@Saltypatra
Thank you for bringing the transparency to the cost, at least.
The number is damning. As a guild leader of a guild that currently does roughly 20 LTs a week, that puts us in a position to have to increase our load by 10 million, just to complete all tasks. Right now, a guild merely needs everyone to do ~560,000 gold to complete basic tasks. That become’s 1.56 million per person overnight with this change. I really, really hope you all are hiding something about gold rates for us as well, because Explore isn’t the answer without trophies being added and pet gnomes being added. I know both have been given acknowledgement thus far, but trophies have been pondered as something for next year. In the interim, guild have to give something up, like completing all tasks or losing position in the been-here-longer-board (league rank).
The impact of that is that players who carry their guild (and few can carry like I do) will not tolerate a guild that doesn’t get everything done. The will consolidate to existing power, and there will be a ton of people who are currently “haves” that become “have-nots” overnight.
Me, personally, I won’t lead a guild that doesn’t get it all done, so I have to suddenly become a brutal dictator and raise mins to the point that anyone who doesn’t buy a ring of wonder regularly, or doesn’t have deathknight armor, and/or doesn’t have all kingdom power levels to current max, are going to out in the cold. Honestly, that’s not me, or I wouldn’t be here voicing my concern. The other options available to me are to quit or disband and join the consolidated power.
I would hazard a guess that on consoles, where we can’t play a few pvp matches every time we can sneak away to a toilet, as mobile players are able to, most guilds that would be considered successful currently, don’t have minimums above 600k. Suddenly they aren’t going to be somewhere that anyone who has spent tons of money on this game are going to be willing to stay. Have the “devs” considered that a lot of encouragement to spend money comes from players like myself setting that example? I could be wrong about the impact of that, but I’d like to think that us being mixed in with the have-nots makes you money, and keeps them playing. Those are things that publishing executives don’t get, because they don’t understand anything but numbers. At any rate, this disproportionately impacts players on platforms that require them to be at home to use.
There’s massive inflation of gold cost across the board, and increasing gold income in explore to what it is now isn’t enough. The cost of leveling kingdoms to (current) max and now the cost of tasks represents a +200% to +300% increase in cost, not counting delves, and we still have the next evolution of kingdom levels to go, and the only solution that we’ve been given is that the players who were dead weight because they wouldn’t play PvP for gold can now do maybe 2/3 of what PvP players do? That’s no solution, so as I said before, I hope you’re hiding something about how our earnings also get inflated in this process, otherwise this is just ridiculous.