I know there’s a ton of threads about this already but I wanted to call attention to this again, in it’s own thread.
When Bone Dragon completely fills the board with skulls, it should NOT count as dozens of individual matches. It’s as simple as that.
I’ve been facing more and more double-Courage teams with Bone Dragon on the back end and it’s getting to the point where I just want to quit. Not only does Bone Dragon completely destroy the first troop, Courage buffs Attack MULTIPLE times, as if there were multiple skull matches at once, so that the enemy troops all have attack stats over 80 and sometimes higher.
This game is getting to the point where it’s no longer fun. Something needs to be done about Bone Dragon and fast or this long-time vet will be moving on to something else…
Yeah courage could be nerfed in the way that if the bone dragon makes 5 different skull matches and they all hit at once Courage should give buff only 1 time. All the matches happened in one turn. 1 buff per turn is enough. If there are enough skulls for another match in the next turn another buff. So only limited to 1 buff per turn.
I´m agree with you @DonBoba, the real problem is courage and every buff of skull attack.
I don´t understand really why people obsessed in Manticore, and Bone Dragon.
Nothing similar to Sacrifice probably the most unusual troop of the guardians, because is so limited to implement in a team, and normally only have one good troop to attack. (what happened if you lose it).
Courage must have a review, and ¿Sacrifice?, I think also.
On the note of Courages and other guardians or base mythic troops absurdly powerful legendary traits, i really hope in the near future the Devs rebalance a ton of older troops who have not just fallen behind but whos legendary traits seem like an actual jokecoughDarkfallcough compared to what Courage and the likes offer.
There’s only 3 skull matches on board (4 matches on the left, 5 matches on the bottom right, and 3 matches on top right). It should buff enemies 3 X 6 attack and life (2 courage) = 18 attack and 18 life. Enemy BD attack before buff was 24. As you can see, BD has 50 (24+18) attack after buff. So the buff is working as it should be.
It is really powerful trait. And I said it when they just released guardians: they’ll nerfed guardians before we can even mythic them.
As for bone dragon, its mechanic is really simple for AI. You only need to set the banner to brown purple, and 2 surge of either color can fill BD instantly. Even if we use mana drainer like Spirit fox or manticore, it only need 1 surge to get his mana back. The skull he created also much more guaranteed to give extra turn than KoS. So I think up the mana for BD to maybe 16 (like KoS) might slow him down.
Hmm my math seems off there. I forgot the initial BD attack. But I’m pretty sure the buff was working as it should be. Does the extra skull from 4 and 5 skull matches count as extra attack and life (from courage 3rd trait)?
Let’s not start that again. You might not agree, but that doesn’t make others wrong, or babies…
Many of these babies have been here somewhat longer than your < 2 weeks on the forum and are well familiar with the sides of the nerf / don’t nerf arguments…
I do agree that Bone Dragon should be raised to sixteen mana, but I"m also of the opinion that Khorvash should as well. Is my reasoning for BD having a higher mana cost these teams in particular? No. Is it because of the double Manti variant? Also no.
It’s a strong troop with a strong spell and it should have a higher cost.
I do not, however, have much trouble with these teams. If anything, it’s just boring to see the same thing every time I queue up to roll someone else’s face down.
There is also a point post-balance in invasion teams where you don’t have to worry about almost any defend team any more, and I think addressing that should be a higher priority.
I wish I could empathize with the people struggling against this team. I really do. I’m starting to miss the challenge that I got from battles before level 300. The past sixty or so have been… Bleh.
Actually, I might make a post on that if I can figure out how to word it.
but but but … all you need is to use your brain, did you know?!
I’ve had the same problem, but then people way smarter (because using their brain) solved all my life problems for me, you can easily counter everything this way - courage with the bone dragon too! there you go:
easy game, use those tips and no courage or bone dragon or anything else will ever be annoying and make you want to quit again. Easy game.
And if you refuse to counter those teams, you are obviously stupid and it’s your own fault.
On a more serious note. The main difference between courage and manticore is that:
a) VERY small % of all players have Courage 3-traited and every scrub (like me) has 3-traited manticores,
b) you can actually deal with the courage buffs by stunning it, which can’t be said about manticore, because that thing has no counters per se (impervious, empowered, will mana drain the ass of whatever you’re trying to use against it).
I agree the bone dragon cost could be higher, possibly along with increasing the armor:skull ratio to 4 from 3. I also agree that Courage could buff only once per “action” (i.e. skull matches happening in the same moment counting as one, then if more skulls happen during the after-cascade, those would trigger the trait too, as separate event - each time the board stops moving for a moment to trigger new matches).
That said - I don’t understand why would anyone bother balancing a troop like Courage and BD while not doing anything about obviously overpowered Manticore, but hey that’s just me and my brainless opinion.
I think you’re off the mark there. Bone dragon spell is too cheap compared to the rest. Doesn’t matter if you work your way around it, it just does too much for its price.