You will trigger the traits of the troop that initially was in its place though, so in either way you will have active traits of 4 complete troops from the start. A slot will be cleared naturally by the opponent, you can disregard skulls for that matter if you are sure the troop you can summon at any time to replace the lost one will be a 100% viable replacement which would ideally be the case if the buffs to summon turn out to make the summoned troops exactly as strong as the troop in your collection.
So however you spin it you will have a 100% viable troop in place at the start of the battle, which then can be replaced by another 100% viable troop if it dies, multiple times even.
As for the % chance summons: this seems like the right kind of trade off for bringing a 100% viable troop and imho for those summons it would be absolutely fine, you are rolling the dice on those in the end.
My concern is for the guaranteed summons exclusively and what these summons mean for the respective existing troops on their own.
Right now i still have hopes for troops like Thrall or Orc to get some love in the future making them more desirable on their own, they are a bit subpar right now, but with other troops just creating 100% versions of them at will, i see the spiderling future for them.
Yeah well these are underused and weak solely because the summoned troops aren’t complete versions yet…
To sum it up, this is not a omg summoners are going to be OP!!11 rant, i am not concerned about that, my concern is for the summoned troops relevance on their own, why would you bring one of that troop when you can bring infinite ones as well…
Anyways sorry for derailing this thread… you made a great video like always, i always appreciate the inspiration on event troop teams, keep it up!