Hmm perhaps Stun would be as it implies, the afflicted troop is stunned and cannot collect mana, deal skull damage or use their spell for X number of turns. Since it would be a very powerful effect (combo Silence/Entangle in a way) perhaps it would only affect the troop for one or two turns.
Not sure what Web could do that Entangle or a mana deprivation spell wouldn’t cover though…
Cause you to lose your turn… how is it different than just giving the opponent an extra turn?
Also a status effect on a single troop should not do something that affects the whole team. That’s why they changed frozen from how it was supposed to be initially, I don’t think they will try to do the same thing again.
Besides, status effects are supposed to stick around for a while. How many turns can you lose from Stun as you describe it, if that’s not OP I don’t know what is.
That’s Silence plus Entangle. I expect them to do something new, otherwise what’s the point.
Something new… I don’t know, maybe it can stop the gems on the board so you can’t move the colors of the stunned troop. Although they would have to be extra careful with that, so you don’t end up with a turn you cannot play at all.
Since nobody will remember if I am wrong, and I can always claim credit if I am right, here’s my crazy guess for Web: a fraction (half, say) of mana that would be collected by the affected troop is instead diverted to the opposing team. So it is like Disease, but much worse.
Or more random speculation… Web actually affects Gems on the board. So if you Web a colour then it can not be moved directly by the player till it wears off. Or possibly if it hits a troop than one of their colours is Webbed (like how Lure picks a random colour to create gems of)
EDIT: I need to read previous replies more carefully… @yonizaf said exactly what I did a few posts up ><