A new way to win besides outpacing fast defense teams would be a welcome addition. Especially one that rewards good board management.
That being said, I’m not sure the ability to boost out stats like this cuts in favor of slower matches. It can go both ways, as the ability to wipe out a defense on turn one probably increases by using these new guild guardians.
Also, anybody got thoughts on the Maugrim Woods troops we’re getting, on what’s looking like a crazy Monday? Dire Cub is kinda meh for a Bountyhunter troop (too random, no damage or board control), and I’m not too stoked about Wargare Brute either (mediocre front troop).
Krampus, on the other hand, might be worth using. Like Dullahan, he’s a semi-random instakill option, but having a 2/3 chance of effectively instakilling an opponent is better than average, possibly giving him a role in scaling content. Too bad the traits are kinda haphazard (curse on skulls, for a non-first troop option, stinks, and random passive damage on red matches is pretty mediocre too).
Krampus would be funny to pair with Captain Macaw, otherwise eh. Those 3 troops aren’t that exciting . The Blue/Brown cleanser isn’t the worst, 10 mana for 3x cleanse + 8 mana back is okay, especially for the times when you don’t get free choice on troops, mainly on the brown side of things.
Umenath
Mana cost increased from 24 to 25
Now a targeted spell instead of attack strongest
Boost ratio increased from 3:1 to 2:1
Now umenath looks more reliable, yes?
Tuliao
Boost ratio reduced
Captain Macaw
Mana cost reduced to 14
Staff of Insanity
Shentang weapon, looks like the faction weapon of Lyrasza’s Lair.
RANDOMLY CHOOSE ONE: create 12 purple gems, drain 5 mana from all enemies, give 0.34*M magic to other allies.
yes, one more 1 of 3, like other Lyrasza’s lair troops…
If they’re willing to buff Umenath, then maybe they might be willing to touch up the Orc hero class to do anything else for a 3rd trait. Its so weak right now. Its an upfront brawler that’s too flimsy to stay a live upfront with hero tree classes that conflict with itself and doesn’t support the concept well.
Beastmaster Torbern still needs a new 3rd trait. The whole gimmick to legendary and mythic troops is that each one has a unique 3rd trait. BT copies Willow’s trait and would be the first legendary to have a duplicate trait. Its the same trait only renamed, which is even more egregious.
Staff of Insanity
Shentang/Lyrasza’s Lair.
Shentang huh. hmm. what the heck is 0.34 magic lol
the next 4 new pets are a faction pet and 3 cosmetics. just lol.
Basically increase the Magic stat of all team members by a third of the Magic stat of the hero. It doesn’t boost the hero, so it can’t snowball. And you’ll likely just end up handing the opponent a purple board with multiple extra turns most of the time.
"…and that is when I saw him, a pale Orc armed only with a Puddling to hurl at his opponent’s face. And the young Sirrian, bliinded and unable to remove the oily substance from his eyes, was forced to leave the field in disgrace.
And I thought to myself, there is an Orc I could folllow. There is an Orc I could call Warboss."
Excerpt from Chunky Mono’s Plagiarized Paraphrased Works of Tolkien.
Ruin the Orc Hero Class, and I shall have my vengeance. In this game, or the next.
A week of Urskaya is fast approaching; like Grosh-Nak, this is a kingdom doomed to mediocrity, it seems. Our two new troops, Black Bjorn (what a waste of a perfectly good umlaut!) and Possessed Urska, are as average as can be. I could’ve sworn we already had a Possessed Urska who exploded a single gem, but no, that one was corrupted, not possessed. Nothing to see here.
some small update… and tobern still thirsts for a new legendary trait
Sin of Maraj Broker of Greed spend all your gold to buff a random skill of a random ally… strong but gambling. Envoy of Pride is another typical godslayer.
Sword’s Edge Knight Captain is a supporter with a defensive skill effective against knight allies. Sir Quentin Hadley is a double converter (Purple Gems to Yellow and Green Gems to Skulls) and his legendary trait give knight allies half start!
Next faction after Lyrasza’s lair called Deep Hive… no further data atm, i guess it’s linked to Drifting Sands.
Have we learned what a Madness storm is yet? Does it jumble the board each turn? Does it change colour every turn? Is it in the rotation of random storms for the talent tree?