The Void Manticore will be available this week for 400 Glory in the shop as well as in Event Chests, and will appear in Glory, Gem, and Guild chests in 3-4 weeks’ time.
This week’s/event’s weapon is a sign of developer laziness. Other than being from a different kingdom, and the possibility that there are different affixes at +6 and above, this may as well be exact clone of the Mythic Manuscript (Bright Forest). Right down to identical colors.
I’ve let the team know!
They are working to change the mana colours before the event begins but if it cannot be changed in time, they will aim for next weekly reset. Should anything change or delay that getting resolved, one of the team will jump back in and share an update.
Still sick? Last month there were sick people too. You are always understaffed, and if you are often sick and also take vacations, how can you solve the problems they report to you?
Really wish the weapon would have been left as it was. A second Mystic Manuscript but available with Mydnight restriction would have been great for Underspire this week.
Those weapons that hit two enemies boosted by troop type are never worth using.
Zaejin has two explodey summon weapons that do the same thing, why wasn’t that changed? At least this time it was for a different kingdom.
I was looking forward to the explody weapon. Has someone made an error and put the wrong weapon in please? Underspire is a drag without the explody weapon.
Maybe because there’s so little in Gems of War that doesn’t warrant complaining?
I’m kind of torn here. I really appreciate Jeto jumping in and getting the mana colors of the weapon changed fast. However, this also changed the weapon effect, from highly useful exploder to borderline useless damage dealer.
Before:
After:
Maybe the second part wasn’t intended, it’s a really terrible change. I’ll open a bug report for it.
Nobody was complaining about the spell, just pointing out that it was an exact copy-paste of another weapon. They suggested a perfectly good change, to swap mana colours, and instead the whole weapon got thrown away and another one was put in its place. Nobody asked for that.
I get the devs wanting the weapon to be a little different, after their laziness was pointed out, but swapping the weapon for an almost useless one wasn’t the answer.
I’d suggest making the spell do the following: “Explode 23 purple gems. Deal 25 damage to the first 2 enemies, boosted by gems exploded. Summon a random mystic troop.”
A least that would be a bit different, without making the weapon useless.