Upcoming QOL Plans

Upcoming QOL Plans

Hello everyone!

This is the first of what we plan to be an ongoing series, where we share the Quality of Life features and content ideas from the Community that we have in the pipeline!

The intention of these blogs going forward is to share what is happening currently. Which QOLs are at the end of their review process.

Review process: The Production team has read the request/suggestion and it has or hasn’t been approved.

These blogs may also include features/requests we are currently not going forward with, whether that is ever, just for now or in a different way to what has been suggested.

There are also some requests that are unsuccessful, but will go back through the review process, if there is an alternative suggestion or just more to discuss. These will not be shared in these blogs.

As there is a backlog, these blogs initially will have a regular release cadence.

But once that has been cleared, we will share them less frequently/consistently and save making a post until there are multiple QoL/feature requests to share at once. So please, be patient and hold off asking when the next blog is coming, if you have not seen one in a little while.

Which is a great segue for..

Housekeeping TLDR;

  • Everything shared is a work in progress and subject to change

  • Do not comment about other QOLs not mentioned in this blog

  • Anything with an Outcome listed as pending/ongoing does not require further community suggestions

Everything we share in these blogs will be a work in progress. Everything is subject to change.

If there are any ETA’s or predicted updates shared, this could change, be delayed, no longer happen at all, move backwards or move forwards!

On the flip side, some things we mention may not even have an ETA or predicted update yet. So, please do not ask; Once we can share that information, we will!

We will be sharing a shortlist in each blog.

Please do not post in these threads to ask or comment on OTHER QOLs/features that are not mentioned.

Comments that derail or are off-topic to the blog itself will be moved into new or existing feedback threads or deleted completely.

For example: “Why are you implementing X! What about B QOL -something something”

We can get into the why of X-QOL being implemented! But we won’t be going into why B-QOL won’t be, if it’s not mentioned in that blog.

If there isn’t a thread already discussing a QOL, please feel free to start one!

In some blogs, we will also call something out as a “Feature”, which differs from Quality of Life requests.

Some examples of what a QOL is versus a Feature:

  • QOL Request:

    • A task that can be completed in a short period of time

      • A change one dev can complete around other tasks
    • Works within the existing frame of the game

      • Minimal to no other components of the game require an update for it to exist

      • Minimal to no changes required to our tools

Example: Adding a pop-up screen to describe a game mode

  • Feature:

    • Something that takes a number of days or longer to work on.

    • Something that requires potentially multiple devs to implement

      • A change they might be working on as a primary task
    • Something that may require our tools to be updated or whole new tools to be created.

    • Something a whole update could be centred around.

    • An item that adds a new component to the game, or significantly changes/updates an existing component.

Example: Reworking a gamemode

Each item will be broken down into 3 short sections:

  • The issue

    • At the core, what is the problem we want to resolve
  • The suggestion

    • The idea of how this could be resolved
  • The outcome

    • This can be varied. It could be what is being implemented if it differs from the Suggestion, what are the current blockers/limitations, any ETA’s if we have them.. Etc

If an item has an outcome listed as pending or still in discussion, please do not share further suggestions in this thread.

Everything that has reached this point already has community suggestions included when it starts this whole process.

Anyways, finally, onto our first items!

Guild name changes made in-game

The issue: Players are required to reach out to the support team with a support ticket, everytime a Guild leader wants to change the name of their Guild.

The suggestion: Much like how players can change their own name, add a feature into Guild Admin to allow Guild leaders to change their Guild name without leaving the game.

The outcome: Current ETA is 8.9.

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Testing your own teams

The issue: Players cannot easily test out their own Teams. Currently requires setting up team in PvP > Central Spire, then navigating through their own hero menus to fight this specific team.

The suggestion: Creating a space where players can set up and test a team, without needing to go through so many menus.

The outcome: Given the scope of what we have been discussing, this would be a whole feature. We want to create a place where you can easily build a team and then compete against them, so this currently has no ETA, but we wanted to share that it is in the works.

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Guild Wars Roster

The issue: This will address a lot of requests all at once.

  • It takes a lot of investigation for Guild leaders to see who is and isn’t participating in Guild Wars. Which is most important for Guilds with a Guild Wars participation requirement

  • There isn’t one place where players can see everyone in a Guilds score, wins/losses, who hasn’t set a defense team, etc.

The suggestion: Add a menu to Guild Wars called the Guild Roster.

The outcome: Current ETA is 8.9

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World Event Scoring displayed in-game

The issue: You do not know the World Event scoring, unless you read the weekly blog, as it’s not displayed in the event.

The suggestion: Update the World Event UI to display the scoring information within the event.

The outcome: Still currently investigating the scope of this. Will share an ETA once we have one.

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Tower of Doom map will reveal rooms if cleared by Guild members

The issue: Players use 3rd party community-made tools to track Tower of Doom rooms to help each other within the Guild target rewards. This required players to leave the game to do so.

The suggestion: Update the Map UI to show which rooms have been cleared by another Guild member and the rewards available.

The outcome: Still currently investigating the scope of this. Will share an ETA once we have one.

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Improving the Soulforge Mythic & Legendary cycle

The issue: As there are over 200 troops in the Soulforge cycle, it takes months before the cycle clears and then allows new troops to be added to the pool. Only increasing the time it takes for the cycle to complete.

The suggestion: This one had a lot of various suggestions, with the end goal being to just make the Soulforge cycle through faster.

The outcome: Soulforge refreshes every Monday and Thursday, or every 3 days, instead of just at Weekly reset. Currently pending for 8.9, depending on scope.

This will be under review after the change has been made.

And that’s it! A huge first blog, but going forward, they will just be the QoL and Feature list mentioned just above. So, a much lighter read.

We will also have more Community Surveys in future, to continue collating data on released QOLs and features! As well as ones we are investigating for the future.

So, keep an eye out for those, as that data is incredibly important!

It helps me push priority suggestions if I have data to support the feedback, especially as they reach a much wider audience than those who are active on the community forum.

Lastly, please do not make me tap the sign to remind everyone of the housekeeping of these blogs.

17 Likes

At long last! Love to see this blog and some of the QoLs already listed! :heart_eyes:

2 Likes

I have mixed feelings of this blog…

Yes, all of the QoL stuff is great. So, in the end, hurray!

But 3 of 6 of these are done in 8.9 and the other 3 are TBD, so it’s either done next or no time frame possible. Something in-between on that might have been nice..

Can’t discuss the 3 of 6 pending QoLs or talk about any QoL not mentioned here..

So talking about the 8.9 Soulforge adjustment, something is definitely better than nothing. But without suggesting any new changes, I’m not entirely convinced that’s enough for Legendary troops, which some players may need PvP Legendaries. (which also means it won’t be enough for Mythics in a few years from now).

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8.8 patch notes release tomorrow.. where other QOLs will be mentioned.

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Thank you for the clarification. But oh.. if Guild Rosters are 8.9, does that mean we still have no way to check GW activity levels coming into 8.8?

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…. check in the patch notes tomorrow :sparkles:

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With regard to the Soul Forge cycle…..

  • there are currently ~120 eligible mythics in the rotation
  • At 4/week, this means ~31 weeks

—> the proposed solution will temporarily being this back to ~16 weeks. But….

  • Each year there are 12 monthly mythic, 5 PvP Mythic and 5 Campaign Mythic added to eligible troops —> 22 mythics added each year

So we will be back to where we are right now in ~5 years….and there will be lots of pain and posts that start to be posted again after about a year or two.

I get the idea to make it refresh every 3 days (helps play stats as more frequent log-ins).

If the concept agreed is ‘more frequent refreshing’, but ‘we don’t want cycle shorter than ~4 months’, then can the QOL (which is still subject to change) be:

“Number of rotating Mythic troops in Soul Forge appearing each 3 days = RoundUp ((# of eligible mythic troops in rotation) / 26)”

The above formula would keep the time frame to ~4 months irrespective of how many new eligible mythics are added over time, meaning no more complaints and never having to work on this again. Same logic can be applied to eligible Legendary troops.

6 Likes

That’s why I added this, as it is something I am hopefully we will update again and this is the start.

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The shorter availability of troops can backfire immensely though. We have several players that only can play (log in) once a week, but do everything that is required on that day. They would miss half of the troops then and might quit the game completely.

But we’ll see. Something should be better then nothing, I suppose. :+1:t2:

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Alas, my solution to the acknowledged “mythics in the soulforge” problem is more a feature than a QoL improvement. I would suggest uncoupling the mythics from the soulforge, except for the soulforge specific ones (Zuul’Goth and the like). Instead, you can spend resources in the soulforge to get troop tokens. They’d come in different rarities. Create a special option in each kingdom where you can trade a token to get a new troop from that kingdom of the appropriate rarity. You can make the tokens cost the same as the troops currently do. Ideally, in my solution, when you spend the token from the kingdom menu, you can select which troop you want to “recruit.” No more cycles for the regular troops. It’d be more friendly to the player base, and easier for the devs to maintain in the long run. So, yeah… more of a feature than a QoL.

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It buffles me that qol defined thru DEVELOPERs time investment and not actually quality of life consequences of users.

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I think this is fine, honestly. If they’re only able to log into a live service game once a week, they’re missing tons of rewards already. It’s just the reality of how the game model works. They probably don’t even have the resources needed to craft the tons of troops they’re missing anyway, as diamonds are gated behind daily logins.

I agree with people here who are saying this is a temporary/imperfect/bandaid solution, but it’s better than nothing, I guess.

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… “Quality of Life” is literally just a term to describe a change and the reason for it. In this case, at no point, have I said the term doesn’t mean it’s not of value to players
It is just making the distinction between what is an easier change to make, and what should be called a feature - something that is a large change.
It’s all from feedback from players, it’s all of value, it’s just to differentiate what is a sizable task and what is not.

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I also don’t like that suddenly it became a half-week feature.

And I don’t see how you are going to communicate in-game about a Soulforge reset on Thursday… players are going to be confused, opening bugs about X not being craftable on Friday whereas it was on Monday, etc. That seems to be a can of worms.

Honestly, just add more troops by week…

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Believe the plan is to have a countdown timer to show that in-game
But again, it’s under review to continue looking at how to make the Soulforge cycle through the immense amount of troops

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Why not treat this similar to weapons? Putting all legendary/mythic troops up for crafting that belong to the kingdom of the week would already help a lot, especially since those troops also tend to be eligible for most of the weekly guild events running in parallel (e.g. Raid Boss). If the only reason is that the forge has a technical limitation of one dozen troops, get rid of that limitation, bandwidth and storage capabilities have vastly improved over the last decade.

Just to avoid confusion, the kingdom troops would be on top of the regular rotation, which could stay at once each week.

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This is truly the ideal solution. Diamonds would still bottleneck (most) players from crafting every Mythic from that kingdom at once, it’d just be easier for players to keep track of and understand.

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Yes, that would be a much better solution. But only if troops like War and Famine would be added too, since they’re from “abandoned” kingdoms … :thinking:

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Add the Apocalypse troops to Sin of Miraj and call it a day since they’re never going to add an “Apocalypse” kingdom anyway. It would thematically make sense and add kingdom progress to catch up with all the other kingdoms that have over 40+ troops already.

Side Note: they could easily add the “Primal” troops to Nexus as well for the same reasons mentioned above. Drak-Zum, Vulpacea, Hellcrag, and especially Mydnight need to catch up too…:rofl: