new spoilers: too lazy to copy/paste pictures
Shiny King Highforge: boost ratio 6x > 9x
in the future:
Shiny Taloca: triple → quadruple scatter damage with a storm..
Shiny Baphomet: deal damage to 3 random enemies → 4 random enemies.
Next campaign mythic:
Gormungandr: Has a shiny spell. First Mythic Shiny?
Sadly it may be the worst shiny effect I have seen from all troops and badly needs a change.
So the shiny effect only gives it an extra barrier if you kill an enemy and on top of that, the troop’s own 3rd trait is going to remove its own barrier anyways…
Bothros: Purple/Red/Green version of Grimborn Bloodeye. Don’t know if anyone asked for that. 3rd trait is Poison and Death Mark a random enemy on 4/5 match. Somehow power creeping the trait while still being the weakest version possible.
Zarg’s Boompile: Has potential.. Explode 2 Skull gems at the start of the turn with Destroy a 5x5, scatter damage, extra turn. Red/Green/Blue for automated goodness…