Faction [Emperinazar] is so long I couldn’t actually get a run done with the faction team before it reset. Now I get to do it without potions, there’s campaign stupidity to deal with … and Sword’s Edge wants me to level up the worst class in the game again. Guess how many of those I feel like doing right now.
Theory crafting is more than just troop selection. Last event many of our guild members got to 650 bloodhammer or above using various teams. Some used archer, others monk. People had to play careful and slower but it wasn’t impossible, even when the enemies were beefed up like crazy. But even in that scenario we choose to pick the hardest battles, when easier ones were there.
My points will always stand until a hurdle cannot be overcome by crafting your way out. Pure faction is an example of this in some cases but even there ive seen simple lineup adjustments and strategies kill time.
There was a post about how this weekends delve taking forever for players to finish. I agree, it was def a longer one. But it was also a much easier one and most didn’t have that long of a final battle, maybe 20 min or so, not 35 min that was posted on the forums.
Some events are harder than others. It’s just the way it is. But they aren’t impossible. If a person is that frustrated by a difficulty spike, there are often 2 to 3 other lower level battles to play.
It all happened so fast, I had to verify by checking mail. I had unexpectedly gained a level. But, that isn’t a bad thing, unless the fracking game puts Blue as the default choice.
40 was a nice, round number. I could have lived in peace the rest of my days with Blue at 40. Yeah, yeah, the guild, pet, and kingdom bonus push it higher anyway. None of the other colors are a round number.
Wtf am I supposed to do with a 41? Fill out a support ticket? Will they think I’m crazy? I am, and I don’t necessarily want to go around advertising that. Raise it to 50? I’d definitely be full of self-loathing if I did that. I got it to 32 to unlock all Blue weapons. Then 35 because increments of 5 felt better, then 40 because I accidentally clicked it to 36 years ago. Frack. So fracking mad right now.
I’d change my name to Saltypatrazara if I could just get Blue reverted back to 40. Not really. Not a fan. Now if I could get Blue locked at 40 so this never happens again…Saltypatrazaron.
I’m totally annoyed… The excessive use of skull-reduction teams is slowly but steadilyy getting on my nervs. Even in Bounty now… really??? It isn’t the killing of the troops (still easy with true damage) but the obvious selection of the teams, that I find annoying.
As weird as it sounds, I have to give them credit for this week’s bounty. (just a little bit)
There’s a lot of skull reduction which is really annoying given that the Bounty Troop creates skulls. However, all of the enemy troops seem to be Daemon and Undead (definitely so in your screen shot and Bounty 20), so Sister Superior can stun all of their skull reduction off…
They’re testing us. They want to see just how obnoxious a task has to be before people will pay gems to skip it. How does it feel being treated like a lab rat?
Pardon me for what could be a very dumb question for which the answer may be blindingly obvious, is there something to be gained by paying gems to skip the task?
I understand the tasks are set on a weekly schedule.
If your kind sirs could shed some light, mayhap I have missed something? I was going to go around my merry duties daily of clearing the adventure board, which would complete the task for me.
During Guild War weeks, it’s beneficial due to the extra stats you acquire from artifact (so you can have that boost on first day’s matches.) Any other week, and you’re paying gems more out of laziness/annoyance to just clear it instead of waiting another day (which has apparently become 3 days now for some ungodly reason.)