I could see using her with Auspecia. Very few people like Auspecia, but she is fun in the right team.
If Iâm reading the spell right she does ~100 damage per cast. That means in pvp you would have to cast her 4-5 times. In a gw match would be 5-6 times so I doubt I will ever use her. I get that you may have times where you can use her to get an extra turn but that doesnât mean you can loop her spell. Tesla does more damage and is only a legendary and will imo be forever the queen of split true damage.
Tesla doesnât share colors OR have any looping potential whatsoever
Furthermore: Queen Bee only does about 100 base true scatter damage. Itâs enough to make her an extremely effective finisher.
Because â no â I do not risk looping her. Not in Wars, where every cast is a potentially lost turn. The AI can get away filling-and-casting-immediately on a Guild Wars defense, but the smart Guild Wars player wonât risk it on offense except as an absolute Hail Mary.
I do frequently loop The Gray King, however, and this spell works the same way, soâŚ
âŚIâm fairly confident this troop is loopable (with one major caveat, which is why Iâm speaking in the conditionals of âmightâs and âmaybeâs and saying Iâll need to test her out assuming she isnât changed before sheâs released, which is that I noticed for the first time this says gems are removed rather than destroyed, which could make it harder to refill her than The Gray King)âŚ
âŚbut, that said: if she can be reliably looped, then her spell might even be better for my purposes than The Gray King or Queen Beetrix (purple and green day, respectively; neither blue or red days are relevant to me, for this troop), because it damages everyone regardless of the color(s) used, meaning it only needs a half dozen casts or so for a guaranteed wipe the likes of Gobtruffle â even fewer if Iâve killed a troop already, and importantly in comparison to the goblin: getting stronger each cast if ever a troop falls, as the damage consolidates and compounds rather than gets thrown away to an empty slot.
Submerge stops it, but thatâs a rare thing to see anyway, and a dispelling class removes it altogether as a factor, too.
So all of thatâs just the roundabout way to say again: Iâm excited to try it
Well this is interesting. Four new Vault gnomes that are musically themed, huh. Usually when Taranâs has groups of four troops they are a delve faction. Vault delve maybe? They have the 20% chance to run away as opposed to the higher percentage on the other gnome troops which makes me think theyâre actually intended to be used. Especially since one if a tank, one does spell damage, one is a mana generator, and the final makes skulls. Itâs hard to tell without rarity, mana colors, or traits what vehicle theyâd come in on.
Yes, this is incredibly likely. When asked in the Q&A, the lead devs mentioned this is what they were planning after the initial 34 factions released. Pointless right now, except to give them buffer for whatever future plan they have. They said they might also release a kingdom for Vault, Primal, etc.
A Gnome Faction should be easier to complete Pure Faction though. Just wait for the âRun Awayâ to trigger.
New gnomes
And then you realize the shortest path to the boss room requires you to visit all rooms and only contains teams with at least 50% skull reduction.
Honestly, they should make Vault itâs own kingdom, so you have an occasional chance to use event keys to get those tarot cards. If they announce that when these gnomes are released (whenever that is), Itâll be great news.
So it looks like this maybe the next faction after Dark Court / Ghulvania. It is the faction associated with Dragonâs Claw. That leaves only Blackhawk and Broken Spire (probably last).
They have still yet to change Mithrilionâs first trait. Sort of stupid if they donât.
Also: Dark Court being all mana drain troops is still a godawful design. Entirely different problem.
Didnât they already say the new gnomes were going to be a new Warband?
Weird, if these troops were acquirable both waysâŚ
Unless it came up in a stream, I donât remember the words âgnomesâ and âwarbandâ appearing in the same sentence anywhere.
Especialy if your gnomes are the ones that run away⌠sure great PF experience
Youâll avoid casting their spells at all costs⌠and boss room would look like: âjust pick all skulls and wait for them to run awayâ
A new gnome that doesnât cost 100 vault keys to get one copy?
Yeah that doesnât track with anything theyâve done in the past that wasnât bug related.
Arenât Warbands supposed to help new players? Iâm having a hard time picturing a team where each troop has a 20% chance to run away to help muchâŚ
Haha, yea, thatâs what I was thinking when I said that. And really not that different from what we have already. Look at Werewoods where you really are chancing your run if you cast any spellâŚ
Look at Werewoods where you really are chancing your run if you cast any spellâŚ
I will cast my front troop if itâs like 1-hit from dying⌠I will cast my Torbern, if that allows to finish last troop from enemy team (or in other dire situations, where Torbern cast gives you match4 and thatâs only way to prevent enemy team from matching skulls).
I canât real imagine a situation, where iâd risk losing a troop by casting spell. If anything iâd rather prefer that troop to tank some skull damage and die⌠not just flee from battle. But thatâs maybe me.
Is The Burrow Warden going to be our 1000th troop? Is that why itâs showing very little info? Maybe it does something special.
Iâm excited to see what the devâs will do for the 1,000th troop. Thereâs also an interestingly-named ToDLegendary with no other info tentatively out in October. Iâm trying to recall if weâve had any Tower of Doom related troops released before, and I canât think of any offhand.
Iâm trying to recall if weâve had any Tower of Doom related troops released before, and I canât think of any offhand.
Maybe they will replace doomed weapons and from ToD #X there will be no new Doomed Weapons, but doomed troops with their spells similiar to doomed weapons â will hit harder when Doom is on enemy team