new Court of Foxes faction troops this Friday makes no sense to me.
Phantom Fox
Soulburn
Choose one: Explode [Magic + 1] Purple Gems. OR Mana Burn the first 2 Enemies.
Mana Color: Blue, Red
Mana Cost: 12
Shadow Fox
Skulk
Choose one: Convert all Yellow Gems to Spirit Gems. OR Covert all Yellow Gems to Skulls.
Mana Color: Red, Purple
Mana Cost: 12
The Foxfire King
Cunning Flame
Choose one: Deal [Magic + 2] true damage to all Enemies. OR Deal [Magic + 2] true damage to the weakest Enemy, boosted by Red Gems and Spirit Gems. [3x]
Mana Color: Green, Red
Mana Cost: 16
Trait #3: Foxfire
50% chance to inflict Faerie Fire on a random Enemy when matching Red Gems.
Court Herald
Fox Blade
Choose one: Deal [Magic + 3] damage to an Enemy, and summon a Shadow Fox. OR Deal [Magic + 3] damage to an Enemy, and gain 5 Magic.
Mana Color: Green, Brown
Mana Cost: 3
(that mana cost has to be an error/unfinished, right?)
So we have:
-
an exploder (I don’t expect anyone to mana burn). Fair
-
a yellow to blue or yellow to skulls. Fair
-
true damage to all enemies or similar true damage to 1 enemy. … why make a choice troop when one choice is clearly way better than the other in most situations? It faerie fires on Red (when the other troop makes Blue or Skulls). Its also overcosted at 16 mana.
-
deal damage and summon or deal damage and gain 5 magic
For a team with the most choices out of almost every faction, this team has basically the least amount of synergy I’ve seen out of all factions.
It does nothing to enhance skulls but makes skulls. It only has one troop that uses blue (and its an exploder) and yet it makes Spirit Gems. It only has one troop that does true damage, which doesn’t help the mana burner or damage summoner at all…
I’m also not a fan of the summoner making Shadow Fox. Converting the yellow to blue or skulls doesnt tie back to the Court Herald in any way… I was picturing something like the old troop Spiritdancer which makes a Spirit Fox that work together as summoner + summon that matters. Here… they just exist.
Why does the team have a Spirit Gem theme when only one troop makes Spirit Gems, only one troop benefits from the color, and only one troop gets a damage boost based on Spirit Gems?
Why is the 3rd trait Red based when the team doesn’t do anything with Red outside of being Red?
Now that I think about it, why have a mana burner on a team with Spirit Gems? Spirit Gems make the mana burner weaker when taken… which is what happens when you decide to make Spirit Gems for that troop (since its the ONLY troop that uses Blue)
Since the new delve is this Friday, I just don’t see them fixing any of this at all…