Sneak Peek - New Upgrade Menus

I have been very lucky since the event started. Usually I draw the short end of the stick in regards to luck lol.

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Man, the event… I decided that I should actually make use of it and go to Mist of Scales. I never explore in Mist of Scales because it’s the worst of all locations for me - there’s basically always at least one Siren or Lamia starting with full Mana and the ever-appearing Swamplash with its HP pool making sure I need to double-cast. With Ogryn also out of my team, it’s slow and the droprate is abysmal, just to top it off.

That said, I started the event by farming full traitstones for next month’s mythic. Took me 90 minutes; Leonis is the fastest kingdom anyway and Maugrim is perfectly average.

But yeah, despite not playing much at the moment, I will do whatever explore I do in Mist of Scales. It ultimately might mean less Arcanes from the event, but it also means less battles I will ever need to do in Mist of Scales and that’s a LOT more valueable to me.

Whatever makes you feel better about farming stuff is good. I also tend to do it but sometimes i take a small break after i level up or something.

Yup, but that’s a path we all must endure. In general it’s better to level up and trait troops that will unlock five stars in kingdoms with Magic bonus, but you might want to consider leveling up Armor kingdoms if they are closer/easier so you can use your Bombots or Rowanne with better results, the same goes for Health/Life kingdoms if you’ll use Sunbird Teams.

I understand your pain, but personally i try to reassure you and others that things are generally working as intended. Once someone is convinced that things are never working in their favor it becomes a snowball of negative thoughts…

In the past hour i did a little more than 100 battles since my last post until i got the 10 Arcanes i was seeking (plus 2 Celestials).
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Don’t give up. :slightly_smiling_face:

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Bro collect your seals :stuck_out_tongue:

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You mean my “Battle’s counter” for the week? :laughing:

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Eh, I used to be able just to mindlessly farm for hours, but after the lore-event-that-shall-not-be-named, I can’t really do that anymore and just force myself to drag myself through explores.
Weirdly, I seem to have really good luck with getting Arcanes in battles that give me level-ups, actually - I had like three in a row like that not too long ago - so level up usually means no break for me.:joy:

Dude, I forgot to collect my seals last week (for the first time). Don’t be silly, collect them! Just buy yourself a counting thing you can place next to your computer or something.:laughing:

I agree! Your tricks are basically an attempt to focus your thoughts on something else (counting in this case). Another simple trick to change focus: is put on some music, listen to a podcast on a new and interesting topic, talk with someone in the room, or over chat.

Just play fast, and don’t worry at all what each battle reward is until your done with the entire session. Then look at your Hero Inventory.

This trick works because you not thinking well this is my 17th battle I’m due, 20th I’m really due, 24th ok the developers are trolling me now, 30th time for a forum post…

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I always have music on, actually, but I feel like explore can be like an endless dragging on unless I break it up in parts not focused on time or rewards. Playing for an hour can be really long (especially when focused on getting Arcanes) and just invites not having fun and glancing at the clock ever so often while also focusing painfully on what the whole session yielded.

It’s why I actually also do better at not looking at my inventory but instead focusing on traiting one troop. It’s a more manageable, direct goal than just hoarding things in the inventory. I feel like going “I will do ten battles at a time until I have the 9 traitstones I need” and then doing that, no matter if it takes 30 minutes or two hours and end the session with the reward of getting my trait up far nicer than checking the hero inventory (and it’s why I wish the troop menu had a memory function and would remember what troop I was looking at with the filter last).

Oh no… seem like my orbs’ worth estimation are pretty far off. T^T I just use those random numbers from personal experience, not really do any calculation at all. I’m sorry for the confusion.

In my farming team, I actually used the same team as you. I got an idea somewhere in this forum few months ago, it might even be from you, Sheba! My last slot is flexible. It used to be Merchant Prince (for max 650 golds) before I got my Pharoh-Ra. I don’t like Ogryn because its buff at the start slow things down a bit. Yeah, I used to play on normal speed for a year, now 1.5 for faster farming. Faster than that, I get confused.

For the location, I have no problem at all at any places. I always do a quick calculation before casting Sunbird to make sure it wipe everything out. Empower trait doesn’t bother me as well, if there is 4,5 match purple or 5 match red, Sunbird can wipe them all before they even get a turn, without casting Firebomb.

Bad luck do happened sometime, but I start to see the pattern that Arcane usually come in pair if they don’t drop for a while. So I do it a bit more untill there’s too much minors drop. My best luck is 8 Arcane in 5 minutes, worst is 1 in hour and a half.

Back to the orb topic, consider from how powerful they are, I hope they don’t unbalance the whole game. Maybe a hard cap like diamonds, like one orbs a week, might be okay. But in my opinion, they’re like the best marketing idea ever, to make players to buy items with real money. So I’m a bit confused that the dev will give them for free from some tasks. Not that I object or anything, I like free stuff like everyone.

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Guys just want to ask what the hell has all this got to do with ‘sneak peak of new menus’? I keep popping in thinking there’s new posts about it and it’s all talk about arcane drop rates!

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The team can definitely work without Ogryn, though honestly a lot of his trait slowing you down comes from the 1,5x speed. At 4x speed it’s definitely faster, but I realize that 4x speed is definitely not for everyone. That said, of course my 10-Arcanes-per-hour claim only holds on 4x speed; no one can do 180 battles an hour on 1,5x speed.

I also don’t calculate things, really. When I know I won’t kill everything with one shot for sure because there’s a mythic in the bunch, I often fill Sunbird manually in hopes of killing everyone but the mythic whom I can then target with the fire bomb for a quick end, but aside from that, I have no real strategy… but given how I play for speed, I guess I just don’t wanna slow down to calculate things.

I do fill Sunbird with 4-matches/5-matches and cast without using Fire Bomb, too, when there’s no mythic, but I find that often, using Fire Bomb first is what ends the battle since there’s quite some damage less to deal for Sunbird, then. But yeah, basically for me it’s all gut feeling.

I do agree with the pattern/pair thing!:grinning: That seems to happen to me as well so very often! It’s a long drought first, but when one drops, another usually seems to follow really fast. I know it’s all RNG, but it just happens a lot.

:joy: Yeah we kind of got off-topic when discussing the worth of the shown orbs (as in, especially the one which makes traits happen… as in, how valueable is it? People disagreed on its worth because Arcanes drop at obviously very different amounts in explore for us).

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[quote=“Nephilim, post:130, topic:35638, full:true”]
Guys just want to ask what the hell has all this got to do with ‘sneak peak of new menus’? I keep popping in thinking there’s new posts about it and it’s all talk about arcane drop rates!
[/quote]

It’s a sort of side track but still in the spirit:

The value of an orb is directly tied to the value of an arcane traitstone. If we think we can get 10 arcanes per hour, that tells us how many hours of effort we’d be willing to spend to get an orb.

The main takeaway from the bickering over the specific rate is that orbs are going to be worth more to some people than others.

I don’t use Ogryn
My 3-man team (since 4th is the mandatory troop) is

Sunbird
Spirit Fox
Forest Guardian

You have a few bonus (3 beasts, 2 Maugrim) and -2 stats to already weak opponent.

Fire the Fox first turn, killing a troop. Should often cascade into filling the bird and maybe an extra turn.
Then shoot the bird, dmg split among 3, so it’s a win.

Absolutely good team. I personally don’t like using target-troops in explore, though, as that requires me to concentrate too much when I do explore by zoning out. My brain just likes to be lazy too much.:stuck_out_tongue:

Yep, and there’s a TON of influencing factors, given the discussion. In addition to the things you already named which influence explore (guild task bonuses, 5-starred kingdoms, traits, leveled kingdoms) there’s now also been named the playing speed being a big thing and, of course, I think we need to consider playing time in explore in general.

No matter if someone plays not much explore because they prefer PVP or because they simply don’t have much time for the game - if someone needs 10 hours to farm 42 Arcanes, but likes to play explore for five hours a day, they might still not value the orb as much as someone who only has 20 minutes for explore each day and needs just five hours, but it still adds up to two weeks of farming like that.

I feel like the orb for levels will be more consistent based on how long you already play the game - in midgame, there’s several options to gain souls even without having TDS or Pharos-Ra, given how Valkyrie and some Necromancy troops are very easy to get.

As for ascending… I feel that depends on if you are in a good guild (amount of keys one gets). And also if someone considers ascending important. I personally don’t care very much about ascending my legendaries and even keep event keys solely for mythics, so that orb would be handy, but not a gamechanger. And the commons will become mythics sooner or later anyway.
I feel the only worth that orb really has is for the guild guardians/GW troops. THOSE are the ones I struggle with. Especially the guardians, as getting them out of the way will help a lot with getting more mythics from guild chests. Beyond those troops, that orb is not important to me.

So I feel that yes, the traitstone-replacing orb has the most worth by far. Especially if it can replace Arcane Blood traitstones. That, too, is a thing - if someone actually hates exploring in some locations, the orb might be worth a lot to them. Someone who’s cool with being all over the map might not care as much.

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they might lower arcane drop rates to make both arcanes and orbs value close. we don’t know the future.

I vote for an Abacus!! The world does not use enough abacusses… abaci…? :thinking:

Maybe it’s because nobody knows the plural of abacus… :stuck_out_tongue_winking_eye:

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It’s still worth knowing, for those who haven’t thought about it, to consider how much it “costs” to get an arcane and use that as a guide for estimating an orb’s “worth”.

I’m always surprised how few people actually think about evaluating values like this!

Apparently both are valid plurals of Abacus :stuck_out_tongue:

Ref: Abacus - Wikipedia

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I are smarter than I’s look!!! :eyes:

:stuck_out_tongue_winking_eye:

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@Ozball
I heard rumors that the update will be released tonight?

It’s fair to mention that these rumours were started by me. :grinning:

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