-level players, and we are rarely going to get to even the first shiny key in event rewards.

I like helping out new players; and I think it’s useful to the long-term health of the game. But yeah, there’s definitely a cost to doing so; the tier changes here do feel very much like “and see those levels there? THOSE ARE NOT FOR YOU.”

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Regarding the requirements for rewards level, stage 12 has roughly the same requirements as before; it’s randomly 10% higher for some reason but close. That must be why there’s a drop requirements for each of the reward 13 - 16. They had a planned total requirement for unlocking all rewards, but wanted to keep the requirement for stage 12 similar. That results in lower requirements for 13 - 16.

Of course, this isn’t addressing the change in weapon restrictions and new depends on the event troop/weapon.

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Also doesn’t address moving the good rewards to deeper tiers, so current tier 10 is not as good as old tier 10, same with 11 and 12.

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Our guiild will be lucky if we clear reward level 12 by Sunday. In the past we cleared it by Friday. So something is definitely off. I’m pretty sure that it is the weapon requiment. Most of our guild buys at least tier 4 and that is not enough forge scrolls to make the weapon useable. So if you don’t have enough good brown mythics, and /or you can’t use a stong hero weapon to help you, you just cannot play at a high enough level to get the higher reward levels. So it seems to me that this is only benefitng the highest level guilds, which I’m sure is not the intent. We are having a hard time motivating people to play this event - they are getting very discouraged. @Kafka, please share this feedback.

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So Effin, in summary, the new TOD is an effin problem?

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Restricting weapons make it annoying. It is not a challenge. If you want a challenge join a B1 Guild war guild. That’s the only challenge in the game IMO. This makes it more time consuming when other modes are already taking up precious time. New player it’s worse than annoying. I know some level 800 and 900 that are skipping the mode because it was already difficult for them and now it is basically impossible if you like sanity.

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LOL there is an L in there :stuck_out_tongue_winking_eye:

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True!! I tried.

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Dear devs:

The weapon restriction rule (any weapon must be brown) is fine, but it is made irrelevant by the fact that if you don’t use the new weapon, you don’t get the double score “bonus”.

And its not a “bonus” at all. You have doubled the amount of points needed to reach the rewards, meaning that completing the event is only possible if most of the guild spend 500 gems on the new weapon, AND use it throughout the event.

So, the double point “bonus” effectively cancels out the double points requirement you have imposed on this game mode. So, if we want to get the prizes, we must buy and use the new doomed weapon.

And, of course, it (Doomed Band) sucks. The idea of buffing the magic of all troops is nice, but its slow. And, of course, the weapon must be fully tempered to get the full benefit anyway. Not that it matters, because the effect is too slow to be useful anyway.

The Doomed Band is, of course, a clone of the previous weapon, the Doomed Promise. That’s fair enough, each “generation” of Doomed Weapons has featured a clone for each colour. However, that means the next 4 doomed weapons will be clones of this crappy weapon, and the new scoring “bonus” means we will be forced to use them. It really isn’t looking good for the future of Tower of Doom :frowning:

Until now, we could use any weapon and our guild completed the tower of doom event every time, but now, its much harder.

TBH, it is possibly because the tower of doom requires a new weapon with each iteration. The Hammer-type doomed weapons are incredibly good for ToD, the Doomed Sledge in this case. Being able to instantly cleanse the whole team when casting means that status ailments were very rarely a problem add to that splash damage and some mana generation, and the hammer type weapons are always going to be very hard to beat. However, we’re stuck with a useless weapon, which players are required to buy for 500 gems.

I get that you need to get players to spend money to keep the game going, and that forcing them to spend gems means some players will buy gems for cash. But, its a blatant cash grab, and worse, its hurting the game experience by making us use a crappy weapon. Failure to buy and use the weapon means players are letting down their guildmates, which is of course, the leverage you use to get people to spend.

Personally, I’m happy to spend 500 gems for the weapon. As a rule, I always buy tier 6 in weekly events anyway. But I resent being forced to use whatever crappy weapon you guys come up with each time.

The hero is the most important troop in the game, and the choice of weapons is the reason why. Putting this restriction on choice of weapon makes it a chore.

I get that you use the “double points” idea in the bounty event, but because that is a single player event, there’s no pressure for guildmates to spend gems. Also, carrying 1 bad troop on the team is a lot easier than carrying a bad weapon.

TLDR: forcing me to use a crappy weapon, and asking my guildmates to pay 500 gems to buy it is spoiling this event. Please can you ditch the whole double points thing. I’ve been playing this game for 7 years, and I have never said “I’m thinking of quitting” over whatever changes you have made during that time.

Until now, that is.

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This last update was clearly meant to punish guilds that are not full of paying or at least extremely active players. What the devs forgot is that some people avoid the top guilds for a reason - yet that does not mean they are non spenders or not active. Some people just don’t like being in a super competitive environment, don’t like feeling pressured to play and spend constantly, or simply enjoy helping new players. They also forgot that a game needs guilds that are more relaxed, as newer players cannot get into high tier guilds, and it will take them much longer to get to the level to be able to move to such guilds if they so desire, if relaxed guilds are even more hampered than they previously were and/or die out altogether. This will imo lead to a greater drop off in players, but maybe that’s the point. Maybe only whale type players are welcome now, since if you blow unreasonable amounts of money, you can still advance quickly enough despite all this.

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Well relax and just dont do it?

I think they should change it to double points for using ANY brown doom weapon

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well like it or not… we have these awful rings for at least 4 more ToD

Yeah, of course a lot of people will use d. Sledge and d. Club, but tbey will still buy higher tiers just to get forge scrolls and sigils. Buying tier 4 and above is not really about whatever weapon they are offering (at least until they are on a par with previously released doomed weapons).

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As a follow uo to my previous post, our guild is still struggling to get to level 12 and based on the leaderboard, we are in the top 10% of guilds. @Kafka, please look at the data following this event and make some adjustments.

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I can’t see my guild ever getting to any tier offering shiny stuff, which makes that feature exclusive to people who want to be in the top guilds.

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Well the only way I’d be interested in the shiny business would be if I had completed every single other aspect of the game and needed something new to do. The troop buffs won’t matter at all unless you are playing in the top, what? Let’s be generous, top 10 brackets of guild wars. How many players can that be? Fine, whatever. There should be some suff that is out of reach based on level - Iike how they roll out the underworld for beginners. Unfortnately, this was not handled that way and does come across like an obvious attempt at a cash grab. I hope most guilds are advising their newbies not to worry about shiny or underspire for awhile. And I love underspire, but I have enough tributes coming in that playing doesn’t pinch me. It’s like everything else in this game when you are starting out - terribly frustrating :joy: