(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 1)

A new way to win besides outpacing fast defense teams would be a welcome addition. Especially one that rewards good board management.

That being said, I’m not sure the ability to boost out stats like this cuts in favor of slower matches. It can go both ways, as the ability to wipe out a defense on turn one probably increases by using these new guild guardians.

Also, anybody got thoughts on the Maugrim Woods troops we’re getting, on what’s looking like a crazy Monday? Dire Cub is kinda meh for a Bountyhunter troop (too random, no damage or board control), and I’m not too stoked about Wargare Brute either (mediocre front troop).

Krampus, on the other hand, might be worth using. Like Dullahan, he’s a semi-random instakill option, but having a 2/3 chance of effectively instakilling an opponent is better than average, possibly giving him a role in scaling content. Too bad the traits are kinda haphazard (curse on skulls, for a non-first troop option, stinks, and random passive damage on red matches is pretty mediocre too).

Krampus would be funny to pair with Captain Macaw, otherwise eh. Those 3 troops aren’t that exciting . The Blue/Brown cleanser isn’t the worst, 10 mana for 3x cleanse + 8 mana back is okay, especially for the times when you don’t get free choice on troops, mainly on the brown side of things.

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Poor Centaurs and Orcs. They always seem to get the short end of the stick.


Mana cost increased from 24 to 25
Now a targeted spell instead of attack strongest
Boost ratio increased from 3:1 to 2:1

Now umenath looks more reliable, yes?

Boost ratio reduced

Captain Macaw
Mana cost reduced to 14

Staff of Insanity
Shentang weapon, looks like the faction weapon of Lyrasza’s Lair.
RANDOMLY CHOOSE ONE: create 12 purple gems, drain 5 mana from all enemies, give 0.34*M magic to other allies.
yes, one more 1 of 3, like other Lyrasza’s lair troops…

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Oh god, now Umenath looks strong. Nicely done.

If they’re willing to buff Umenath, then maybe they might be willing to touch up the Orc hero class to do anything else for a 3rd trait. Its so weak right now. Its an upfront brawler that’s too flimsy to stay a live upfront with hero tree classes that conflict with itself and doesn’t support the concept well.

Beastmaster Torbern still needs a new 3rd trait. The whole gimmick to legendary and mythic troops is that each one has a unique 3rd trait. BT copies Willow’s trait and would be the first legendary to have a duplicate trait. Its the same trait only renamed, which is even more egregious.

Staff of Insanity
Shentang/Lyrasza’s Lair.

Shentang huh. hmm. what the heck is 0.34 magic lol

the next 4 new pets are a faction pet and 3 cosmetics. just lol.


I am pretty sure an Orc beat up young Sirrian at some point, and he is retaliating by making everything Orc in GoW terrible.


Once upon a time ago…Orcs broke the game when the devs were “nice enough” to buff them. Resulting in a nerf for all gem spawners.

Basically increase the Magic stat of all team members by a third of the Magic stat of the hero. It doesn’t boost the hero, so it can’t snowball. And you’ll likely just end up handing the opponent a purple board with multiple extra turns most of the time.

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wouldn’t that just be Magic/ 3 then?

right now it reads more like what Asha do, only instead of 3 magic, its … 0.34 magic.

Staff of Insanity
Drain 5 Mana from all Enemies, OR Give 0.34 Magic to all other Allies, OR Create 12 Purple Gems.

12 Purple Gems isn’t a terrible amount tbh. It just sucks its shared with giving magic or draining 5 mana.

I wouldn’t be surprised if the spell formula receives some minor adjustments within the next weeks. :stuck_out_tongue_winking_eye:

It’s a very large number for a gem spawner. Unfortunately you can’t rely on it happening, so it’s likely to do more harm than help.

"…and that is when I saw him, a pale Orc armed only with a Puddling to hurl at his opponent’s face. And the young Sirrian, bliinded and unable to remove the oily substance from his eyes, was forced to leave the field in disgrace.

And I thought to myself, there is an Orc I could folllow. There is an Orc I could call Warboss."

Excerpt from Chunky Mono’s Plagiarized Paraphrased Works of Tolkien.

Ruin the Orc Hero Class, and I shall have my vengeance. In this game, or the next.


A week of Urskaya is fast approaching; like Grosh-Nak, this is a kingdom doomed to mediocrity, it seems. Our two new troops, Black Bjorn (what a waste of a perfectly good umlaut!) and Possessed Urska, are as average as can be. I could’ve sworn we already had a Possessed Urska who exploded a single gem, but no, that one was corrupted, not possessed. Nothing to see here.

Possessed Urska will slow the scorp/eury team down with its resummon lol

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So a nerf to posion D12 teams, without outright being a “Here’s an immunity have fun wasting time” :confused:

some small update… and tobern still thirsts for a new legendary trait

Sin of Maraj
Broker of Greed spend all your gold to buff a random skill of a random ally… strong but gambling.
Envoy of Pride is another typical godslayer.

Sword’s Edge
Knight Captain is a supporter with a defensive skill effective against knight allies.
Sir Quentin Hadley is a double converter (Purple Gems to Yellow and Green Gems to Skulls) and his legendary trait give knight allies half start!

Next faction after Lyrasza’s lair called Deep Hive… no further data atm, i guess it’s linked to Drifting Sands.


Im still waiting for the next non-cosmetic, non-faction pet. I wonder how many people actually have every cosmetic pet at mythic still, because lol.

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Have we learned what a Madness storm is yet? Does it jumble the board each turn? Does it change colour every turn? Is it in the rotation of random storms for the talent tree?

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EDIT: OK disregard what I previously wrote.

Based on data mining, people in the GoW Discord are speculating Madness Storm is a blue+purple storm.

a 2 color storm? i wonder how that works

My completely unsubstantiated guess? Poorly.