Tbh - what is happening here is just business decisions aimed at gaining more margins.
I’ve contributed to this thread and it’s a really good thread/discussion and obvious that this change is going to be bad for playing the game.
It’s not just the gold cost, it’s gold cost for crap that adds to the ill feeling.
The simple solution to this problem would be to cap LT at a number determined by Devs(we’ve discussed this in guild). I’m not going to get into that number, but that’s a semi resonable outcome.
What they have done instead, on a purely business basis is put this ludicrous gold sink into every guild in the game and prohibited most guilds from ever getting LT, in order not to completely alienate a very small proportion of the playerbase who may sink more money than others. That’s the logic, bad logic.
As guilds we need something in the region of 46-47 million gold therefore to complete a LT? This is over 1.5 million per 30 members.
So for the sake of the 1%, they’ve shafted nearly all other guilds. I mean my guild can do 20 LT, we might have done 10 this week. We may still do a couple of them weekly, but the base cost of 600k, would have to be nearly trebled to just complete 1 LT.
The other thing is that we do not need lower rarity of anything. What can we do with coin purses and gold rings, they are useless, absolutely useless.
That should be swapped for event keys and gem keys…I don’t know how there is a determination that the game is rich with resevoirs of event keys, they deplete over time, depending on how many you want to spend on a legendary. Even if you built up stocks, I did, I had 2.2k of them and now have 850, so they deplete at quite alarming rates if you are unlucky.
All this does is put more time into the game, to get less, to feel stressed and games are for enjoyment. I get games need a grind, but it alienates so many this way. Gates put in to stunt progress, then a really crap implementation to give more crumbs behind a veil of ‘you asked for more of these’, it’s a terrible veneer that is seen trhough in the aim of greed.
Say you want to do 5 LT, so we need around 1.7+ million each. At 4k average (if lucky) per ranked PVP battle, that’s 425 wins (not games) per week for all.
Or explore, depends on your gold bonuses, teams and willingness…I can’t face that tbh!