Upcoming Epic Guild Tasks (in 4.7)

Gems is way too generous with the amount of free loot it gives you. A nerf shouldn’t be surprising.

Gem keys, I spend once a month when a new mythic comes out. I’m at 2000 gem keys after about a year of just using gem keys for the new mythic. Think I was about 3700 when I switched exclusively to using gem keys. You get the equivalent of 300 gem keys per month through guild seals, so in keys over all I was earning for free much more than what I needed to get the next mythic every month.

Event keys, I’m swimming in them. I use them once a month to get one copy of new legendary, then minor blue orb it to mythic. Went from about 400 event keys to 3500 in a year from doing that.

Gems. Ever since I stopped buying vip chests and trying to mythic every troop in the event shop I’[ve not had a problem. I’ve 55k gems, and reckon I earn and spend about 5k gems a month.

More loot is always nice, but they have to make money by selling something.

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I think epic tasks are a great idea it will help give new players a boost where they need it most not everything is meant for end game players they want the game to be enjoyed by everyone including newbies is the end game players have to go without a decent update in order for the new players to get the boost they need to catch up with the rest then that’s a price I’m willing to pay.

how do you expect new players to afford said epic tasks and normal tasks? which one of these help new players more than the original tasks?

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The last two new Mythics have run me completely out of Gem keys, Guild seals, and Glory keys, and had me dipping into my Gem stash (which is nowhere near 55k, by the way) to buy VIP keys.

I am in a guild that averages 10 LTs a week, which already puts me in the upper echelons of GoW guilds. The majority get no LTs.

Event keys, I have around 800. New Legendary troops have not been kind. I usually spend 300-400 for one copy of a Legendary. That is all I spend them on. I haven’t chased more than a single copy of a new Legendary since the Spoils of War nerf.

I’m really happy for you that you’ve been able to maintain that level of hoard, but saying that resources are way too generous because of it doesn’t feel like it adequately represents the playerbase at large.

The 1% of the 1% with huge hoards isn’t going to be too bothered by this nerf, but the 99%+ is getting hosed.

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This may be intentional. Better to release this stuff early and weather the storm—then when the rest of the patch hits people see that it’s not all as bad.

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I only have gold keys on reserve. Yet I have all these other resources that are useless and not even 25% of the available mythics.

So can we pick and choose which of the 12 tasks to do? Or do you have to finish 6 original to unlock epic?

You can do them in any order. But, you have to finish all 12 to reach legendary tasks.

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Well in that case the solution is simple. (From an endgamer perspective) Only complete the worthwhile tasks during non GW weeks (gem keys/event keys/ writs/tokens etc. saving all your extra gold for GW week in which you complete all 12 tasks and and get LT’s too because you saved your gold all month.

For example instead of every member donating approx 1.5M each week to finish all tasks each week and get no LT’s, better to only donate 500k 3 out of 4 weeks and donate 4.5M during GW to finish all 12 tasks and get heaps of LT’s too.

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Your view point is errored by the fact that all these additional tasks are end gamer resources.

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I feel like this is pretty consistent on their part and your words give me comfort.

What I mean is like, for some reason they have a very bad compass for what they should announce. Remember how people begged for a year for Soulforge rotation to be implemented? That’d be a slam dunk stickied thread right? Nah. It happened, and we only found out because nearly a month later someone posted a new thread asking for it and a dev casually said “this is how it works”.

I feel like the past few weeks have been more misinformation than the other way around. :confused:

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Bonus points to the devs for making the tasks even more confusing.

“Sparkle Ponies is looking for new members, 6/12 tasks complete”
So does that mean they finish 6 out of the 12 tasks. Or they get all 12 tasks to 6/12??
Oy. :person_facepalming:

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I know my guild will be affected by this nerf. It is a key nerf as it would increase the amount needed for LTs . We pull berween 10-15 LTs a week. We may not even be able to complete tasks. Asking 30 people to increase gold reqs from 500k to 1.5 mil (or so) is not feasible. People just don’t have time to play more. We will have people quit. Recruiting is already a clustermuck . If we can’t complete all tasks and keep up stat bonuses we won’t be able to compete in wars. Currently in B2 . Would you want to join a guild that didn’t get LTs? I just don’t see this being good at all. We already get these rewards by other means anyways. I myself will have to rethink my play time. My vip 5 will not go up anymore.

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What new players need most is keys and arcane traitstones. Which is what LT’s were good for. Were. New players and even mid-level players will never see an LT ever again. Only the most active elite guilds full of endgamers will ever see LT’s now.

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What new players need most is keys and arcane traitstones.

Don’t forget Souls.

I know its a distant memory for most endgame players, but Souls are incredibly important until suddenly they’re not.

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There is no “may” about it.

This is the in-game economy being re-balanced to be just like every other gacha game out there. This is the elimination of the ability to obtain sufficient resources by any player on a sustainable level to obtain monthly legendaries/mythics for free (ok, technically possible still for the guild that completes 100+ LTs a week, but that’s probably countable on one hand total across all platforms).

– Players were farming mythics via gem farming in LTs, so gems were removed from LTs.
– Players were still able to obtain these units after the nerf, so rewards from basic guild tasks each week were nerfed.
– Then, buyable event keys for glory were all-but-removed.
– But, with gold inflation in the ecomomy, players became able to consistantly farm enough keys from LTs to obtain these units with somewhat relative ease.

– So now, LTs are being all-but-technically removed from the game for 99% of the playerbase to eliminate gem/event key farming period.

It’s going to be a very rude awakening for players who aren’t accustomed to gachas in other games and are used to obtaining all of the rewards for free each month.

26 Likes

Alright, fine
60k gold at the “apparent highest value” task gives -
5 chaos shards, 3 writs, 1 common treasure (10 hoard xp), 1 common token (1/2187 of a bronze elite level upgrade on a mythic), 1 colored pet food, 2 rare (lol) ingots (0.02 of an Epic ingot)

A single legendary task costs exactly 16 and 2/3rds times this. For the purposes of this comparison, lets choose 30 legendary tasks and compare it to 500x this set of tasks, so we have a nice round value that is somewhere close to what is assumed to be the weekly cost (31.32 LTs).

Multiplied by 500 for our first set of epic tasks, we have:
7500 chaos shards (11925 hoard xp at the cost of significant gold to deliver it, including almost enough shards to fully mythic ascend an entire faction worth of troops every week)
1500 writs (? deeds?)
500 common treasures (5000 hoard xp, gold cost unknown to deliver it)
5000/2187 of a single bronze mythic elite level (nearly a silver mythic elite every week at unknown souls cost)
500 colored pet food (almost five max leveled pets every week)
1000 rare ingots (10 epic ingot, lol, this one is sad even inflated to absurdity)

Just looking at these resources and the relative impact on their respective systems, I can safely say that it is highly unlikely we will be anywhere close to these totals every week by completing all epic tasks. If we did, the respective systems would be so bloated so quickly that the tasks would just register as zeros even more quickly for the people completing them. I’m expecting somewhere in the neighborhood of about 10-20% of the rewards shown here for full epic task completion for most of them.

And therein lies the problem… that nearly everything on here has a very tangible “dead end” point - chaos shards/treasure dead end when you stop needing to add them for faction progress (or they don’t give you any tangible benefit to future faction team attempts) which in and of itself has a termination point for every current and future foreseeable faction; pet food dead ends when you’ve leveled all faction pets (as every other pet generally comes with close to the food you need to max it, even though more are added); ingots dead end when you’ve upgraded all weapons since the amount of ingots you can get each week already exceeds the amount of new weapons being added for every rarity; writs (assuming they used just to get deeds) dead end when you level all kingdoms; and tokens only don’t dead end by virtue of having troops enter the game faster than it is even close to possible to get the medals to elite them. Some of us have already effectively dead-ended some of these things. Some of us don’t care enough that they are effectively dead anyways - for example by not pushing faction progress, I don’t have a particular want for shards, or treasures, or pet food or ingots… such that even the amounts above, dropping weekly, would be of little impact to me. Having a troop in your collection is worth many times over what any set of stat points will ever give for any mode of the game.

Again, if you have a future plan for any of these resources, this announcement would have gone over a lot better if you had implemented (or announced) that first.

By the way, for thirty legendary tasks, we have approximately (average value, meaning the sum of all these values is your average expectation for 30 legendary tasks, calculated assuming the third task always rolls first and loot type won’t duplicate):

Resource Legendary Task x30
Glory 2991.393787
GloryKeys 228.0856423
GemKeys 90.83384644
EventKeys 30.59016699
RunicRune 21.22399478
ArcaneRune 39.39583916
LegendaryTroop 2.85
MythicTroop 0.15

Even if you actually wanted to trade everything on this table for everything on the (hyper-inflated) one above, you wouldn’t want to anymore after you’d done it a few times. And not just because the potential for troops is “greater value” but because almost everything on the first table would mean effectively nothing to you by that point, so you’d take gold keys over it by that point. That is the root of the problem, something that “other gacha style games” tend to handle much better that seems to be missed with every economy rebalance that attempts to move us closer to that. If we are moving in that direction, we should at least get the good with the bad.

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Event keys are really going to be the #1 resource players will be needing more of. We keep getting event key nerf after event key nerf. Glad I bought 1000’s with glory before they took that option away, wishing now I bought 1000’s more.

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i cant wait for the mythic taskupdate! have to be better than epic tasks right?..right? xD

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I waiting for a TM by AWRyan on Epic Tasks, but shrug

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