This is going to be a very unpopular sentiment, but personally I’d rather see things that are OP for invading get nerfed than OP defense troops. You shouldn’t be able to average under a minute on invades for hundreds of invades. Anything that slows that average down I think is healthy. There’s probably a couple troops that get used 70% of the time to invade but nobody complains about those being OP…
Heaven forbid it takes more than a minute to finish a match or there’s a higher than normal chance to lose. Besides, if you’re blowing through matches that fast what does it matter that all defense teams are a variation on the same theme? If you’re driving 150 mph you’re not going to take notice of the scenery.
If you’re doing a lot less invading and all you see is the same defense team the complaint is a bit more legitimate and agree that’s boring.
shrug to each their own. Point is he’s “fixed” so people can take up their pitchforks against the next most heavily used troop.
Sirrian does actually have those stats - he brought them out when it was time to nerf Valkyrie, for instance. Nothing was being used quite that much, I think.
The 1-minute invades would be a bigger deal if there weren’t so many teams that could pull that off at the moment.
@Sirrian and @Nimhain can crawl back into their dark developer hole and discuss that crafting system, sirrian “promised” us in the Sneak Peek Wrap Up thread[quote=“Sirrian, post:1, topic:21806”]
we had a GREAT discussion about the difficulty of completing collections, So we decided to design & implement a crafting systemIMMEDIATELY!!!
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What!? I did nothing…
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Full Disclosure: Original quote may have some creative embellishment…
Yeah I’ve been running into that a bit more lately. Hmmm…a mana drainer that deals true dmg and removes a color on the friggin first turn? That needs to go DIAF. Give it Fast like Manticore, otherwise we’ll be seeing a lot more of the Quad Spirit Foxes, believe you me!
EDIT: it’s not that this team is beatable (which it is) it’s that it’s such a slog and quagmire to get thru. In my experience a Fox will trigger when one of my troops gets 50%+ mana, so I spend a turn or two setting up a troop only to get it drained. Also have to make sure you’re not primarily grabbing mana for your key troop otherwise it gets hit multiple times, gotta spread the mana collection around even more.
I even prefer to play against a W/C/BD/F team a dozen times in a row rather than face a SF team, they’re my Vietnam! It’s not funny nor fun
I don’t understand how anyone has under a minute invades on average… I use all of the meta teams and with all the animations and loading screens (I play on mobile if that matters) and I average 1.5-3 minutes depending on the board and enemy and mana blocking.
I just feel like that’s a huge exaggeration because it doesn’t come even that close for me. And I have almost every bonus (except for the 5 star from the most recent kingdom) and my guild gets al bonus but one armor statue.
I once did a 15 minute trial with my Bombot on explore. And even with clicking through all those screens I completed 16 matches in 15 minutes.
So a single troop defense paired with only taking the 1 trophy option could net a possible 1 per minute or less since there are fewer loading screens in PVP.