(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 2)

Especially if you pair it up with a troop that generates skulls such as The Great Wyrm, Scylla, Bane of Ambition, etc.

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I can see myself borrowing an opponent’s Stellarix/Diamantina’s skull storm for that :sweat_smile:

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Just what we need, another looping dragon that can one-shot or two-shot teams in Blood Frenzy. Did the developers learn nothing from the whole Stellarix thing?

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I wouldn’t be surprised if the playerbase calls for Chrysantherax to be banned from PVP.

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Ack, I get the sentiment, but it’s such a band-aid fix. Really hoping that troop bans are no longer needed after Bastions release.

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I actually can’t tell if next month’s mythic is any good. I’m a bit worried 18 gem creation isn’t enough..

For reference:
Wild King/Queen is 22 and might be the sweet spot.
Rath Amon is 24 and mine loves to miss…
Takshaka is 20 and seems to land more often then not.
Those Hero mix weapons are 18 with 3 matching troop and seem very underwhelming. Sometimes I doubt they even make their advertised amount.
Tianlong is 16 and .. I guess sometimes it does something.

Gaard’s Avatar :sweat_smile:

Well, if any Mythic from Whitehelm had to get a pet, it’d be Gaard’s Avatar. +7/+8 extra damage couldnt hurt..

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It’s not very good. The boost ratio is “meh”, and the gem creation is not just underwhelming but also has a tendency for freeze gems to overwrite blue gems and doomskulls to overwrite ordinary skulls.

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Also keep in mind that the freeze gems that Helilya creates can override existing blue gems on the board and themselves, so if you miss…well, that’s not going to be good.:rofl:

And in a perfect world, Holy St. Astra, Mercy and Angry Mob would have gotten pets to give them a boost. They could have at least made a tiny pitchfork guy who looks like Lumière from Beauty and the beast…

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I have a low bar to be impressed with Immortals and they’ve managed to go under it again. Glaycia and Selene are great. Raqiyah would actually be good if they fixed the splash damage bug. Abaddon was bad due to a bad 3rd trait.

Drakkon is ok, but is part of Southwild so you’ll never end up using it. Same for Dragon typing and Dragon Claw usage. 50% chance to create 3? green dragon gems for a level 30 version isn’t the greatest. Unfortunately, I’m assuming this is the main season pass Immortal so that feels pretty bad.

Ang’Rak. Imagine that, a half-decent Orc Mythic and it’s more or less heavily money locked. Most players won’t ever get enough Burning Marks to make it great. :clap: I’d be excited if it was the Seasonal Immortal.. but.. yeah no, not as a secondary. Into the garbage bin of hopes and dreams.

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PvP Mythic would be more exciting if Ang’Rak didn’t exist. I don’t love gem converter traits. Spell is pretty uninteresting in spell and power level as well. Red/Yellow/Blue if you ever not wanted to do anything with it in colored PvP :laughing:

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PvP Legendary has a decent 3rd trait. Spell is still copied from a different troop/copied spell name so… no idea if it does anything.

For bonus levels of disappointment, June’s mythic is also uninteresting in spell or power:

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I wish they’d adjust troops to be more interesting before next PvP Season but they won’t.

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*Immortal Drakkon: This dragon is competing with Immortal Caprichor (who I like more in Southwild for his consistent follow-up). The yellow gem to green dragon gem convert has a decent chance of generating extra mana or getting an extra turn, but it’s competing with an immortal who already does just fine without wasting burning marks on him.

*Immortal Ang’rak: Finally a decent Immortal that makes Grosh’Nak better and replaces the inconsistent damage of Immortal Sagittarian in Broken Lands. He should act a lot like Immortal Glaycia who is great in Winter’s Reach and enrage gems can also work with Eye of Arges for some synergy.

*Veles Stormborn: Has a great concept, being able to enrage allies, create a doom storm and has impervious. But why does this do spell damage? This should have created a mix of 22 red gems and doomskulls imo, to make this mythic feel like Lord of Slaughter without having to worry about status effects.

*Blackmane Montu: The spell makes no sense, and the final trait makes Ubastet’s final trait irrelevant. They should have made his final trait give all Raksha allies a 50% mana start to help that troop type.

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This is the same thing we’ve seen time and time and time again from these developers. The name of the spell already exists in the game’s database, so it’s pulling the description of that spell it is duplicating and not whatever the devs actually have planned.

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too busy not being happy about the next pvp season to notice this is also a thing:

I wonder if it got meme’d into existence.

If we get the Blue/Green/Brown version… Submerge on damage taken + Invulnerable to avoid Curse to remove Submerge/Stun to prevent Submerge is going to be mega-nasty for the Stella/Chrys pvp teams. Kill + Mana Potion + Extra Turn is also rather insane.. until you get into MaelDago vs MaelDago mirror match :sweat_smile:

This might be rather horrible of me, but I’m interested to see how pvp changes from this… up until they nerf it and ruin what makes it possibly interesting.

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These look like unavailable Raid Bosses to me - like the Zuul and Cth versions that we don’t get.

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check the 3 color version

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Ahhhh yeah, thanks. Yeah that’s insane. Heard about it but was hoping it wasn’t true. Power creep is getting out of control. Scratch that, continues to be out of control. Been saving up my orbs of power nonetheless.

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Enraged Kurandara needed The Heart of Rage to be able to craft it in the soulforge, so Maelstrom Dago’Nath might follow the same concept.

I’m hoping that we only need 8 power orbs, 300 gems, and 500 souls to craft it in the soulforge, but I have a gut feeling that we will need Dago’Nath or The Deep Trident to be able to craft it. I hope that we don’t need the weapon because we would have to wait for Merlantis to rotate around again (because no one is going to spend 4.99 USD for a weapon they will never use), and we could easily be waiting over half a year…or longer…:scream:

This is a thing for any long-running game that gets continual “updates” the way Gems of War has. Either you get a vicious cycle of inflationary power creep, or you get a “virtuous” cycle of deflationary power creep, but it’s pretty much impossible to walk that fine line without falling into one abyss or the other.

That doesn’t make it a good thing, but it’s also something that I don’t default to a knee-jerk blaming of the developers for. It’s a thing for everybody, even if it seems to me that they’re knowingly pushing the inflationary cycle harder and harder, likely in an attempt to attract and retain new players who might otherwise be intimidated trying to keep up with the veterans.

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I hear you and I know that to be true. I don’t think it helps new players in this game - veterans have enough stats and experience playing that all the new powerful tools don’t make a difference. Continued overcorrections are hurting the game.

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I’m excited. I enjoy the challenge of team-building (offense and defense). As for the mirror match, just be sure to have either an invulnerable or stealthy damage-dealer. However, with everything in this game, I’m sure it will be non-stop extra turns for the AI and not for the player.

Well, I’m glad to be wrong.

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