(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 1)

It’s not like I think this troop is going to see much play in the first place.

I’ll say it again. Yay, another lousy mythic!

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I agree that this one looks tough at first blush. But it’s worth noting that some of the mythics people have previously bashed (and some that people still bash) can actually be very useful and fun in the right deck.

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And get a buff in the future.

Check the picture. So the next unit will be lunara from heroes of the Storm? After Uther, stiches and raganaros, it’s start to have a lot of unit from Warcraft. Be careful of blizzard :wink:

Fair point. I shall wait and see. To be fair I’d rather have a weaker troop that gets buffed than an OP troop like wisp or fizz right off the bat.

Time to speak about next week troop?

i’ll post my work on other post.thank you all.:relaxed:

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Looks nice.
FYI: I just added the max skill info to the website for you/everyone… :slight_smile:

That looks very nice. Can you change “Amor” to “Armor” and “will be release” to “will be released”? Then it’d be just about perfect.

I love the 2 mana back (ironic), the Emma Watson’s face and the cannabis on the body…
Else this troop seems so much to belong to Forest of Thorns…

Spell… useless…

thanks,thats awesome.

thank you,im going to put it right.:relaxed:

I am taking a look through the spoilers, and of the upcoming new troops, I am only really excited for for a few, who I think have interesting mechanics.

Erinyes
Switching a color is always useful, but her being able to summon two troops, is quite interesting.
I feel like she could be strong due to that?

Scylla:
Sure, the chance to “devour” a troop is only 20%, but I like that it’s an interesting spell in that it also gives you the chance to submerge the team at the same time.
With Kraken that could be rather often triggerable.

Coral Golem
Explode a gem. Submerge a random ally for every Green Gem destroyed. Gain [Magic +0] Life and Armor. [1x]
His traits and ability do clearly say he is supposed to be a tank. I am actually wondering if he’d not be really good.
Limited skull damage on him, the ability to submerge everyone, exploding a gem is also always useful.
He’d be annoying.

But then I remember that Barrier exists, and is straight out better :confused:

If you need two troops it generally means that you’re already dead. And it’s not these 2 troops that will be a game changer…

It’s not Devour, it’s a kill. So no trait can block it.

Two new troops ahead, but one is in need of an import I can’t do right now, so I’ll post it later.

HIND

Ultra-Rare Silverglade Fey-Centaur

Nature’s Spear (12 Green/Yellow): Deal [Magic + 2] damage to an enemy. Gain 2 mana back and a 25% chance for an extra turn for each Entangled enemy. [25x] 
 
 
 
MAX 18 Attack, 29 Life, 11 Armor, 12 Magic
 

Centaur Bond: Allied Centaurs gain 2 Life.
14 Minor Nature Traitstone Minor Nature Traitstone
6 Major Nature Traitstone Major Nature Traitstone
6 Major Wind Traitstone Major Wind Traitstone
 
Nature Spirit: Gain 1 Magic for each Green ally.
20 Minor Nature Traitstone Minor Nature Traitstone
6 Runic Nature Traitstone Runic Nature Traitstone
6 Runic Wind Traitstone Runic Wind Traitstone
 
Agile: 20% chance to dodge Skull damage.
26 Minor Nature Traitstone Minor Nature Traitstone
8 Major Nature Traitstone Major Nature Traitstone
3 Arcane Light Traitstone Arcane Light Traitstone
 

Hind-sight is 20/20.

Scheduled for 11/05/2017. All future troop details are subject to change at any time.

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So @Lyya we are getting 2 troops next reset?

It appears so, yes.

I didn’t say that.
I just said I found that interesting.

That is why “devour” is in quotation marks.
Also what are you even talking about?

I just noticed that “Troop Types” have been filled in on the spoilers page and after a bit of looking around I saw this…

Hero Class: Bard
Release Date: Monday, November 6, 2017
Kingdom: Pan’s Vale
Trait #1: Wildfolk Bond / Allied Wildfolk gain 2 Life.
Trait #2: Alert / Immunity to Silence.
Trait #3: Dissonance / Silence a random enemy on 4 or 5 Gem matches.
Class Weapon Id: 1149 / No addiional info

Hero Class: Dragonguard
Release Date: Monday, November 6, 2017
Kingdom: Dragon’s Claw
Trait #1: Dragon Shield / Allied Dragons gain 2 Armor.
Trait #2: Holy Armor / Reduce damage from Skulls by 40%.
Trait #3: Dragonsgrace
Class Weapon Id: 1157 / No additional info

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