Alternatively, you run a team that nets you green mana and you could gain 20 life in one turn. 60 over the course of a fight.
Of course there are circumstances where having 4 armor on each troop would be more beneficial, but again, the point in the video is that these talents of a one time minor stat are not built with the pace of the game in mind. You’re entire argument centers around the idea that it’s impossible to get a bunch of value out of a scaling talent that you could trigger multiple times in a single turn.
I know you understand the game well based on your arguments, but if you’re trying to convince me that 4 armor to all troops is going to net you more value than something that you can regularly abuse to gain more health in your troop, we’re just going to have to agree to disagree.
If something is able to be triggered multiple times over the course of the fight (not to mention multiple times in a single turn), it inherently has higher potential value than something that gives you a benefit once and that’s it. That isn’t an opinion, it’s just a fact.
That’s the entire point being made in the video.