I fixed the new Weapon Trick and Treat. I hope you guys like it.
neat editing
For plural targets there needs to be a plural colors
Also â if the 33 is affected by the magic stat, it should be purple.
GoW consistently uses them/their as a third-person singular pronoun, but inconsistently varies between âof their Mana Colorâ and âof one of their Mana Colorsâ. The latter would be more accurate, but the former is used quite often, so this description is syntactically consistent with standard GoW language.
Iâm not objecting to the use of their as a singular when itâs clear thereâe only one subject.
In this case, thereâs not. Both the enemy and the ally are affected â so whose mana is being blown up?
If the their is plural, as I suspect, then chances are the answer is âbothâ meaning, of course, that unless the ally and the enemy share the exact same mana color (unlikely), then âcolorsâ would be a much clearer description of how the OP is suggesting this weapon should work.
(Otherwise you just know people would complain if it only picked one or the other to explode, for being too random, or else complain for the grammatical reason that the game âdoesnât work as communicatedâ)
Awesome idea â and I mean that sarcastically. Why would anyone ever use Essence of Evil or Reflection of Good if this proposed weapon existed? They wouldnât.
EoE inflicts negative and explodes gems.
RoG inflicts positive and explodes gems.
Trick and Treat inflicts both.
Thatâs OK. Your idea would make it strictly better than both of those weapons.
Oh, I assumed it was just referring to the enemyâotherwise it would be âourâ. Iâve only ever seen spells that explode either gems of one color or random gems on the board.
Exploding 33 gems would make the weapon too powerful in my opinion. Currently, it is a dust collector for me and needs a rework. Exploding gems is a decent idea, but i would suggest around 8 gems, or add enchant all allies and curse all enemies instead. There are multiple possibilities, but i feel the game development team have missed the boat here.
I based the explosion to fall in between EOE (44 Gems) and ROG (22 Gems). Both based on my account. I think you are right though, maybe it should like 11 gems to make it reasonable.
There isnât really that much difference between exploding 44, 22 or 11 gems of one mana color, considering that the average number of gems of each color is less than 10.
As Fourdottwoone already said, there isnât much of a difference between exploding one number of gems vs another, unless weâre talking about a statistically relevant amount.
Consider this board:
Whatâs the minimum number of green gems I need to explode to explode all of them that I can? Well, thatâs easy â just look at all the green gems and find the adjacent gems:
Now how many unique gems on the board are there though? For instance, look at the top right. The two yellows. Four green gems would explode it. Youâre not getting 4x mana from all of them. And in fact, the top right green gem is redundant., because the green gem beneath it is already exploding the top yellow gem.
As for the rest of the board, almost every green gem is exploding a gem that another green gem is already exploding. There are 12 green gems on the board. There is only ONE green gem that is destroying gems that no other green gem is destroying (bottom left).
So I donât actually need to explode 12 green gems with my Leprechaun. I could get by with exploding just 4-5 green gems and still get largely the same amount of mana. After all, you get only 50% of the mana from gems destroyed by explosion. That green gem in middle left? It has three green gems around it all hitting the same gems. It does nothing. Same with the green gem top right surrounded by three green gems.
Yet my Leprechaun can explode 30+ green gems. Itâs not even statistically possible to have that many green gems on the board.
And therein lies the problem with your solution to making Trick and Treat better, because if you have it exploding a RELEVANT (5+) amount of gems, than it becomes strictly better than EoE or RoG.
And if you have it exploding less than that, it becomes useless. After all, people still donât use RoG over EoE. It is far more beneficial to shut down enemy troops than it is to empower your own. Why? Because your troops can still do everything they could before they had âall positive status effectsâ â whereas the enemy troops cannot do anything when they have âall negative status effectsâ
You donât need a single positive status effect to win a match, but your opponentâs troops canât do nearly anything if they have EoE on their first troop. It canât do any skull damage, itâs going to die in a heart beat to spell/skull damage, itâs frozen so itâs preventing extra turns on its colors, etc.
Sorry to burst your bubble. Besides, the devs wonât ever touch the weapon anyway. Whatâs released is how itâs going to be forever.
Thanks for taking the time to give your feedback.
Maybe it should explode one random gem of each mana color? That would be a pretty neat effect we havenât had so far, and it would end up exploding 6 gems without making the number appear arbitrary.
I really like that. Thank you.
I like the idea too. So dream on for now?