Alright, fine
60k gold at the “apparent highest value” task gives -
5 chaos shards, 3 writs, 1 common treasure (10 hoard xp), 1 common token (1/2187 of a bronze elite level upgrade on a mythic), 1 colored pet food, 2 rare (lol) ingots (0.02 of an Epic ingot)
A single legendary task costs exactly 16 and 2/3rds times this. For the purposes of this comparison, lets choose 30 legendary tasks and compare it to 500x this set of tasks, so we have a nice round value that is somewhere close to what is assumed to be the weekly cost (31.32 LTs).
Multiplied by 500 for our first set of epic tasks, we have:
7500 chaos shards (11925 hoard xp at the cost of significant gold to deliver it, including almost enough shards to fully mythic ascend an entire faction worth of troops every week)
1500 writs (? deeds?)
500 common treasures (5000 hoard xp, gold cost unknown to deliver it)
5000/2187 of a single bronze mythic elite level (nearly a silver mythic elite every week at unknown souls cost)
500 colored pet food (almost five max leveled pets every week)
1000 rare ingots (10 epic ingot, lol, this one is sad even inflated to absurdity)
Just looking at these resources and the relative impact on their respective systems, I can safely say that it is highly unlikely we will be anywhere close to these totals every week by completing all epic tasks. If we did, the respective systems would be so bloated so quickly that the tasks would just register as zeros even more quickly for the people completing them. I’m expecting somewhere in the neighborhood of about 10-20% of the rewards shown here for full epic task completion for most of them.
And therein lies the problem… that nearly everything on here has a very tangible “dead end” point - chaos shards/treasure dead end when you stop needing to add them for faction progress (or they don’t give you any tangible benefit to future faction team attempts) which in and of itself has a termination point for every current and future foreseeable faction; pet food dead ends when you’ve leveled all faction pets (as every other pet generally comes with close to the food you need to max it, even though more are added); ingots dead end when you’ve upgraded all weapons since the amount of ingots you can get each week already exceeds the amount of new weapons being added for every rarity; writs (assuming they used just to get deeds) dead end when you level all kingdoms; and tokens only don’t dead end by virtue of having troops enter the game faster than it is even close to possible to get the medals to elite them. Some of us have already effectively dead-ended some of these things. Some of us don’t care enough that they are effectively dead anyways - for example by not pushing faction progress, I don’t have a particular want for shards, or treasures, or pet food or ingots… such that even the amounts above, dropping weekly, would be of little impact to me. Having a troop in your collection is worth many times over what any set of stat points will ever give for any mode of the game.
Again, if you have a future plan for any of these resources, this announcement would have gone over a lot better if you had implemented (or announced) that first.
By the way, for thirty legendary tasks, we have approximately (average value, meaning the sum of all these values is your average expectation for 30 legendary tasks, calculated assuming the third task always rolls first and loot type won’t duplicate):
Resource |
Legendary Task x30 |
Glory |
2991.393787 |
GloryKeys |
228.0856423 |
GemKeys |
90.83384644 |
EventKeys |
30.59016699 |
RunicRune |
21.22399478 |
ArcaneRune |
39.39583916 |
LegendaryTroop |
2.85 |
MythicTroop |
0.15 |
Even if you actually wanted to trade everything on this table for everything on the (hyper-inflated) one above, you wouldn’t want to anymore after you’d done it a few times. And not just because the potential for troops is “greater value” but because almost everything on the first table would mean effectively nothing to you by that point, so you’d take gold keys over it by that point. That is the root of the problem, something that “other gacha style games” tend to handle much better that seems to be missed with every economy rebalance that attempts to move us closer to that. If we are moving in that direction, we should at least get the good with the bad.