I’m having a lot of fun and so far I’ve beaten 10 or 15 doomskull teams but I think this point is true:
I am standing at the gates to endgame. I can build almost any meta team I want, and the ones I’m missing are more for maximizing my GW performance than “winning more PvP”. So even when I’m playing a Doomskull mirror match, I can weather a couple of rounds of the opponent wailing on my tank. It doesn’t always go right for me. My most consistent losses with Doomskulls are against a Psion/Rag/Famine team, that seems very, very well-equipped against me. So I switch to a different team that can beat it.
But when I imagine being a lower-level player, Doomskulls are atrocious. At lower levels, +5 damage can be a 25% damage increase. In certain situations, that’s the difference between a one-hit kill and surviving another turn. I can take 8 or 9 doomstorm-fueled cascade hits and still crack back with my team. They can’t.
So I think we’re going to see a VERY strong hatred of Doomskulls from lower-level players, tempered by a “meh” from higher-level players. I think this also makes contemplating a nerf difficult: how does one make them more fair on lower-level players without ruining the fun for higher-level players?
My guess/hope is there are more hard counters to doomskulls coming. Mana drainers are, so far, the biggest problem I have. The storm is expensive to set up, so if you can stop that from happening in the first place the teams don’t tend to be very exciting. I cry a little every time a pet rescue troop one-shots something early.
Oh. Pet rescues are also a very good example of “Why I think MORE mechanics like Doomskulls are a good thing”. If you are a lower-level player who suddenly lucked into one of the Doomskull troops, I bet your life got a lot easier.