(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 2)

Gee, I hope the new season Immortal actually completes a full cast on three random targets and not giving up at one or two hits if an enemy dies.

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Happy to hear you’re getting use out of it! I’m out of town this weekend but will look into this when I get home.

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@TheIdleOne Just to clarify, what do you mean about adding awakened traits to the Taranium? Awakened traits are just an Immortal’s traits, right? Those are already on the spreadsheet.

Apologies if I’m missing something.

EDIT: Ooooh okay I see what you’re talking about - those upgraded Immortal traits. I’m not seeing those in the API file I use. I’ll ask around and mess with it more when I’m home.

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You have already provided us with a Taransworld replacement, and that is more than enough. A lot of information cannot be analyzed until we actually get it in the game now (like weapon upgrades), and I have gotten used to it because we were spoiled for so long.

We didn’t realize how much we needed something until it was gone, and now we have to learn how to deal with it. There is so much happening next week, that I’m overwhelmed just thinking about it…:face_with_crossed_out_eyes:

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More information (like affixes and awakened traits) CAN be put on the sheet, it’s just that I’d need to reference another API file, which would likely add more processing time as my scripts would have to scan another large file. Gary is planning on combining API files into one, which might help.

The Taranium’s functions already often result in timeout errors due to taking too long, so I’m wary of adding things that will worsen the issue.

Shiny spells, on the other hand, don’t require referencing another API file, so I’ll add that soon!

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Awakened Agile: 30% chance to dodge Skull damage.
Awakened Air Spirit: Gain 2 Magic for each Yellow Ally
Awakened Alchemist Fire: 50% chance to convert 2 Red Gem to Red Mana Potion Gems when my turn begins.
Awakened Angelic Host: Create 3 Angel Gems when my turn begins.
Awakened Arcane: Gain 2 Magic when an ally casts a spell.
Awakened Bright Barrier: Create 3 Barrier Gem when my turn begins.
Awakened Cleansing Fire: Create 3 Burning Gems when my turn begins.
Awakened Consume Fuel: 15% chance to devour the first Enemy on skull damage.
Awakened Cursed Volley: Curse and inflict Bleed on all Enemies when matching 4 or more Gems.
Awakened Dark Gift: 50% chance to convert 3 Purple Gem to Purple Mana Potion Gems when my turn begins.
Awakened Eldritch Portal: Create a Daemonic Portal Gem when my turn begins.
Awakened Eventide: Create 3 Enchanted Gems when my turn begins.
Awakened Faerie Soul: Create 3 Faerie Fire Gems when my turn begins.
Awakened Fire Spirit: Gain 2 Magic for each Red Ally.
Awakened Holy Armor: Reduce damage from Skulls by 50%.
Awakened Infernal Armor: Reflect 35% of Skull damage.
Awakened Magic Spirit: Gain 2 Magic for each Purple Ally.
Awakened Minefield: Create 3 Bomb Gems when my turn begins.
Awakened Ocean Kin: 50% chance to Create 3 Blue Dragon Gem when my turn begins.
Awakened Permafrost: Create 3 Freeze Gems when my turn begins.
Awakened Quake Shock: Create 3 Stun Gems when my turn begins.
Awakened Regeneration: Recover 4 Life at the start of each turn.
Awakened Revered: All allies gain 4 random Skill points.
Awakened Sands of Time: 50% chance to convert 3 Yellow Gems to Hourglass Gems when my turn begins.
Awakened Stoneskin: Reduce damage from Skulls by 60%.
Awakened Torment: Curse and Stun all Enemies when matching 4 or more Gems.
Awakened Undead Bond: Allied Undead gain 5 Life.
Awakened Unstable Core: Create 4 Bomb Gems when I die.
Awakened Venomous Curse: Curse and Poison all Enemies when matching 4 or more Gems.
Awakened Water Heart: Gain 5 Life for each Blue ally.
Awakened Water Spirit: Gain 2 Magic for each Blue Ally.

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Oh. so level 30 Immortals only convert 2 potions 50% of the time?

Man, I’d hate to find that out after pouring resources to get those things to 30.

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By mistake I post february awakened traits. Now posted current
2 potions for capri. 3 for gemini

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3 was a guess on my part. Wow that makes even less sense that 1 converts 2 and the other does 3.

I give up with this game lol.

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They (we) test things and make a decision that exploser with a 3 potions is too OP. Maybe)

Pretty jarring to see how utterly useless some of these ā€˜immortal awakened traits’ actually are (going to be).

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Cross-posting here for reference.

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image

Next month’s Mythic. Might be useful. Wish it was 22 mana.

Spell reminds me of Tihamata and it can be seen how many people use that one at 20 mana…

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12 Mana Sheggra with +1 gem creation.

Not throwing money at my screen, but that’s interesting.

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Sheggra is a powerful legendary. I’m not going to spend 4.99 USD to create 1 more skull though.

I’m just worried about more powerful legendaries they might give shiny levels to with the new guild wars. With over 110 (I think) shiny troops, it’s going to be impossible getting the new legendaries to shiny level 2 without paying money.

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Yeah. Presumably they’ll be adding them to the shiny key chests, but maybe not right away. It’s gonna be more and more difficult to get shiny troops up in level without spending money, as pool gets larger and larger. I know there’s shiny dust, but even so, I don’t see a lot of people with many shiny 2 troops, let alone shiny 3.

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I assume they’ll eventually add a way to target shiny tokens more specifically, as they did with gem dragons. At least I hope so. I’ve not paid much attention to shiny troops, but legendaries will be more worth it.

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I can tell you: getting Shiny Dust from your Shiny Key pulls is really annoying. That could have been a token. Instead, it’s a really bad exchange rate.

There are a few good shiny upgrades, but overall Shiny Keys are one of their worst ideas in Gems of War (and there’s a huge list of questionable decisions).

They dedicate time to writing lore for troops, but no one can get enough tokens to ever really see them and a majority of the shiny upgrades are wasted on Event troops.. Raid/Invasion/Journey etc. They havent bothered to upgrade old troops except extreme circumstances like Mist of Scales Kingdom Pass. Shiny Keys can’t be gotten at a good enough rate to partake in whatever idea they’re meant for and it doesn’t matter anyways because Shiny upgrades are mostly duds.

It’s bad when basically every completionist doesn’t give 2 shitakes about maxing out Shiny Upgrades and all it has done is create one more thing not to care about in Gems of War which just detaches people like me from caring about Gems of War even more.

Bonus Point: For whatever reason, it’s impossible to get them to acknowledge that the Shiny Upgrade heavily nerfs Scarabi, which defeats the point of anything. All it does is lose damage, no increase in damage at all.

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I just got him to Shiny 2 recently. His damage changes from a fixed amount based on Magic to ranged damage between half and the full amount it was before. This is indeed spectacularly stupid.

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I didn’t realize they snuck that in. Flower boss Dragon looks kinda legit now.

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