I realise now what LT stands for…
Lost Tasks…
‘I’ll get mi coat’
I realise now what LT stands for…
Lost Tasks…
‘I’ll get mi coat’
Okay. I have 2 things I want to say here.
1st: Easiest Solution for the Debate… Guilds have to complete 6 Tasks to get to LTs. Period.
Now they have to chose 6 out of 12 to do, and then they’re going to do LTs.
2nd: I’ve started my “career” in GoW during the X-mas-Holidays in 2017.
So it’s been almost 2 Years now and over 4.6k hours of playtime.
But with this 4.7 Update, it looks like I’m going to quit during the X-mas-Holidays 2019.
To make an End to my Journey at the times where it all started. On X-mas.
Fun Little Sidenote:
Since I’ve started GoW, Players wanted to get some makeovers.
That’s just to name a few.
I really don’t like the policy that the Devs or 505 are going for lately.
So, I really hope this was an out of Season April-Fools-Joke, and that they’re going to change the system of the tasks before they release this BS.
Mass Exodus Justification
(For those who aren’t worried enough about it.)
Correct me if I’m wrong. But it seems like more guilds are having to recruit more often than ever before. This is an indication that the player base is shrinking.
To offset these ridiculous tasks, players will asked to play more. Those who aren’t enjoying the game… Will simply quit.
The reason 4.7 is going to be different than other ones in the past. Is… The game is becoming less and less “fun”. And more so a challenge for a player to get everything in the game without spending more or more money. What the greedy ass publisher doesn’t get it… Is if that “challenge” becomes too one sided. The players will just simply quit. So instead of that player spending $5 a month. They now spend zero. Or you lose your GoW “influencers” who promote the game for you thus saving you money in that aspect as well.
Here’s a thought, if you want people to spend more money. Make the game more fun.
Yeah. Our Guild has only German Players, but although we are highly restricted to this, we have all 30 Slots filled up. (Most of the Time.)
But we have Like 2-3 new Members every other week.
Because more and more Players are quitting the Game, because, as you said, they feel like this isn’t “fun” anymore and they have jobs to go to and families to manage and in general something called Reallife.If a Game becomes your “Job” rather then your relaxation, something went terribly wrong.
I spent like 5-6hrs a day in GoW. And it keeps getting more… I want to keep up with everyone on Top, but couldn’t afford any more Time then these 6hrs. a day. And sometimes, lately, I can’t even play for 3hrs. a day. Now I’m falling behind again and this sucks…
I really think the main crux of this is the perceived gold cost (which I think is dead-on, given current evidence).
I don’t think there’d be nearly the outcry if we knew, 100%, that, say:
Normal Tasks would cost 10 million gold
Epic Tasks would cost 10 million gold
There are other things I’m worried about worth a quibble—I want certain tokens/treasures more than others, say, or pet food in quantities to actually matter. I don’t want ingots—fine.
But the REAL sticking point is the gold. A 200% increase in weekly expense is too much for most people to feel good about. If both sets cost 10 million apiece, it would still be a nerf (arguably)—but it wouldn’t be such a harsh one, and it wouldn’t make so many guilds irrelevant overnight.
Guilds that do 5 Legendary Tasks a week would get the new statues’ things instead. Fine-not-fine-but-whatever, the 6-29 LT guilds a week would be mostly-okay.
But if it’s implemented in its current state, with no additional help to the playerbase to keep up with gold costs, then no guild that isn’t currently completing 30+ LTs a week will even have a shot at them again.
That’s 10 less LTs. So potentially 10 less Mythic-Drops or Legendary-Drops.
So a single Mythic-Drop would be worth 4.000 Diamnods in Terms of Soulforge.
In theory you are ripping off 40.000 Diamonds worth of Stuff from Players for some Pet-Food and Ingots and such carbage.
(I know it’s highly unlikely to get 10 Mythics in a Row, but the chance is there.
In one of my previous Guilds we managed to get 3 Mythics within 10 LTs once.)
I mean, hey, I have other games to play, shelving this one gives me more time for them. If that’s what 505 wants.
I mean, as I said earlier, the best solution to satisfy most people would probably be to just fulfill 6/12 Tasks to enter LTs.
So the Guild-Management use a tweaked version of the “Priority-System” to set up 6 Tasks out of the 12 available and then the Guild can only spend into those 6 Tasks.
So most Guilds would probably switch out the Tasks for Souls and/or Goldkeys for the ones with Writs and Tokens I imagine. So you get a slightly more expensive spending each week, but that wouldn’t really impact most guilds as hard as it stays now.
I’m liking this 6/12 idea a lot, I just don’t see it actually happening.
Me neither… But you’ll never know…
I have a strong belief that these Epic Guild Tasks are designed to gold drain the small percentage of people that is farming Explore at Difficulty 12 at a decently fast pace.
In short, its really not fair to the 98% of the other people playing the game. Makes sense though, considering they balance the game based off the top end-gamers and do their best to meteor them back down into the infinite gameplay hamster wheel with the rest of the crowd.
I just worry that they don’t care about player fatigue and think new players are an infinite resource. I mean, I’d bat an eye if I’m a new player to a game with no end-game players.
I don’t think the implementation of these epic tasks is good: the reward types are mediocre, the reward amount seems low, the gold costs are too high, and the delay to reach LTs is a really rough downside that can’t be seen through just graphs and pie charts.
I pray for them, since they also want to balance the game so they are underdelivering on value, because overdelivering and reeling it back in is something they don’t like. How long until underdelivering pisses off the player base? It always feels like a bad game of tug of war here…
10 fewer, yes. But the new statues are going to drop. We can’t stop them. All we can hope to do is make them affect the economy more reasonably.
All I meant with my hypothetical was that, rather than a 200% gold increase, the devs consider something more reasonable (my 30%).
If they made it 100% even that would be something I’d have a lot less to complain about.
But regardless of what the rate is, all we’re really doing is talking about different tax brackets—and what the thresholds are.
To illustrate:
Pick whatever percentage you find most reasonable—but if the devs think 200’s their number to get the nerf they want, I’m certainly not the player to whom they’re catering, because I prefer my nerfs in smaller increments.
Edit—I also like your “choose the statues you want” idea, with a minimum of 6. Maybe some guilds would choose all 12–who knows? But at least then the amount of key-nerf would be a choice for individual guilds to make.
These updates are killing the switch playerbase.
Switch will have about 3 guilds completing these tasks. (And no, im not exaggerating)
When I first started reading this thread that is what I thought the Epic tasks would be: An second optional set of tasks to unlock Mythic tasks. That way, a guild that prefers Legendary Tasks could focus on those. And a high end guild could focus on Mythic tasks if that is what they prefer. Or both, or neither. Choice is good.
I think having the tasks optional and then offering a better reward beyond the tasks is a great way to offer an incentive to actually want to do the epic tasks. Instead of forcing guilds through the tasks to get the same reward they were getting already.
And then in Version 7.0:
You have 3 Sets of Tasks in the Guild:
Normal, Rare & Ultra-Rare Tasks:
Just spending 60kk Gold each Week at minimum. Plus 8.5kk for each Set of the “Superior Tasks”.
And if your Guild manages to complete 7 Sets of the “Superior Tasks” all Members of your Guild will be rewarded with a “Dragonball”.
Once you get 7 “Dragonballs” you can go to Soulforge to craft them into a Chaos-Key.
The Key is used to open up the new Chaos-Chest in which you can pull either a “Powerorb”, a “Voucher for a Mythic-Troop” or a “Peasant”. Chances are equal.
Sounds fun, right?
(No it doesn’t)
The only reason I don’t foresee them allowing “complete any 6 tasks” is that a lot of guilds would complete the 6 cheapest tasks and then move on to LTs. Quite simply, the keys you can get from LTs are more valuable than the “epic” rewards on offer. The devs/publisher have to act like the “epic” rewards are valuable to justify using them to gatekeep LTs.
Good update idea
Only change ingots and chaos shards for something better
And reduce the gold requirement of hoards as they are ridiculous enough before we have to spend our excess in guild
I’ve just delivered my traditional wall of text to the beta thread … as per the patch notes, the good stuff in the update actually far outnumbers the bad. They just made the monumental mistake of showcasing the worst part of the notes.
Oh and the monumental mistake of trying to push said part on us in the first place, because its still bad enough to take the whole patch down with it. We got good other stuff, its just not good enough to overcome this silly thing.
Not sure how reassuring that is lol.
@Sirrian
Decisions made due to lack of playing knowledge is one thing. (Such as Delves all Faction teams Difficulty)
But this decision to add more hurdles to getting legendary tasks that were already nerfed before. (New Explore mode is not causing double the gold income as prior to it.)
Is simply deplorable. Maybe a SS isn’t doing it justice. But unfortunately it is all we have to go off now.
So though Salty does a great job of being the voice of Sirrian.
I think a post on here from you(Or a video explaining the thought process. Doesn’t have to be a Q & A. Just a quick address.) would hopefully serve as some clarification as to why this is happening.
Understanding is the best way to alleviate conflict. 505 clearly has no idea of their GoW player base. I still have hope that you do.
Apologies if this comes off as a threat, I don’t know how else to phrase the following. But we’re headed for a holidays embargo. I, and hopefully other GoW influencers, will encourage folks to spend their hard earned money on other properties outside of GoW. Or to save the money until a new direction is taken. It’s best for the community to take action prior to 4.7 being released then to sit and wait for it.
I say this out of love for the game and IP2. It’s better for you to see the short term lost revenue that Epic Tasks will cause. Than to implement it and see a steady decline over time.
4.7 won’t personally effect me, nor will it really effect my guilds. But I promise you that this attempt to generate more income will fail. The length of any possible embargo is up to you. 505 doesn’t want to hear our feedback, so they clearly don’t want our money then. “Taxation without representation.”