I have an idea. If the Devs are trying to bring in money how about have an unowned weapon list you can buy weapons off that list for real money. I mean each can have a real money price tag and people can buy all they want. They could do same with missing troops. I’m sure would roll in.
A mass exodus of the people who, over years of better circumstances, developed expectations of a more rewarding experience, would probably suit the decision-makers just fine. Gamers aren’t some well that can be emptied. There are plenty of fish that haven’t even arrived into the sea yet, and losing people who have already paid their money and expect more than what the decision makers are willing to continue to see handed out anymore would suit the suits just fine. Those who’ve never know the reward can’t be mad about not having it. The only people they run off are the “entitled ones.”
The more I think about this entire fiasco, the more concerned I have become that there may be a clever form of subterfuge going on here. I have seen numerous posts going back a long period of time accusing the developers of being less than honest to the players or purposely misrepresenting information. I never really bought into those claims. I have never been a conspiracy theorist. However, I may be crafting my own tinfoil hat on this one.
You are absolutely correct that this jump in gold cost is ridiculous. It is so ridiculous that I cannot imagine the development team agreeing that it is in any way, shape, or form a functionally good idea.
Now here is when I affix my newly crafted tinfoil hat. I am hopeful that it is not a ruse that goes something like this:
- The dev team acknowledges that the game economy is “off” due to potentially almost uncapped resources via LTs
- A decision is made that the access to such resources must be curtailed or limited to some degree
- An idea is proposed for Epic tasks to be launched as a gateway to said resources
- A sneak peak of the new update is provided with info on the new Epic tasks and then their cost in gold on the Forum which knowingly will be disseminated out to non forum goers. Note that only this is the only information that is presented
- Outrage ensues
Now this is where the possible ruse comes to fruition
- Based on the outrage and player concerns, the dev team modifies the Epic tasks to lower their gold cost burden - 50% less or something like that
- Players rejoice, thank the devs, and pat each other on the back for helping avert a gaming calamity
- Life goes on with the burden of Epic tasks but with less of a burden than was “originally intended”
We all continue playing - nothing to see here.
I may be completely off base and I truly hope that I am. I may have just gotten caught up in the frenzy of all of this.
As much as I do not want the burden of the Epic tasks as they have been presented, I actually hope the devs either stick to their guns and give them to us exactly as described or abolish them altogether.
Anything else would just be too suspicious to me at this point.
I’ll see your tinfoil hat and raise you a tinfoil hat with a little tinfoil antenna poking out of it.
If I’m not mistaken, it has been previously stated that an exceptionally small percentage of the GoW player pool actually belongs to guilds capable of earning LTs. What possible effect could such a small collective of players have on the game at large?
My conspiracy theory muscle is admittedly pretty weak, but I see this kind of change as a targeted attack towards the uppermost tier of players. The blatant message is that players are quite simply not intended to ever finish Epic Tasks reliably.
To wit:
“The starting rewards will be greater value than LTs.” That tells me rather bluntly that the bottom tiers of these new tasks are what they expect most current LT-capable guilds to pursue. By making the lower tiers “more valuable” (whatever that means…5 Chaos Shards and 1 piece of pet food are about as valuable as the souls and growth orbs rotting in my inventory right now) it seems they’re trying to say, “Look, you’re still getting the best proportional rewards for your investment, at a higher Gem value (ugh) than LTs, so suck it up.”
How’d I do?
Very astute! I would be interested in subscribing to your conspiracy theory newsletter!
The original guild tasks cost 15.6mil to finish.
The epic guild tasks will cost 31.2mil to finish.
That’s 46.8mil to complete them all and no LT’s.
LT’s give better rewards for the gold, ie keys are of much more value.
Example: I cannot use pet food to get the new legendary that requires event keys.
Thus making these ‘epic’ guild tasks, less valuable than the regular guild tasks and not epic at all.
Also it is unreasonable to increase the time needed to farm gold by 3x what players were doing before, and players will not be increasing their time in a game by threefold, especially if the rewards are not good.
If players cannot do all of the ‘epic’ tasks, what good are they to the community of players? Please consider lowering the guild tasks & epic tasks to about 50% of what they are now, so that the community will benefit and embrace the changes. Even if the cost for GT went from 15.6mil to 10mil, and ET went from 31.2mil to 20mil, that’s still 10+20 = 30mil, which is double what it is now to finsih tasks but we would get more out of it. Also the guild tasks would be cheaper so more new players and guilds would benefit from that and they would enjoy the game more, and the player base retention rate would increase, thus making cosmetics more viable an option.
About the cosmetics tho, im talking about making retro- cosmetics available, which is assets that are already in the archives and made already, and if they are successful in selling then perhaps design new stuff at a future point in time. Retro style card borders, viking hair styles, xbox snake armor, maybe even some other races besides Lapina & Dwarf. (I bought Lapina)
This is how the community feels here in a nutshell;
Make the game more fun & people will spend (again/more),
try to bleed a turnip and people will go elsewhere.
I love how out of all posts and examples in this thread you picked one that is the easiest to tear apart and dismiss.
Alright, how small is your game, exactly?
According to Steam, you had 2300 concurrent players 24-h peak every day for past year, that started diving to 2000 recently, with average online around 1400. You are easily in top 200 most games on steam, closer to top 150, sitting next to Subnautica, No Man’s Sky, They Are Billions, Darkest Dungeon, Warhammer 2: Vermitide, Sekiro, Mortal Kombat 11 and other small low-budget unknown games.
That is only one of 6 platforms you are on, I can bet a lot not the most popular eiher, and I have to remind myself that average play session in Gems of War is wastly different from average play session in most of listed games.
So what exactly is the player count required for cosmetics to be viable, in your opinion?
Can you elaborate on that?
Like, it’s hard to believe for me that drawing a 2d portrait is magnitude much more costly than drawing a full pack of chat emoji and a custom portrait bundled together, or drawing a new version of skulls for 1 week, or editin splashscreen to add pumpkins for halloween. Would be a good thing to broaden my knowledge about stuff.
EDIT: Bonus question.
If your playerbase is too small to implement nice things, why are you trying to nickle and dime existing customers instead of making the game more accessable to newcomers?
I understand the need to make money to continue development. That is why I am a VIP level 6. I contribute my support for a free to play game that I enjoy and feel it is worth the value. Now, 4.7 is of no value. There are many that will share this position. I’m a sucker for some of these flash offers but no more! Such a shame too…please reconsider this ridiculous wall in front of LTs. There are already enough gold sinks in the game with the new Kingdom upgrades and impossible delves via treasure. If you are going to add epic tasks, make them meaningful…because right now they are trash. And I’m not wasting gold on trash…or motivated to spend money for new cards when you treat the community in this way.
There is another way the Devs can do epic tasks so as they do not hurt the mid guilds. My idea would be that you do all your tasks then that unlocks up to 10 LTs which unlock epic tasks. When epic tasks are done those would open up more LTs.
I really would like to see an option… If we get LT’s after the base guild task, as it is now, and the epic tasks as an addition - would be so much better.
Another thought… Why not change the rewards from Adventure board… get rid of the tasks lower than Ultra-rare and only have gems, deeds, keys in those… maybe gold and souls too because some still need those. All the things we wll get from epic tasks like pet food, chaos shards can be removed too.
One thing this post neglects to mention is what or if these epic tasks give a passive bonus for existing on top of the stat points for completing them.
Currently:
Blue Guardian can give 50% XP bonus
Green Guardian can give +6 Map Turns Bonus
Red Guardian can give 6% Tribute Chance Bonus
Yellow Guardian can give 10% Tribute Amount Bonus
Purple Guardian can give 50% Soul Bonus
Brown Guardian can give +2 Glory Bonus
Good bonuses could change the interest in Epic Tasks by a bit. Imagine a token gain bonus, delve stat bonus, delve reward bonus etc…
These don’t have to be completed. They are based on the level of the statue.
These are the stat bonuses for completing them.
Unless I misunderstood your comment.
yeah… Im asking about what passive bonuses they give.
I don’t think their will be seperate statues for Epic Tasks.
The XP from them will just go to the whatever color it matches.
So guild statues will be able to get to 200 twice as fast as before.
Why not make a combination of rss as payment for epic tasks?like gold+souls+treasure maps etc?
They can have all my maps for 1 LT
Sorry but couldnt resist, OFC it is like that and would be amazing if they make lot of money, i would see such emoj’s well in Asteroids or maybe Space Invaders.
Already games 15 yo had insanely better emoj’s packs, animated, sold for money and LOT of ppls was getting them (me included), they was set of 40 emoj’s tho all animated and defo not looking like a 3yo kid had drawn down them.
I wouldnt include the stuff you sell as cosmetic, is the same kind of cosmetic of a top model covering her face of mud (to be really polite, can be other stuff) more likely.
I dont use much chat in GoW, mostly guild one sometimes but for sure i will never bother use any emoj’s in this game.
We could make these ‘epic’ guild tasks into epic adventure board daily’s maybe.
That way they are optional, not required, and the people who need/want them can do them.
Also this would encourage more playtime rather than demand it.
If given a choice, some people enjoy it more & may play more,
but not given a choice, people probably will be discouraged and quit.
(edited, and got permission to speak about this)
We had a player today say they are quitting at the end of this week, and a few others have told me they are seriously considering this as well but are waiting and hoping that this will get fixed before deciding.
Unfortunate, but it doesn’t seem they care about losing players at the moment.
Well they said they don’t think cosmetics are a viable option because the player base is too small to make any good income from it. Shrinking the player base further seems counter intuitive.
Giving players what they want and making them happy, would increase the players tho.
And after that then they could sell cosmetics.