(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 2)

new spoilers: too lazy to copy/paste pictures

Shiny King Highforge: boost ratio 6x > 9x

in the future:

Shiny Taloca: triple → quadruple scatter damage with a storm..
Shiny Baphomet: deal damage to 3 random enemies → 4 random enemies.

Next campaign mythic:
Gormungandr: Has a shiny spell. First Mythic Shiny?

Sadly it may be the worst shiny effect I have seen from all troops and badly needs a change.

So the shiny effect only gives it an extra barrier if you kill an enemy and on top of that, the troop’s own 3rd trait is going to remove its own barrier anyways…

Bothros: Purple/Red/Green version of Grimborn Bloodeye. Don’t know if anyone asked for that. 3rd trait is Poison and Death Mark a random enemy on 4/5 match. Somehow power creeping the trait while still being the weakest version possible.

Zarg’s Boompile: Has potential.. Explode 2 Skull gems at the start of the turn with Destroy a 5x5, scatter damage, extra turn. Red/Green/Blue for automated goodness…

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Zarg’s Boom Pile will be a nightmare to face on defense with a Geomancer class, as you could set up 3 of those goblin/construct troops with a 50% mana start. Exploding 2-6 skulls at the start of the turn, along with scatter damage and destroying gems is absurd. Snap freeze will help fight it, but you would still need to get 4+ gem matches to shut that mythic down.

And maybe someday, we will get a legendary goblin that gives all goblins a 50% mana start to create even more chaos.:rofl:

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https://crazygems.org/spoilers.php?type=&platform=pc&lang=en great spoilers site


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