Great to see Crom Cruach coming into the game, one of my most favorite ancient monster gods. No image of them survives from ancient Britain/Ireland, so it’ll be interesting to see what the artist has done with it.
There’s quite a bit of Crom Cruach action in 2000ad’s Slaine (graphic novels) for any other fans out there.
Immortal Goblin is finally showing.. RGB, same exact colors as Boompile. RGB blocks a lot of goblins I think?
Functions very similar to Immortal Selene, but has an extra turn. 3rd trait creates a Wish Gem so Faerie Gobmother is basically retired and so is Theodore lol
Not very diverse, generically good, but could backfire hard. Broken Lands also just got Ang’Rak so this isn’t super needed? Hard to argue an invuln + extra turn cast though.
Immortal Zhul’Kari has a make 2 web gems traits in Geheron. True scatter damage isn’t the best, but Imm Abaddon/Imm Libara aren’t amazing either. Great way to slow down Chrysantherax though.
Seasonal Legendary is a gimmicky way to support Captain Macaw. Never thought I’d see the day. The extra Submerge gem trait helps there too.
Seasonal Mythic exists. 1 random bleed on a random enemy on a skull match trait isn’t great. Bleed is only good when stacked and things are going to be dead from skulls or the bleed is going to wear off long before stacking will happen with this trait. Wish the trait was targeted or applied to all enemies. Mana back on kill is good for clearing easier content, I guess.
This bunch is better than the current seasonal pvp troops, which isn’t saying much.
Immortal Trogolin creates wish gems…I knew it. Go figure that they actually used common sense when creating a troop. But I honestly don’t mind that he uses and mana because that’s like peanut butter and jelly with Norbert’s Turnip. He might actually replace Gobtruffle, in my usual setup of Stringfiddler/Thief,Turnip/Boompile. But wish gems can backfire, so I will test the waters.
And I go back to what I said before–Immortal weapons need to be the 3 inverse colors of their associated Immortal. For 20 mana, Trogolin’s flame knife explodes 4 wish gems with some true damage and other effects. Make that weapon use and mana too, and you got yourself a real weapon.
Immortal Maratus doesn’t interest me that much. Arachnean Weaver is the Lord of Zhul’Kari buddy, but it does give some variety to the monster typing, which is in desperate need of more powerful troops. He’s probably better than Mandragora, but just build around the MVP of the GWs of old, and your team will be much, much better. Dragons are the lords of the Central PvP regions. Nothing is going to change that…
Gorr Murktooth is actually a lot better than the usual garbage that we get for PvP mythics. Getting all of your mana back after getting a kill has some nice potential to at least do…something. I think the devs were trying to make him like the other “Gnolls” that deal double magic and skull damage to all the different colored enemies, but his traits don’t reflect that. Take Savage Hunter’s concept and make him an absolute monster.
Here’s how I would rework his traits:
First trait: place hunter’s mark on enemies when dealing skull damage.
Second trait: become enraged when an enemy dies.
Third trait: deal double skull damage vs. all enemies.
I would like the developers to consider my suggestions, but we all know that it’s never going to happen. A man can dream though…a man can dream…
todas las ideas de tropas que tenemos siempre esta bueno compartirlo , pero @jeto hay algo para el futuro? a mi me preocupa bastante el estado del juego , vamos a seguir acumulando tropas? ya casi todos los reinos se pueden subir al maximo , el inframundo quedo olvidado, hay algo nuevo para el futuro? mmm nose cual es el rumbo que estan siguiendo , ojala nos puedan decir algo